Well, the good news is it doesn't sound like they're going for absolute ambiguity, not even bothering to explain what you should do in the first place. My issue with moving away from hand holding is that, at times, players don't receive enough information to make an informed decision. Hand-holding always takes away from the game because there is a lot of fun in figuring things out for yourself, but at the same time, it is only fun if we have the resources to figure it out on our own. For instance, if we go to Gamefaqs and, after reading the tip, think to ourselves, "Oh, how could I be so dumb. It was so obvious," then we know that the game gave us the necessary resources, but if we go, "How was I supposed to know that," then the game likely took the opposite extreme to hand-holding, which is arguably even less enjoyable to deal with than hand-holding.
Still, it sounds like Nintendo understands the difference between the two and is trying to give the player adequate resources but isn't treating them like an idiot either. Now, the question remains: Can they also give us the same level of respect in the writing, because sometimes Zelda games treat us like a bunch of easily-distracted children who have to be reminded of everything 10 times by the end of the game, treating each new reminder as if it is the first time we've heard it.
Still, it sounds like Nintendo understands the difference between the two and is trying to give the player adequate resources but isn't treating them like an idiot either. Now, the question remains: Can they also give us the same level of respect in the writing, because sometimes Zelda games treat us like a bunch of easily-distracted children who have to be reminded of everything 10 times by the end of the game, treating each new reminder as if it is the first time we've heard it.