Your top 5 games' flaws

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Faladorian

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Razentsu said:
The Legend of Zelda: The Wind Waker - The nasty massive fetch quest at the later half of the game. It was really not that fun.
I remember having my significant other play Wind Waker because I remembered it so fondly and talked so much praise about it.

She quit at the Triforce part, I said "it's not that bad," but she gave it back. Then I played it again and... well needless to say there's a file sitting there with 0 Triforce pieces because the very moment my boat told me to look for maps so I can pay thousands of dollars to get a readable map to find a location with a piece of shiny water and the grappling hook and...


I shut it off and never went back. I don't know who thought that was a good idea.

OT:

5. Fallout 3 - I don't even have to mention this one. Buggy as hell, uncanny valley galore, terrible AI. The only reason it's in my top 5 is because it's SO FUN that I always go back to it.5. Metroid Fusion - *sigh*... Do I have to? It's so... okay. Well, I do remember time limits being annoying. Some bosses had LOTS of moves that were impossible to dodge. It had some dialogue-y parts, and the X-Virus bosses were.. Just blobs in spiky shells.

4. Dragon Age: Origins - Unnecessary and VERY poorly-done sex scenes. Many characters I never formed any sort of bond with because they were sort of just nobodies.

3. The Minish Cap - Kinstones were just plain dumb, finding stumps to shrink reminded me very much of Oracle of Ages/Seasons, which were BULL. SHIT. GAMES.

2. Metroid Fusion - *sigh*... Do I have to? It's so... okay. Well, I do remember time limits being annoying. Some bosses had LOTS of moves that were impossible to dodge. It had some dialogue-y parts, and the X-Virus bosses were.. Just blobs in spiky shells.

1. Kingdom Hearts (no way really?) 358/2 Days - Missions were bland, boring, repetitive time wasters. Lack of voice acting really annoyed me, and the same worlds as other games was pretty boring. Because all I needed out of life was more Agrabah. But, while it wasn't the only Kingdom Hearts game to make me cry, it was the only one to make me cry that hard. Like, it was seriously bad. And for a few days after if I looked at the case for the game or heard the theme song I'd start to cry. Call me a pussy, that game hits you deep right at the end.


I decided I would choose a game with more impact than nostalgia for #1. But 2 and 3 are definitely just GBA nostalgia
 

Vegosiux

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Planescape: Torment - combat has been mentioned and not a biggie for me, so I'll say this. Morte's kidnapping scene. Seriously. Such a blatantly arbitrary case of cutscene incompetence I went "Okay, I'll just forget this happened."

Baldur's Gate - linear warriors, quadratic wizards, cubic thief in 2 (two words: trap abuse)

Chrono Trigger - Schala's fate. Seriously, the poor girl deserved better.

Persona 3 - Tartarus becomes slightly too grindy. And the music is too damn catchy!

Orcs Must Die - My favorite battle track is the least common one.
 

Rayne870

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1. Skies of Arcadia: didn't go on forever.

2. WoW: goes on forever....

3. Unreal Tournament/Unreal Tournament 2004: great games, but not so pretty these days and UT3 just kind of screwed the pooch.

4. Saints Row the Third: very limited draw distance on the Xbox360 so there's awkward moments when you can see vehicles and people on the street far away but they just disappear a second or too later. The A-10 and VTOL in flight mode feel totally useless due to the draw distance issue and just that there really is no reason other than shits and giggles to strafe a street.

5. Skyrim I want to finish the thieves guild questline first and only do theif oriented things before I finish it and start on the rest of the content including the main story. However the bow from the end of the thieves guild quest-line is BiS, but Skyrim has a weird way of scaling weapons at the time of obtaining them. Essentially I'm left wanting an end game weapon but not wanting to do other quests. I guess my real issue is the scaling system for weapons in Skyrim.

Bonus: Goldenye N64: Remade twice now and both remakes screwed the pooch. Just port the old one to new systems dammit!
 

Mikeyfell

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5 Portal. Um... uh... hold on... I can think of one... It didn't get me laid, in fact that's going to be my flaw for the other 4 games too.
4 Rock Band 2. Why you no Stairway to Heaven?
3 Record of Agarest War. The back ground music is way to loud. It over powers the dialog at 1% volume, you have to turn it all the way off
2 Prince of Persia: Sands of Time. Well, I guess it's too short. I can beat in in like 5 or 6 hours, which is just about the length of most triple A games released today, so uh,
1 Jak 2. Too god damn hard. I tried to jump back in after having not played it for 6 years and FUCK! The difficulty curve is like 90 degrees strait up
 

Nieroshai

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1. Metal Gear Solid 4; Oh god, the exposition!
2. Dead Space 2; I thought the marker had a, you know, "dead space" around it that killed necromorphs.
3. Vampire the Masquerade: Bloodlines; I'm sorry, but absolutely every bit of text placed in the world is blurry and unreadable. Escapists: is there a patch for that? I'll give you a cookie!!!
4. Half Life 2; A two-fer; 1. Where is my Ep 3??? 2. After the whole scene where Gordon gets the spore grenades for use with the insects, why do we never see the spores again in the Episodes? It's not like Gordon never meets another vortigaunt.
5. Assassin's Creed series; so much more could've been done with the concept of a synchronization bar instead of a health bar. AC1 had the right idea but it needed refining. But then from 2 on it's just a health bar! You still "de-synch" instead of dying, but actions that improve your synch don't heal you, you don't regain synch over time, and doing things Ezio wouldn't do don't decrease your meter. The screen going glitchier as you get close to de-synching was nice in 1 because it fit the plot. Or does Ezio often get beaten up and get encumbered by broken armor? Why then is it gone? I hope it comes back in 3.
 

Scarim Coral

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1 No Mores Heroes 2 Desperate Struggle.
Ok they removed the entrance fee cos it was a pain in the ass to gather that much money so now I can walt into the boss fine and dandy but wait! That made the game incredible shorter as those entrance fee help to prolong the game (padding I guess)!!!

2 Gold Sun.
Ok so with the Djinn system allow me to set or put some of my Djinn on stanyby allow me to alter my character stats and acquire new spells but what if I want to use all of my Djinn to summon their attacks? Yeah that was pointless as summon attacks are more worth while.

3 Tales of Symphonia.
Ok so the battle are not turn based but just hack and slash sort of battle. This pretty much elimate any solid statergy needed when facing a boss. Even the dual path system to learn new skills is questionable as you don't know which path is the best for that character without looking it up online.

4 Fire Emblem Sacred Stone.
Oh so this game allow me to move back and forth previous areas like choosing a level in Super Mario Land and take part in skirmish battles in those level? That made the game far too easy compared to the last Fire Emblem game on the DS!!!

5 Conduit 2.
Sure the phase rifle (a sniper rifle that can shoot through wall) was a good concept as at leat in multiplayer the game warn you if you were going to be sniped (it's the only sniper rifle in the game) but with one of the upgrade so that it no longer warn you about it just made it broken. Maybe they could of made a broken version of the phase rifle so it act like a regular sniper rifle to make the game balance.
 

SajuukKhar

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Half-Life 1: The Xen levels, seriously these were some of the most annoying levels I have ever played ever.

Homeworld: Why no there Homeworld 3?

Portal: Why so short?

Skyrim: Why no update to make other companions use Serana's AI?

STALKER: the bugs, really, this game is so buggy it makes Obsidian games look stable.
 

EscapeGoat_v1legacy

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Kingdom Hearts series: Cutscene length, power of friendship bullshit, the Gummi levels and Atlantica in the first one, Re:Coded's digital worlds.

Metal Gear Solid 3: Cutscene length and placement.

Persona 3: Main character's a dick (fixed for Portable mind), Tartarus is a drag.

Dragon Quest VIII: Pretty slow going, I guess? The post-game dungeons are abusively hard and repetitive.

Chrono Trigger: Poorly paced sections, like the first visit to 2300 AD.
 

mattyg118

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Castlevania SOTN: The voice acting is horrible but I find humor in it. Alucard Shield and Shield Rod spell is the most overpowered weapon ever.

Chrono Trigger: This one is tough to criticize. Certain sections are really tough to navigate due to their design. It can be hard to figure out how to progress in certain sections if you have never played the game before.

Mega Man 2: Crashman stage just does not compare with the other seven robot masters. They replace the fantastic Wily Castle 1 and 2 theme with the worst music in the game for sections 3 and 4.

Demon's Souls: Oh dear god the targeting system and the camera changes. Shrine of Storms is the best example of this flaw.

Assassin's Creed Series: Poor input, full synchronization requirements, and whenever I have to chase someone.
 

NerfedFalcon

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In no particular order:

Borderlands: it's brown as hell, which doesn't work well with the cel-shading, there are only about three kinds of enemies (bandits, skags and the occasional rakk) and the PC port was completely terrible. (I've heard BL2 is fixing all of those; that's why I pre-ordered it.)

Mirror's Edge: a lot of the set pieces are unintuitive and the story is just awful.

League of Legends: besides that it's a tough game to get into, the community really doesn't help in that regard.

Yoshi's Island: there are a lot of very, very annoying segments - made worse by Baby Mario's crying. Oh god, that crying sound.

Twilight Princess: Practically everything, at least for the first 10 hours.
 

Casual Shinji

Should've gone before we left.
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In random order:

Resident Evil 4 - They take away Leon's swanky leather jacket 15 minutes into the game. That's literally the only flaw in the whole damn game.

Okami - The final area strays too far away from the story and the characters we love, the ending is kinda stupid, and the platforming gameplay is iffy due to the artstyle lacking depth.

Metal Gear Solid 3 - Overly complicated controls.

Half-Life 2 - Vehicle controls suck.

Ratchet and Clank 3 - Clank gameplay.
 

Timberwolf0924

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White_Lama said:
Timberwolf0924 said:
2: Skyrim - Haven't played it in about 3 months, but no beast race children, no beast race marriages. Kahjiit and Argonian make babies and want to be married too!.
I really agree with the babies and marriage part, but as far as I'm aware off there is at least a female Argonian you can marry, she works at the docks in Windhelm.

EDIT: And apparently there are actually two male Argonians up for marriage, which makes me wonder, why the hell didn't they just put in at least one of each sex for Khajiits :c
makes my Male Argonian happy to know.. he'll search her out.

But no female Khajiit.. to bad Kahjiit-in-Boots no snu-snu for you
 

Sean Hollyman

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Metal Gear Solid 3- Damn alligators
Metal Gear Solid Peace Walker- The Base Building can get boring
Batman Arkham City- Finding out the 'main villain' is just working for someone else
Pokemon Colosseum- Difficulty curve tends to bend a bit
Star Wars Battlefront 2- Space Battles got boring after a while, needed more varitey
 

Soods

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1. Mass Effect 2 - Needs a bit more customization
2. Deus Ex: Human Revolution - Boss battles and the ending
3. Warcraft 3 - There were no flaws!!!! Of course the graphics start to look abit dated after 10 years, but isn't that the case in any game?
4. Half Life 2 - Needs a sequel, badly.
5. Portal 2 - Needs more content.

And to break the rules because I am such an anarchist...

6. Guild Wars 2 - Not enough armor models and buggy (but it just launched, so they'll be fixed).
7. Skyrim - They had like 2 voice actors.
8. Dragon Age: Origins - Bugs and I hated the colours.
9. Mass Effect 3 - The ending and EA corporate bullshit. FIGHT THE POWER!
10. Civilization 5 - It consumes my soul and time.
 

oppp7

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1 - Warcraft 3 - Can't think of any. I don't mean that lightly; been trying to think of a serious flaw for about a decade now.
2 - Guild Wars 1 - Shitty balance. Example: why were paragons so useless at party support
3 - Pokemon Platinum - Goddammit add in some fucking random battles for experience. I want to level my Pokemon, why can't I fight in the Battle Frontier for experience instead of grinding the same fucking 5 NPCs? And Event Pokemon can eat a dick.
4 - Diablo 2 - Poorly supported (lying character page...), hilariously bad balance issues (good luck soloing Hell difficulty with a sorceress), pointless BS that cuts into the fun for no reason (ladder vs nonladder)...
5 - 7 (can't decide which is best) Pox Nora - Single player is repetitive.
Halo 3 - Forge needed NPCs available. And so many weapon imbalances...
Warlords Battlecry 2 - WHERE'S WLBC 4? *sob*
...uh, I mean, there are some glitches and the elves suck (either mass ancient wisps or lose, and if you play the game a lot this shit gets old).
In terms of problems, I'd say the list would go Diablo 2, Guild Wars, Pox Nora, Pokemon, Warlords Battlecry 2, Halo 3, Warcraft 3.

Edit: *Looks at the post above mine on Warcraft 3* Holy shit I was actually ninja'd on that?
 

Rock-nerd

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5.Skyrim

Bugs, frame rate issues, and no Dawnguard for PS3. Also you feel like there's nothing to do after around 60 hours.

4.Call of Duty 4

Hackers EVERYWHERE, Very fond memories of rage in Cod 4, Choppers just killed the fast-pace greatness.

3.Fallout 3

Pretty damn difficult when i first started playing it, Subway levels, Long intro (It's cool at first but after making new characters it just gets boring)

2.Uncharted 2

Main Villain was kinda cliched,


1.Metal gear solid 4

Lengthy cutscenes and the whole beauty and beast thing was unnecessary
 

Lt._nefarious

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Apr 11, 2012
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Halo (series): The SMGs were the worst weapons in any game ever

Silent Hill (series): The boss fights generally seem really obnoxious and SH Homecoming's Scarlett boss took me near to 3 hours to defeat

Gears of War (series): They kill Carmine way to early in the first 2 and he's not in it enough in the third one

Manhunt: The camera can go fuck itself

Heavy Rain: They cancelled the DLCs and that bit in the tunnel as Ethan went on way to long (Real gripe: You couldn't get Madison to take of her panties in that one bit...)
 

Nannernade

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May 18, 2009
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Skyrim: They took away a lot of great features from Oblivion. (i.e Chameleon, make your own spells, etc etc.)
Dragon's Dogma: The map was much too small.
Sniper Elite V2: Movement and controls are very clunky.
Dragon Age 2: The combat.
Darkness 2: Traded in the gritty version for a more comic based version graphics wise didn't really sell it for me.
 

Scrustle

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Apr 30, 2011
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In no particular order, since I hate listing things like this.

Forza series: The tracks selection is getting old. There was never a huge array and it was never particularly amazing, but it was good. But after four games with very little change, it's getting pretty repetitive, especially when worse games can do much better. What's such a shame is that there were really fantastic fictional tracks in Forza 1 which have never been in any other Forza game. I lament their loss.

Zelda series: Relies too much on the same formula. It's a great formula, and it's still really enjoyable, but it's kind of turned in to a bit of "been there, done that" kind of fare. Okami proved you can do a lot more with that style of game, yet Zelda still sticks to what it's always done, for the most part any way.

Skyrim: I would have rather said something about the whole series, since like the other items on my list so far I can't really single out a single game as my "favourite", but I digress. The spell selection in Skyrim is kind of poor. They cut down on lots of spells with interesting effects, like opening locks, water walking, the ability to summon many types of creatures, and chameleon to name a few.

Okami: This one is actually a pretty petty flaw, but it still bothers me nonetheless. I wish the game had a higher poly count and generally higher fidelity graphics. Don't get me wrong, the game looks gorgeous as is, but the cell shading often shows off what a low poly count a lot of the character models have. It seems to be a problem with a lot of cell shaded games. I guess they think that the cell shading will hide it, so they don't have to make such high detail models, but it actually does the opposite. I also just really want to see what that art style can look like on a machine that can unleash its full potential.

Finding it kind of hard to pick a definitive fifth choice so for now I'll just say...

Darksiders 2: Fucking excellent game which also shows how you can vary on the Zelda formula, even if the game is a lot more derivative than Okami. I haven't finished it yet but I've got to a point in the game which I'm finding pretty frustrating. I'm not stuck, it's just really annoying game design. I'm in a dungeon which happens to be really long, and the game decides a real nice way to break up the monotony is to throw a fucking wave of enemies at you every 10 seconds regardless of where you are of what you're doing, slowing my progression even further and gradually chipping away at my life. It's also really helpful in that there's almost no chests around that could have health potions in, and for an unexplained reason it won't let me fast travel out of the dungeon to go to a merchant to pick up more. It's let me go on every single dungeon up until now, but not this one! So far the game has been a blast pretty much the whole time, but this one dungeon? Fuck this place.
 

an874

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Jul 17, 2009
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In no particular order:

1) Chrono Trigger - Sometimes felt that there wasn't enough direction as to how to keep the story moving.

2) Batman - Arkham City: Felt that the boss at the end was a little disappointing.

3) Legend of Zelda - Ocarina of Time: Navi won't stfu.

4) Prince of Persia - The Sands of Time: Combat sucks ass.

5) Mass Effect 2: The scanning minigame was annoying (although I'm not sure this counts since they eventually patched it to be easier).