The Modern Warfare 4 logo is surprisingly ugly.
View attachment 14671
I disagree.
Call of Duty has always had a pretty clean and clear design aesthetic, taking inspiration from fonts used in military documents, stamps, and stencils. They aren't anything special, they're just very unobtrusive.
The weird Chinesium 4 in this logo is pretty much a rejection of their logo design sensibilities, and it looks extremely out of place and pretty ugly.
COD has not had a good logo since
Infinite Warfare and
WW2.
it's amazing what
SFV does better than
IV. Don't get me wrong,
IV is a better game from visuals and a gameplay standpoint, but all versions of after vanilla
IV pretty much have no single player content. Aside from arcade mode, it expects you to be online constantly. The vanilla version actually has survival and time attack mode. Starting at
Super and afterward, they got rid of them for no good reason. It does hurt replay value.
V on the other hand kills pretty much
IV in any single player content, since
Arcade Edition and
Chamption Edition.
SFV was bad at launch 10 years ago (Christ this game is a decade old now!), and took 3-4 years to get good/great, but at least gave players a steady update of single player content. By the time of Arcade Edition, Capcom actually put different variations of arcade mode, where you could play
SF1-SF5, and be rewarded different bonuses and art galleries by beating them on Normal or above and being able to 1CC them. You also had the personal stories per each character, but these varied in quality, but it was nice seeing certain characters have their character arcs close out, or finally finish up in some fashion.
SFV does have a Survival Mode with harder variations and buffs/items you can get via sacrificing your score, and being randomized. Survival originally wasn't done well, but by Season 2 apparently, it was much better and fixed to be not tedious anymore. There is Extra Battle too. Where you get different online challenge matches where you fight suped CPU opponents and get various.
Another advantage I do love with
V over
IV, is Super moves are so much easier to do or combo into. IV could be fun, but it can be pain to combo into supers or do them on a consistent basis, unless you had an arcade stick, a fight pad, or playing the 3DS version with one button/one tap Super/Ultra moves. Granted, if you hot key certain button combinations in the non portable console versions, this is less of an issue, but I still have moments where Super/Ultra won't come out, and I am using the analog stick on my PS5 or PS4.
Also, I love the fact
V has destructible scenes and environments. There are even stage enders acting as sorta stage fatalities, but are more so humiliations, though certain environments you can knock your opponent into at critical/low health at the edge of the screen look painful enough and funny at the same time. In certain places like the downtown Hong Kong area, you can knock an opponent into a restaurant on the left side edge of the screen. If you have more than two rounds turned on. You can knock them further into the kitchen and have a bowl fall on their head. That bowl will stay on until the opponent takes hit, or if you added more rounds before starting the match. It's something I wish
Street Fighter VI brought back with it. We all know
VI is the better version of
V, but not bringing this back in any capacity seems like a lost opportunity, because most of
V's stages had them, and only really stopped doing them after the
AE update. Seriously, nothing is more satisfying than doing an EX attack or a Shinku/Denji Hadoken and knocking someone throw a wall, glass, or even knocking the final boss into a jet engine and getting fried by it. That is fucking awesome!