Your video game hot take(s) thread

Dirty Hipsters

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Same. I went into RDR2 with a "take your time and enjoy the world" mindset and enjoyed the hell out of it for that reason. I also enjoyed the characters a lot, which is great since the plot is basically "Dutch tries for big score, brings the heat down, repeat until everyone is dead or has fled out of a sense of self preservation".

Also TAHITI MANGOS WE NEED MORE FUCKING MONEY ARTHUR!
I also went into the game with the mindset that I was going to just enjoy the world and the story. The gameplay couldn't get out of its own way though and suffocated any fun that I was having behind constantly fumbling with the controls because the game just arbitrarily changes your controls when you're in story missions.

3 chapters in I still didn't feel like I felt comfortable with Arthur's controls and menus so I just quit out of annoyance.
 

Dreiko

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Agreed to an extent. They will fix that in the sequel. At least Ghost had multiple stances you could switch between on the fly. Sucker Punch better not make the same mistake where they lock stances behind observing or killing camp/enemy generals. That was stupid and senseless padding.
As someone who was VERY uncomfortable using even stealth and those ghost weapons (outside of the kunai, those are allowed) in tsushima due to my roleplaying as a proper samurai, other weapons would really not fit. Spears for example are for the low class infantry and peasantry. Totally below your status.

The kind of beauty of the game is just going in with your basic ass katana and beating everyone senseless. Getting a ton of OP weapons kinda breaks that underdog dynamic that makes samurai stuff cool.
 

Dirty Hipsters

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Spears for example are for the low class infantry and peasantry. Totally below your status.
Wait...do you actually think that Samurai didn't use spears or that they only used katanas and nothing else?

Just like with European knights, the sword was a backup weapon. Samurai would mostly use Yari or Naginata in actual battles.
 
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The kind of beauty of the game is just going in with your basic ass katana and beating everyone senseless. Getting a ton of OP weapons kinda breaks that underdog dynamic that makes samurai stuff cool.
Samurai have used multiple weapons and did not always rely on a sword. I did not have a problem with only having only one melee weapon, because of the multiple stances. Hence why I said agreed to an extent. My main problem was that stances were locked behind by a bullshit progression system. I had to liberate a ton of camps and do side quests to unlock all of the stances early. Took me about 2-4 hours playtime total to unlock the other 3 stances. In the sequel they will have to step up their game, and get rid of the mechanics that are annoying and intrusive. I am not asking for 7 weapons and a bunch of taunts, but something basic and quality improvement. If they added two more weapons or allowed you to dual wield swords, I would not have a problem with it. There is a ton you can do with a small weapon variety. Look at God of War 4. You get a total of 4 melee weapons and start with 3. Kratos fists do count as weapons.
 

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Wait...do you actually think that Samurai didn't use spears or that they only used katanas and nothing else?

Just like with European knights, the sword was a backup weapon. Samurai would mostly use Yari or Naginata in actual battles.
Nah, not talking about historical stuff at all. Just the atmosphere about what makes Kurosawa style films cool. You need to have the hero be at a disadvantage. Normal logical war planning kinda goes out of the window.
 

hanselthecaretaker

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So much this. I really don't even understand how people can play Rockstar games and not get massively bored. Pandemic's Mercenaries on PS2/Xbox vastly outclassed Rockstar's "breakthrough" 3D GTAs in the very same generation. Rockstar has yet to make an open world game that has even outclassed Mercenaries..

Meh. I’ve put about five hundred hours into it so far, split pretty evenly between Story Mode and Online. Even in the former I’m still finding new things to see and do in between replaying missions for the last couple trophies. Attention to detail goes a long way for me.

It isn’t always about making impeccable mechanics even though to me they’re still completely playable. I wouldn’t expect Shadow of the Colossus to have Zelda-like mechanics for example. If I was unable to adjust to how the game does things, it would be a problem to me. But that’s where things get subjective, because everyone has a different idea of that.


Here's the thing, I actually liked Red Dead Redemption 1 well enough. I finished the whole game, and played the DLC.

Red Dead Redemption 2 on the other hand took everything that was annoying about Red Dead Redemption 1 and turned it up in favor of "realism" which is stupid.

Rockstar just decided "quality of life is for idiots, fuck them."

Like for example, if you want to craft bullets you have to sit there and manually craft every individual bullet in real time. It's fucking awful and the best way to make sure I never use any of the special bullets.

The combat is feels bad, movement feels bad, riding your horse feels bad. The bounty system is annoying and doesn't make any sense and the UI is absolutely awful. Every part of the actual game part is subpar.
I haven’t played another game that put nearly as much consideration and detail into horse riding.



You can put your horse on autopilot but when you want to control it, the game won’t hold your hand about it either. For example, go at full gallop towards a tree and of course you’ll crash. But ease off the reigns and the horse will use its own instinct to avoid it.

If I could complain about one thing as far as quality of life aspects, it would be that crafting is needlessly excessive in terms of how long it takes. A better option would be that whenever you crafted you could set amounts of whatever you wanted and it would just do all of it during a passage of time like the sleep function.
 

ObsidianJones

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Here's my Hot Take.

I do not normally care for online. I find no reason for it. Online to me is a worse version of a bot. With a bot, there's no latency to blame. There's if you got the shot, or if you didn't.

I remember the days of the Arcade and the Couch Co-Op and/or Beatdown. The smack talk mattered because the person you're dealing with matters to you.

I don't know randoms. I don't care if I'm better than Randoms. Randoms are basically a crappier version of Bot game play.

So if it's a game like Godfall or Destiny that makes me play online for a game I'm only interested in for myself, or if it's a game where I'm a fabled Chosen One... surrounding a NPC with Twenty other Fabled Chosen ones turning in the same quest, my mind just shuts down. It takes damn good game play to make me over look that.

That's why Left4Dead, Warframe, Tera, Overwatch, and Monday Night Combat (May it rest in Peace) are the only online experience I can stomach.

... sidebar, any one getting Back4Blood on PC? I will kill a lot of Worm Infested Bastards along side you.

Wait...do you actually think that Samurai didn't use spears or that they only used katanas and nothing else?

Just like with European knights, the sword was a backup weapon. Samurai would mostly use Yari or Naginata in actual battles.
to add to this, if the Samurai had their druthers, they would be using a Yumi more than anything else.

.
 
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... sidebar, any one getting Back4Blood on PC? I will kill a lot of Worm Infested Bastards along side you.
I'm getting the PS4 version. If you happen to get that version at some point, I'll be more than happy to play with you.

That's why Left4Dead, Warframe, Tera, Overwatch, and Monday Night Combat (May it rest in Peace) are the only online experience I can stomach.
I did not know MNC got shutdown; sorry that happened. The only online games I super enjoyed was Far Cry Instincts, Left 4 Dead 1 & 2, Rocket League, Need for Speed Hot Pursuit, and Streets of Rage 4. Everything else I was either not interested or played a couple times never or rarely going online again.
 
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Phoenixmgs

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Lock-on can still serve its purpose, but when you put it in an action game that punishes you quite strongly for making a mistake, put the input on R3, and make the distance at which it activates and remain active limited and hard to judge, then it sucks donkey balls.
Lock-on has it's uses in situational circumstances but it shouldn't be required to do things you can do in other games just fine without it.

Meh. I’ve put about five hundred hours into it so far, split pretty evenly between Story Mode and Online. Even in the former I’m still finding new things to see and do in between replaying missions for the last couple trophies. Attention to detail goes a long way for me.

It isn’t always about making impeccable mechanics even though to me they’re still completely playable. I wouldn’t expect Shadow of the Colossus to have Zelda-like mechanics for example. If I was unable to adjust to how the game does things, it would be a problem to me. But that’s where things get subjective, because everyone has a different idea of that.
Details are a nice bonus but they're a bonus to me. If the core game (AKA what I'm doing the most) isn't enjoyable, that kinda kills a game for me. I still remember this one mission in RDR1 where you're going through a cave (IIRC ends with you riding out in a mine cart) and I felt like testing something out; I literally just slow walked down the middle of the path L1 OTS aiming the whole time and just picking off all the enemies as I did that. Enemies on the whole just have that super generic AI where they all know where you are once one of them sees you (or perhaps when you cross a certain line) so gunfights are literally just whack-a-mole. There's nothing really interesting to do like breaking in and out of stealth like TLOU, Metal Gear, Far Cry/Watch Dogs, etc. There's really no way to interact with the enemies outside of just shooting them like you can via hacking like Watch Dogs or getting wild life involved like Far Cry. You can just see how tame the gameplay is just comparing StealthGamerBR's RDR2 video to pretty much any other game he's ever done a video for.


Here's my Hot Take.

I do not normally care for online. I find no reason for it. Online to me is a worse version of a bot. With a bot, there's no latency to blame. There's if you got the shot, or if you didn't.
Online play has A LOT of caveats. However, there is a night and day difference playing against AI enemies in say shooters or strategy game vs playing actual human players because AI is pretty shit. The best online game experiences for me have been in really small communities (basically games that failed in a sense) where the vast majority of players left playing were dedicated players that all knew the game like the back of their hand. Games also fail to implement what I'd consider super basic features for online games like setting up your own rooms so you can browse rooms to find the type of games (even custom game modes) you like playing with the type of players you like playing against (people just chilling or serious competitive people), basically matchmaking is the worst, and the other basic feature that just isn't around anymore is having some kind of level system based on player skill (which is really simple to do) so the game can actually match up even teams so you aren't playing by yourself with other randoms and get matched up against a pre-made party and get curb-stomped, it's really not fun for anyone.
 
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Jarrito3002

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YAY Hot takes time to probably repeat others but here is my quick points

Battleborn>Overwatch


The more realistic a game is the more I want nothing to do with it. Its why Rockstars latest works do nothing for me. I can appreciate that attention to detail but with that comes this slow pace that I just can't cosign too.

I am cool with a faceless character blank slate. I can impart myself or make a whole new character with a backstory that exist in my head that I can play through in the game. Best part about that is since it all exist in my own imagination there is no pesky bad writing or chararaterization to worry about.

Anime fans misusing thicc or what constitutes it will never fail to make me anger for no serious reasons. But seriously you waifu legs are toothepicks if that is your thing fine by me but words have definitions and meaning for a reason.

Also what is so hard about Japanese smut being collage age and above like seriously 25 is not old and I can't tell if its a cultural joke or an actual serious thing.

No one gives gamers more shit than other gamers.

With that said do gamers deserve better press and journalism....nope exactly what is had is perfection and can't go higher or lower.

To end on a lighter note Dungeon Defenders classic was some of the best cooperative online experience I have ever experienced and few games will come close to that experience.
 

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Battleborn>Overwatch
BTW, servers are shutting down next month. You won't be able to play the single player either.

The more realistic a game is the more I want nothing to do with it. Its why Rockstars latest works do nothing for me. I can appreciate that attention to detail but with that comes this slow pace that I just can't cosign too.
It's why I stay away from most games that go for that or super photo realism. It's why I can't stand Ubisoft's games either.
 

Jarrito3002

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BTW, servers are shutting down next month. You won't be able to play the single player either.
I know and its been hard to find a game on console for a while. RIP and one of the reasons I hate purely online experiences no lasting legacy. No one can ever just find Battleborn and say this was a cool old game. It will just be gone. And I will miss it.
 
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Mister Mumbler

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Fallout: New Vegas is kind of shit, especially everything that happens after you find Benny in New Vegas.
 
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hanselthecaretaker

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Details are a nice bonus but they're a bonus to me. If the core game (AKA what I'm doing the most) isn't enjoyable, that kinda kills a game for me. I still remember this one mission in RDR1 where you're going through a cave (IIRC ends with you riding out in a mine cart) and I felt like testing something out; I literally just slow walked down the middle of the path L1 OTS aiming the whole time and just picking off all the enemies as I did that. Enemies on the whole just have that super generic AI where they all know where you are once one of them sees you (or perhaps when you cross a certain line) so gunfights are literally just whack-a-mole. There's nothing really interesting to do like breaking in and out of stealth like TLOU, Metal Gear, Far Cry/Watch Dogs, etc. There's really no way to interact with the enemies outside of just shooting them like you can via hacking like Watch Dogs or getting wild life involved like Far Cry. You can just see how tame the gameplay is just comparing StealthGamerBR's RDR2 video to pretty much any other game he's ever done a video for.

I’ve only spent maybe 20% of my play time in actual combat though including online, and that being generous. I think that’s a big part of the problem people have with it. If you’re just looking for a slick TPS then sure, you could do better with any number of other games. On the other hand, I’m not sure how advanced gameplay or gunfights are supposed to look and feel for a Wild West simulator, when many of the best movies it’s taken inspiration from aren’t all that much different.

It’s always depended on the type of game I’m playing for what I expect to get out of it. Some are more for combat like any number of fighting games or action games, while others are more for exploration and story like The Witcher 3 or A Wolf Among Us. I’d say I appreciate the escapism of RDR2 perhaps more than anything, as it’s like stepping into a time and place that doesn’t exist anymore. Playing for the sake of merely beating it or expecting snappy combat mechanics is missing the point and would feel like a waste, next to other games where that is the point. There aren’t many other games that have youtube clips titled “100 best moments” and then the comments are filled with more, because its world design - which is separate from the on-rails mission design - can support them when simply roaming around to see what happens.

You asked how anyone could like any Rockstar game, and this gives an idea why -


While I don’t agree with everything in this video, as it sounds like his experience with games is limited, I wouldn’t say he’s flat out wrong if it works for him either.
 
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TheMysteriousGX

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Hot Take: Gameplay is largely unimportant. Best gameplay in the world cannot save a story so bad I don't care about it. But a good story can absolutely save bad gameplay

Which is why they are loving Steam or Nintendo Switch every second.
Weirdest part about weebs loving Nintendo for their "lax" censorship policy is that not only do I recognize several porn games on the eshop that most definitely lack the sex bits, some are also rated Teen.

It's wild.
 

meiam

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Hot Take: Gameplay is largely unimportant. Best gameplay in the world cannot save a story so bad I don't care about it. But a good story can absolutely save bad gameplay
Hard disagree, if I want good story and don't care for gameplay I'll pick a book/TV show. I can tolerate bland gameplay for good story/writing (witcher 3, ME1). But if the gameplay is really bad I'll just watch a let's play of the game. If the story is really bad but the gameplay is great, I'll just skip cutscene but will keep playing.
 

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Hard disagree, if I want good story and don't care for gameplay I'll pick a book/TV show. I can tolerate bland gameplay for good story/writing (witcher 3, ME1). But if the gameplay is really bad I'll just watch a let's play of the game. If the story is really bad but the gameplay is great, I'll just skip cutscene but will keep playing.
Mostly the same here. There are some minor exceptions, but they usually have at least decent gameplay to begin with. For example, the story of Travis strikes again is actually pretty good, but the gameplay is really lacking even by grasshopper studio/Suda51 standards. I recommend watching a YouTube playthrough of that one.
 

Xprimentyl

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Fallout: New Vegas is kind of shit, especially everything that happens after you find Benny in New Vegas.
This. For the life of me, I never understood the rabid love for New Vegas. It was basically just "more Fallout 3;" nothing substantive about it makes it better than or distinct from its predecessor, yet I see a lot of people shit on Fallout 3 whilst praising New Vegas.
 

hanselthecaretaker

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Ooh ooh ooh...Killzone 2 was the real Halo Killer. At least in terms of pretty much everything besides sales figures.
 
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