Your "What were they thinking." Moment while you were playing a game.

Casual Shinji

Should've gone before we left.
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Exactly why I didn't bother doing repeat playthroughs of most God of War games. Say whatever you will about the Devil May Cry franchise, but most of its puzzles never went overly complicated. At worse, it was usually some minor tedium. I still say most of the puzzles in God of War 4 are better than a majority of the puzzles from past games.
Ooh, hard, HARD disagree.

The classic God of War games probably have some of the best puzzle implementations of any action game series. Not only does it emphasize Kratos' attributes - most of not all puzzles require heavy lifting/pushing/pulling - it also functions as a way of showing that the world is working against Kratos through more than just enemy forces. None of the puzzles are actual brain teasers either, the solution being within the same room typically. Most of them also serve as a test of endurance for the character, and how nearly impossible it should be for him to accomplish it, while obviously still being quite doable within the bounds of the game itself.

God of War '18 actually got me fasely excited early on puzzle wise, when right after you first meet Brok you get that little cave with the big spike platform that you need to raise and freeze in place with your axe and then enemies show up, and it becomes this nice dangerous puzzle and combat combo scenario that GoW was always so good at. Only for it to really be the only time something like that occurs in the game.
 

Dwarvenhobble

Is on the Gin
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I had one recently playing the Indie RTS game Death Crown

TLDR: The game relies on you winning 50:50 coin flips to win the one fight

Simple run down of the game, you have 3 buildings, one generates gold, one generates troops and the final one is a defensive tower that kills enemy troops.
You place towers or barracks to expand your area of influence which then means you can build further from your base.
The goal as such is to expand your influence to capture black crystals which power up your troops letting them more easily take down enemy buildings and damage their main base.
The mission is near the end of the demon DLC campiagn. which introduces chests you can capture and when they open there's a 50:50 chance it will explode destroying all nearby buildings or give you 40 gold.
On Boss levels the enemy base gets special abilities.

On the Skeleton Altar boss where the mechanic is if you lose a building a crypt / catacombs all will rise up in it's place controlled by the enemy faction. Thus only enemy troops can pass through it and your troops need to destroy it to attack via that route.
The problem is every black crystal on the level has a treasure chest by it. So if you get lucky you get 40 gold and to get boosted ahead of the enemy. If you get unlucky then the chest explodes costing you the 25 gold or so the building cost, and taking away time from being able to focus on attacking the enemy by putting up a massive wall in your way and blocks your expansion to the black crystals which you need to win. So basically every chance you get at claiming one of the crystals is a huge risk compared to the enemy where they just lose the cost of the building if the chest explodes.
 

BrawlMan

Lover of beat'em ups.
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Ooh, hard, HARD disagree.

The classic God of War games probably have some of the best puzzle implementations of any action game series. Not only does it emphasize Kratos' attributes - most of not all puzzles require heavy lifting/pushing/pulling - it also functions as a way of showing that the world is working against Kratos through more than just enemy forces. None of the puzzles are actual brain teasers either, the solution being within the same room typically. Most of them also serve as a test of endurance for the character, and how nearly impossible it should be for him to accomplish it, while obviously still being quite doable within the bounds of the game itself.

God of War '18 actually got me fasely excited early on puzzle wise, when right after you first meet Brok you get that little cave with the big spike platform that you need to raise and freeze in place with your axe and then enemies show up, and it becomes this nice dangerous puzzle and combat combo scenario that GoW was always so good at. Only for it to really be the only time something like that occurs in the game.
We already done this bit. If you feel differently than me, I don't mind and it doesn't bother me. My feelings stay the same regardless. I'm not saying the fourth game had perfect puzzles either, but I found them more enjoyable than most of the old God of War games. That's just how I feel about it.
 

hanselthecaretaker

My flask is half full
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The axe was interesting as a puzzle tool as well as combat (loved the bit with Thor’s statue too), but there was also a very pleasing design choreography and flow to the classic games (which even the PSP games pulled off brilliantly) that tied all three pillars together so well (combat, puzzles, platforming). It’s mostly absent in the new game, but I appreciate the enhanced focus on exploration as a substitute.

That said, I’d still love to see a return to that classic formula at least for a good chunk of a chapter in Ragnarok.
 

Drathnoxis

Artificial Person
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Oh definitely. Where possible, I prefer to turn it all off (unless there's scanning involved, something about sci-fi scanning every suspicious object and creature pleases a curious lurking desire within the soul), but some games like Witcher 3 will screw you over in detective quests if you do that, which does not help feel particularly detectivey. It's kind of my main bugbear with every game trying to convince the player they are a very smart detective: you're still just following the glowy carrots on sticks being funneled towards a flimsy pretense of figuring that shit out yourself.
And that's why The Outer Wilds is one of the best detective games ever made.
 
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BrawlMan

Lover of beat'em ups.
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Having the character specific battle tracks not play in certain, non-boss only missions in DMC5. The ambience does nothing and actually makes things less exciting. The environments are repetitive enough as they are, and taking out the exciting music is a detriment to the experience. This ain't exactly new to the series, but it was usually saved for late game or the last 1 or 2 missions. Say whatever you will about DmC (2013), but it at least has a variety of songs whenever entering fights. DMC6 needs to fix that whenever it comes out.

Onechanbara Origin - Making what should have already unlockable content within the game DLC. What the fuck Tamsoft and D3?! DLC is nothing new to the series when going to HD, but usually boiled down to costumes. It's worse now, because you could still unlock most costumes in game. Z-II had lots of costume DLC, but there was plenty of content and extra bonus modes you can unlock by just playing the game. It's too much for the asking price in Origin, and just best to get everything on a sale like I did. The bonus missions have too many recycled bosses or assets from the main campaign and survival mode. I still like the game, but they tone down the bullshit for whenever the next game comes out.