For the sake of of avoiding repetition, I'm going to try to stick to one game per series for the titles that this applies to on this list (for no other reason that its safe to assume if I enjoyed one title in a series enough to list it here I'm likely to enjoy the rest of the series to an almost equal degree...)
1. Twilight Princess / Ocarina of Time : Nostalgia. Simple as that. I was obsessed with The Legend of Zelda to an embarrassing degree growing up and while I could muse on what it was about this series that was so special to an 8-14 year old version of myself, I feel as if no one is interested in reading a god damn novel so I'll try to keep it as brief as possible. Ocarina of Time was the game that established this childhood obsession. This was due largely to its sheer creativity and the way in which it inspired my own imaginative side through its colorful characters, excellent world and lore-building, intricate dungeon design and free-form play style (for its time). I spent literally years of my childhood exploring the land of Hyrule and getting lost in its locations and lore (an honor that can also be applied to A Link to the Past, Majora's Mask and Wind Waker although to a lesser degree).
Twilight Princess then can be seen to represent my enthusiasm for that series at a fever pitch. The unveiling of it in 2004 blew my fragile 13 year old mind and would be the subject of much longing for the final years of my childhood. Most kids have a story of some movie, cartoon, book or game they got overly excited for - Twilight Princess was that piece of fiction for me (well, that and Pokemon Gold and Silver). The final product perfectly embodied the traits I admired so greatly in Ocarina of Time as a child. The sense of adventure, imaginative world, creative characters, etc, were all there and realized as perfectly as they possibly could be. Unlike other things I loved so deeply in my childhood the quality of Zelda's core design (coupled with its narrative subtext) has allowed it to age gracefully. These two games sort of symbolize my childhood and the sort of things I valued when I was young (imagination, heroism, adventure, etc) and as a result will always be some of the most treasured experiences I will have not only with games but fiction more broadly. I apologize for the eulogizing.
With that said, I don't mean to diminish the impact of the games on the rest of the list which are a bit more conducesive to my current tastes
2. Shadow of the Colossus : A beautiful game with a haunting atmosphere, moody art direction and a highly emotive score - Shadow of Colossus is, to me, the perfection of what video game should aspire to be. Add to this an interesting and shocking post-modern story about the nature of free will that blends meta-narration with gameplay that at its core gets the blood pumping at its sheer intensity and you have a title which perfectly appeals to what I consider important in a video game.
3. The Last of Us : While very recent, I am fully assured that this stands as one of the most perfectly made games I have played to date. Every thing in this game is made with .purpose The main appeal of this game is the sheer quality of writing and narrative depth found in its story - making it as much a moving character drama as it is an intense surivival-horror-stealth game. The maturity and elegance in which it tackles its core themes sets a new high for the medium of video games with the gameplay informing the narrative and vice versa. Never have I seen a game in which both aspects were so holistically implemented and built up upon. The oppressive and violent atmosphere stays tonally consitant throughout both and reveal a work wholly dependent on both aspects for its greatness. The Last of Us is a landmark in interactive entertainment, one of the finest "road stories" told to date, a condemnation and celebration of humanist ideals and one of the best designed and satisfying games I have ever played. An absolute classic in every sense of the word.
4. Beyond Good and Evil : While this games has quite a few flaws, I find it so charming and imaginative that it is a title better than the sum of its parts. This can be owed largely to the phenomenal world building found in this title. The sci-fantasy world of Hyllis is one of the few video game fantasies which is derivative of nothing. A completely unique interactive space in which the player is meant to immerse themselves in. It was also one of the first games I ever played with a strong emphasis on true three-dimensional characters and narrative subtext. It also didn't hurt that the blend of adventure, stealth, vehicular exploration and photography made for a game that was highly creative and rarely boring. The only downside for me is that damn cliff hanger ending I've been waiting almost 10 years now to get some closure on...
5. Tony Hawk's Pro Skater 2 : This game is pure butter. Smooth controls and an excellent trick system made this one of my most played games of the early aughts. Likewise, the licensed soundtrack was fantastic and perfectly fit the mood of the game. The game holds up even to this day and is, in my opinion, one of the most enjoyable pure gameplay experiences to this day. While this could easily be any of the Pro Skaters or Underground titles, I went with 2 due to how it revolutionized the series and for how much time I personally sunk into it.
6. Psychonauts : One of my biggest passions is humor. My favorite film is a comedy. My favorite televesion series is also a comedy. Likewise, my favorite novel of all time is a social satire. However, few games really get comedy. Tim Schafer however gets comedy. While I could easily list any of his games , its Psychonauts that has resonated with me the strongest. While the clever writing and quirky characters are a big part of appeal, what I will always remember Psychonauts for is the way in which it perfected the 3D platformer with its creative and memorable level design. It also doesn't hurt that there is a clever reference to the author of my previously mentioned favorite novel of all time in the game.
(Kudos to anyone able to both catch the reference and also figure out my favorite novel as a result).
7. L.A. Noire : I'm a sucker for 1950s Noir. I love it. I love the music. I love the atmosphere. I love the character archetypes. This game is a great send up to that era of story telling while also doing a damn good job in presenting an interesting and engaging noir story of its own. I found its creative approach to game design a breath of fresh air in a AAA-market focused on over the top gunplay or stat managing. Its reliance on subtle and intellegent mystery solving was engaging and actually a lot of fun. I also admire the game for being another great example of a title that seamlessly blends story telling and game-playing into one holistic and immersive experience.
8. Mother 3 : The best JRPG ever made. Mother 3 is a game with a lot of heart and charm. The tale of Lucas and Claus is one brimming with genuine humor, sadness and humanity. It also has one of the most interesting battle systems I have ever seen in a turn based game with a large musical influence (which appeals to the music fan in me). Its really a shame Nintendo hasn't localised this yet as its easily one of the finest games they have ever made.
9. Oddworld: Abe's Oddysee : An intelligently designed and highly imaginative adventure/puzzler with a great story and memorable character and a nice level of difficulty. I always loved the Oddworld games for the great puzzles and the way they stimulate your brain. While all the Oddworld titles are of the highest quality, I chose the original for how daring and innovative it was for its time while also having possibly the best atmosphere of any game in the series.
10. Heavy Rain : While notably cheesy, I really admire this game for trying to take gaming in new directions through its focus on emotion instead of adrenaline - creating an experience that is "immersive" without necessarily being "fun". While the story is dripping with melodrama, I would be lying if I said I didn't find myself completely immersed in the experience and geniunely affected by and caring for the cast of characters. However, I can't really speak much on Heavy Rain without veering into spolier territory so I'll leave my summary there...
1. Twilight Princess / Ocarina of Time : Nostalgia. Simple as that. I was obsessed with The Legend of Zelda to an embarrassing degree growing up and while I could muse on what it was about this series that was so special to an 8-14 year old version of myself, I feel as if no one is interested in reading a god damn novel so I'll try to keep it as brief as possible. Ocarina of Time was the game that established this childhood obsession. This was due largely to its sheer creativity and the way in which it inspired my own imaginative side through its colorful characters, excellent world and lore-building, intricate dungeon design and free-form play style (for its time). I spent literally years of my childhood exploring the land of Hyrule and getting lost in its locations and lore (an honor that can also be applied to A Link to the Past, Majora's Mask and Wind Waker although to a lesser degree).
Twilight Princess then can be seen to represent my enthusiasm for that series at a fever pitch. The unveiling of it in 2004 blew my fragile 13 year old mind and would be the subject of much longing for the final years of my childhood. Most kids have a story of some movie, cartoon, book or game they got overly excited for - Twilight Princess was that piece of fiction for me (well, that and Pokemon Gold and Silver). The final product perfectly embodied the traits I admired so greatly in Ocarina of Time as a child. The sense of adventure, imaginative world, creative characters, etc, were all there and realized as perfectly as they possibly could be. Unlike other things I loved so deeply in my childhood the quality of Zelda's core design (coupled with its narrative subtext) has allowed it to age gracefully. These two games sort of symbolize my childhood and the sort of things I valued when I was young (imagination, heroism, adventure, etc) and as a result will always be some of the most treasured experiences I will have not only with games but fiction more broadly. I apologize for the eulogizing.
With that said, I don't mean to diminish the impact of the games on the rest of the list which are a bit more conducesive to my current tastes
2. Shadow of the Colossus : A beautiful game with a haunting atmosphere, moody art direction and a highly emotive score - Shadow of Colossus is, to me, the perfection of what video game should aspire to be. Add to this an interesting and shocking post-modern story about the nature of free will that blends meta-narration with gameplay that at its core gets the blood pumping at its sheer intensity and you have a title which perfectly appeals to what I consider important in a video game.
3. The Last of Us : While very recent, I am fully assured that this stands as one of the most perfectly made games I have played to date. Every thing in this game is made with .purpose The main appeal of this game is the sheer quality of writing and narrative depth found in its story - making it as much a moving character drama as it is an intense surivival-horror-stealth game. The maturity and elegance in which it tackles its core themes sets a new high for the medium of video games with the gameplay informing the narrative and vice versa. Never have I seen a game in which both aspects were so holistically implemented and built up upon. The oppressive and violent atmosphere stays tonally consitant throughout both and reveal a work wholly dependent on both aspects for its greatness. The Last of Us is a landmark in interactive entertainment, one of the finest "road stories" told to date, a condemnation and celebration of humanist ideals and one of the best designed and satisfying games I have ever played. An absolute classic in every sense of the word.
4. Beyond Good and Evil : While this games has quite a few flaws, I find it so charming and imaginative that it is a title better than the sum of its parts. This can be owed largely to the phenomenal world building found in this title. The sci-fantasy world of Hyllis is one of the few video game fantasies which is derivative of nothing. A completely unique interactive space in which the player is meant to immerse themselves in. It was also one of the first games I ever played with a strong emphasis on true three-dimensional characters and narrative subtext. It also didn't hurt that the blend of adventure, stealth, vehicular exploration and photography made for a game that was highly creative and rarely boring. The only downside for me is that damn cliff hanger ending I've been waiting almost 10 years now to get some closure on...
5. Tony Hawk's Pro Skater 2 : This game is pure butter. Smooth controls and an excellent trick system made this one of my most played games of the early aughts. Likewise, the licensed soundtrack was fantastic and perfectly fit the mood of the game. The game holds up even to this day and is, in my opinion, one of the most enjoyable pure gameplay experiences to this day. While this could easily be any of the Pro Skaters or Underground titles, I went with 2 due to how it revolutionized the series and for how much time I personally sunk into it.
6. Psychonauts : One of my biggest passions is humor. My favorite film is a comedy. My favorite televesion series is also a comedy. Likewise, my favorite novel of all time is a social satire. However, few games really get comedy. Tim Schafer however gets comedy. While I could easily list any of his games , its Psychonauts that has resonated with me the strongest. While the clever writing and quirky characters are a big part of appeal, what I will always remember Psychonauts for is the way in which it perfected the 3D platformer with its creative and memorable level design. It also doesn't hurt that there is a clever reference to the author of my previously mentioned favorite novel of all time in the game.
(Kudos to anyone able to both catch the reference and also figure out my favorite novel as a result).
7. L.A. Noire : I'm a sucker for 1950s Noir. I love it. I love the music. I love the atmosphere. I love the character archetypes. This game is a great send up to that era of story telling while also doing a damn good job in presenting an interesting and engaging noir story of its own. I found its creative approach to game design a breath of fresh air in a AAA-market focused on over the top gunplay or stat managing. Its reliance on subtle and intellegent mystery solving was engaging and actually a lot of fun. I also admire the game for being another great example of a title that seamlessly blends story telling and game-playing into one holistic and immersive experience.
8. Mother 3 : The best JRPG ever made. Mother 3 is a game with a lot of heart and charm. The tale of Lucas and Claus is one brimming with genuine humor, sadness and humanity. It also has one of the most interesting battle systems I have ever seen in a turn based game with a large musical influence (which appeals to the music fan in me). Its really a shame Nintendo hasn't localised this yet as its easily one of the finest games they have ever made.
9. Oddworld: Abe's Oddysee : An intelligently designed and highly imaginative adventure/puzzler with a great story and memorable character and a nice level of difficulty. I always loved the Oddworld games for the great puzzles and the way they stimulate your brain. While all the Oddworld titles are of the highest quality, I chose the original for how daring and innovative it was for its time while also having possibly the best atmosphere of any game in the series.
10. Heavy Rain : While notably cheesy, I really admire this game for trying to take gaming in new directions through its focus on emotion instead of adrenaline - creating an experience that is "immersive" without necessarily being "fun". While the story is dripping with melodrama, I would be lying if I said I didn't find myself completely immersed in the experience and geniunely affected by and caring for the cast of characters. However, I can't really speak much on Heavy Rain without veering into spolier territory so I'll leave my summary there...