Ok, you either need to say what you mean about games journalists here or just not say it cause shit like this is how we got shit like trump. Throwing out a random truism without any explanation or context. Plus, usually I see gaming sites applaud the classics all the time.I don't understand this "old game bad" mentality when it comes to people my age or younger, hell even older, than me (game journalists especially, but that's a topic I won't get in to here).
That's nothing new, and has been an issue with almost any medium. Gaming is no exception. Is this really hypocritical coming from the same people who played GTAV, Minecraft, or COD for over a decade and still counting.There's legit people who don't touch old games because they're "too old
A lot more than you realize. Remakes and remasters work just as great for the new audience as does the old ones. Especially if those newer audience members don't have the older consoles and games, and/or are too expensive to buy now, or copies goes out of print.So I'm just curious how many of the players of the remake/master games are newcomers to those games and actually enjoy them.
At this point, it's a nice combination of Column A and Column B., I wonder how many were purchased by people who played the originals (and in those days people would share physical copies and buy used so I don't even think it's possible to know this).
I played the RE2 Remake without ever playing the original. I thought the gameplay was solid and didn't feel like I was playing an old game, though that was literally the point of that remake. I never played the original because even at the time when it originally came out, I didn't think the gameplay was good (static camera and tank controls). I liked the police station section of RE2 but not anything after and it felt really generic. Also, the game took itself too seriously and didn't lean into any cheese at all. It didn't really know how to have fun with itself essentially. I never got the point of the RE4 remake as you can play that today and it's great. You really just need to remap some buttons on the controls because the left stick was actually used to aim in the original game. RE4 was like the 1st actual 3rd-person shooter with modern controls so it didn't feel weird aiming with the "wrong stick" since you weren't used to modern TPS controls obviously.I'm sure they do. I'm just curious about the scale.
Of the 25 million RE franchise remaster sales, I wonder how many were purchased by people who played the originals (and in those days people would share physical copies and buy used so I don't even think it's possible to know this).
Mine is less of a hot take and more of a just wondering aloud about stuff take.
I believe most of the ports/re-releases fixed the control issues, literally just need to remap a control or 2.Not everybody can adjust to the controls of the original RE4, so I don't blame Capcom for the remake. Especially when you can't move and shoot at the same time. RE5 gets around this with the partner system and allowing Chris and Sheva, to have more melee options than Leon could at the time.
RE4R worked out for them and then some. So now Capcom got money coming from all directions and all sides. So people can play the original or both or how are they choose to. People who go on about how RE4 didn't need to be remade, but they remade it and there's nothing else anyone can do about it. The franchi has new fans and all the more happy for them.
Even with that in mind, many new people and new gamers have trouble controlling a character that can't move and shoot at the same time. You can put a bunch of they added this in the modern ports (which is true), but it's still hard to get down for many newcomers. Everybody's different and not built the same way. What works for you or me, doesn't work for a majority of people getting into these games for the first time.literally just need to remap a control or 2.
I don't get the issue with needing to move and shoot, it increases the tension a bit, it's a horror game and not a shooter. Plus, even in shooters your normally have to stop and shoot anyways to have any kind of accuracy.Even with that in mind, many new people and new gamers have trouble controlling a character that can't move and shoot at the same time. You can put a bunch of they added this in the modern ports (which is true), but it's still hard to get down for many newcomers. Everybody's different and not built the same way. What works for you or me, doesn't work for a majority of people getting into these games for the first time.
It's why many people were praising OG Dead Space's controls over RE4 and especially RE5 at the time. Issac can move and shoot at the same time in a RE4-System Shock 2 blend of a survival horror game.
How don't you get that every game is developed with mechanics for the game that it is? I don't expect or require shooter controls in a horror game much like I wouldn't expect or want inventory/resource management in a game like Vanquish. Everyone was just fine with the controls in RE4 as it is considered one of the best games ever made.Everybody is different. Every has a different skill set or mindset. Control standards change and quality of life improvement happens. Deal with it. I really don't care how you can't figure this out. Not everyone is you, nor does it make you special for figuring out the controls and getting them down to a tee. That's you and about 1,000 others at best over the entire population of any large first world country.
Most people in real life don't care and want whatever option is the easiest and most convenient when it comes to controls.