Your Wishlist for The Elder Scrolls 5: Skyrim

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Eclectic Dreck

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Sep 3, 2008
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SweetLiquidSnake said:
I know I personally would want added:
- a Fallout-style violence factor, such as lopping off limbs and stuff
I can support this if for no other reason than to give some feeling of effectiveness in melee combat. This has always been a problem with Elder Scrolls of course, but I'd at least like a better indication of how well I hit beyond watching a health meter. Also, locational damage would make combat more interesting I suppose, but it also introduces new and exciting problems.

Die By the Sword, for the record, had the best melee weapon combat in any game ever. It was also a complete pain in the ass to play.

SweetLiquidSnake said:
- the ability to delete spells out of your list
A thousand times this. When I can cast a mid level heal that does more healing in an instant and a substantial heal over time, why would I ever cast "Default Player Spell"? At level 20, it takes a dozen castings of that spell in order to overcome the result of a single attack!

SweetLiquidSnake said:
- perks like in Fallout
Technically, Oblivion had perks. At each level of mastery in a skill, some special feature was unlocked. With magic it was just a boring "you can cast the next tier of spell" but it offered new attack effects or offered the ability to skip on top of water.

SweetLiquidSnake said:
- some new types of enemies, such as werewolves
I could support this as well. There really weren't all that many enemy types in Oblivion (the cast was certainly shorter than for morrowind). But I would only want such a thing to happen if there was a meaningful difference in the new enemy types.

SweetLiquidSnake said:
- essential companions with backstories/allegiances
I don't like the essential companions idea as this simply results in breaking the game (unless of course they only get back up after combat has ended).

SweetLiquidSnake said:
- the speechcraft skill, cuz that pie game is useless
Not only that but you could achieve the same effect through bribery without resorting to the stupid little game and it was so rarely useful anyhow. The daily power of an Imperial makes the skill entirely useless and since one can no longer insult a foe into foolishly attacking, there is little reason for it to hang around in any form. Either create a new system from the ground up or just get rid of the thing.

SweetLiquidSnake said:
- a Fallout style leveling system, none of that sleeping stuff
I personally prefer the Oblivion system for the most part. Of course, if you decide you're sick of hitting dudes with hammers and want to switch to a bow, your only option is to be rubbish at the game for a very long time as you slowly gain the skills necessary to switch. While the class system is, technically, not a class system at all, a player can really only decide to change the way they play early on.

Incidentally, this problem could be resolved if they didn't have leveled enemies, or at least only used leveled enemies in main quest areas (which, for the record, was entirely possible within the Elder Scrolls Toolset).

SweetLiquidSnake said:
- have the ability to fight on horseback, by either shooting arrows or swinging your weapons.
I want to support this idea but then when it was implemented in a mod (one of the best for the game really), it became blindingly obvious that Horseback combat was either hilariously unwieldy or grossly overpowered.

SweetLiquidSnake said:
- instead of a disposition system, have a karma or reputation system
I'd rather there be both. If your fame is high (and you are therefore known) your "karma" would affect someone's base disposition along with personality.

SweetLiquidSnake said:
- having skills like destruction and marksman level up faster
The oblivion system was silly in this regard as one gained a skill point every 100 successful uses of a skill. Given that, if one were a dedicated marksman and was always equipped as well as possible a foe could be dispatched in an arrow or two made leveling the skill difficult to say the least.
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Jelly ^.^

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Mar 11, 2010
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I would like to see a mod where you can visit Argonian-occupied Morrowind and abuse the few remaining Dunmer swine there.
 

Trolldor

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Jan 20, 2011
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I would like to see personal relationships trump factional ties.

If I want to rampage against the city guard, I should be able to have other city guard's "quit" their faction - along with the perks - because I've built a relationship with them.

Nothing so easy as "Bribe. Pull Weapon out and bribe again. Woohoo max relationship.", of course.
 

No_Remainders

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Sep 11, 2009
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I would honestly like to see people stop talking about it.

Seriously, it's been way over-discussed, and not only on this forum.
 

kuyo

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Dec 25, 2008
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SweetLiquidSnake said:
- instead of a disposition system, have a karma or reputation system
Please no karma. it makes a false dichotomy of actions as good or evil. It's stupid for a game to judge my character's choice in morally grey decisions.

maybe remove the athletics stat too.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Veldie said:
a map the size of Daggerfall's
Daggerfall was all copy pasted and randomized, thus it doesn't count. I'd prefer less, more well designed areas.
 

ComradeJim270

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Nov 24, 2007
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No_Remainders said:
I would honestly like to see people stop talking about it.

Seriously, it's been way over-discussed, and not only on this forum.
Nobody's making you participate in a discussion about it.
 

Trolldor

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Jan 20, 2011
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I would like a more dynamic system of relationships.

Say I rob a king, but then pay to repair a shelter, I should get the Robinhood treatment. Essentially, have a shit load of factions. It would make the 'TES' riots so much more fun.
 

Xaositect

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Mar 6, 2008
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More varied magical effects.

For things like destruction, make Fire, Frost and shock more than simply different coloured subtraction spells fired at the enemy to desrease their number of health.

Just in general, make offensive, defensive and passive magic far more varied and imaginative.

They are further cutting down the magic system from what I hear, so that there are even less schools of magic now. That for me means if there are the same amount of spell effects as Oblivion for example, or god forbid even less, Ill say "no thanks" to skyim. Its making magic too boring.

Things like the Skull of Corruption and Mannimarco staff effect are what should be making up the magic system in TES. Not relegated to stupid spell discharging sticks. Bringing back teleportation and levitation along with other effects would help. Felt like a dipshit in Oblivion not being able to teleport anywhere without a stupid DLC. Its just neutering the mage.
 

Da_Vane

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Dec 31, 2007
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One - Playable on my machine would be nice.

Two - No minigames. AT ALL. You want to create minigames, go work for Popcap!

Three - Please don't dumb down the character options any further. You are designing one of the best RPGs of the market here - so hire an RPG DESIGNER who knows their stuff, and understands that options and choice are important, as long as they can be USED. Every iteration from Daggerfall has seen the removal of skills and other options because they were not being used enough - yet as the designers of the game, you get to define whether or not they are used and how relevent they are when they are used.

Four - Perks would be nice, but do not be tempted to make Elder Scrolls 5 a fantasy version of Fallout. You will piss off more fans than you will please. Besides, I'm still bitter that you actually turned Fallout 3 into a first-person perspective...

Five - Don't pander to the player's mechanics requests when they conflict with gameplay and/or setting, and if possible, allow the option for both. A lot of people will request mechanical tweaks, mostly built upon their favoured character archetypes, that may or may not be detrimental to the game.

Six - The features we've come to expect from the previous games should ALL be in the base game. No DLC, no mods, nothing else should be required. That means the basics such as fast travel, item and spell creation, lockpicking and stealth, multiple solutions, conflicting factions (it should be hard, if not impossible, to be the head of multiple guilds, especially rival guilds), a useful quest journal, and so forth.
 

pat34us

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Sep 18, 2010
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A better leveling system, I like the fact that you got bonuses for the skills you used most but if you tagged them as a leveling skill you would level too fast.

How about a normal EXP based leveling system where you get skill points to use (like FO3) and you get a bonus for skills you used a lot?
 

King of Wei

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Jan 13, 2011
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1) More traps in ruins! Encountering the different traps inside ruins in Oblivion was half the fun of exploring them for me so it'd be nice if they had some more creative, and less obvious traps in this installment.
2) Limb damage like in Fallout. If an arrow goes clean through someone's leg, why are they still sprinting at me!?
3) It's already been said but fewer limitations on spells like in Morrowind.
4) More factions and the inability to join all of them in one play through again, like in Morrowind.
5) Throwing weapons like knives and stars, I want those back. Yes, arrows are more efficient but there's just something so awesome about sending a knife into someone's stomach from 20 feet away.
6) Visible effects from diseases would be kinda cool. Like turning really pale, or a periodic cough or a limp. Something to add a little more of a dramatic feel to catching a deadly disease.