Should've gone before we left.
- Jul 18, 2009
Ooh, hard, HARD disagree.Exactly why I didn't bother doing repeat playthroughs of most God of War games. Say whatever you will about the Devil May Cry franchise, but most of its puzzles never went overly complicated. At worse, it was usually some minor tedium. I still say most of the puzzles in God of War 4 are better than a majority of the puzzles from past games.
The classic God of War games probably have some of the best puzzle implementations of any action game series. Not only does it emphasize Kratos' attributes - most of not all puzzles require heavy lifting/pushing/pulling - it also functions as a way of showing that the world is working against Kratos through more than just enemy forces. None of the puzzles are actual brain teasers either, the solution being within the same room typically. Most of them also serve as a test of endurance for the character, and how nearly impossible it should be for him to accomplish it, while obviously still being quite doable within the bounds of the game itself.
God of War '18 actually got me fasely excited early on puzzle wise, when right after you first meet Brok you get that little cave with the big spike platform that you need to raise and freeze in place with your axe and then enemies show up, and it becomes this nice dangerous puzzle and combat combo scenario that GoW was always so good at. Only for it to really be the only time something like that occurs in the game.