When games put so much money and talented work into their graphics, detail, visual design etc but then utilise constant gameplay mechanics requiring a vision mode that darkens, greys out, blurs, blackens etc the screen to an obscured bland mess so you can learn all the most important plot points and world building details. Such culprits include, but are not limited to: Witcher 3, Cyberpunk, Batman Arkhams, Ghosts of Tsushima, and many many more.
Evidently it's entirely possible to keep these scanning modes without sacrificing the player's ability to take in all the visual detail, as Horizon Zero Dawn finds a pleasing middle-ground with the funky triangle/hexagon bubble of wobbly pink lines being relatively unobtrusive. And other games deploy a sort of 'highlight' function on its own too. Understandably it is most likely useful when it comes to accessibility for the visually impaired, so mayhaps a toggle option?
Also I'm no fan of the same effects to show you're near death too. Not quite as annoying as the Zelda heart beeping, but I distinctly remember one game making everything dark and black 'n white while I stumbled all over the place squinting for anything to regain vision, but to no avail, making any combat a more visually frustrating chore than it ever needed to be.