Blue-State said:
But if the plot and pacing is half as bad as he says it is then I won't bother.
It's not. There's nothing wrong with the pacing whatsoever. Sure the basic gameplay is a case of 'get from point A to point B', but what linear game is really any different? The combat system is actually massively deep when played on the hardest difficulty (ok, so you have to play through the game once to unlock that, but that's not really a chore). Frankly, if Yahtzee really claims to have got through the whole game using only his pistol then either he's straight out lying or the adaptive difficulty decided he was some kind of mutant with stumps for thumbs and only 2 fingers and proceeded to shower him with enough ammo to choke a basking shark.
Yes the story references Stephen King a lot, but the whole 'dark presence' idea is a theme common in many horror scenarios other than that. The character is an author, and Stephen King wrote arguably the most highly prized book on writing that exists to this day. It's pretty reasonable for an author to reference King. You'd have thought that a supposed fellow author would have realised that. Besides, looking at Yahtzee's peculiar disdain for possibly the most respected horror author on the planet, I can only assume that Stephen King ran over his dog. And then slept with his mum.
The narration and manuscript pages work pretty well as a device to drip feed the player with information, and it's the most original storytelling device that gaming has seen in a good while.
So hang on a gosh darned minute here. A game finally comes along that cares primarily about telling the story and makes the effort to change the gameplay up a bit(removal of weapons and/or torch at key points, giving you just enough ammo on harder difficulty levels that you often end up running for the next light source or desperately trying to fire up a generator before the enemies catch up, etc.) in order to create genuine tension throughout, and Yahtzee hates it. So what exactly DOES he want in a game?
Oh, and by the way, you can quit out of the game at the end of an episode, but it involves that little known trick of pressing start and selecting 'quit to menu'. Sure it's not explicitly stated, but for someone who complains when a game holds the player's hand too much that's a pretty petty complaint. And of course it's not diy-urine-puddle scary, it's a thriller, not a horror. Sure it has horror elements, but frankly dismissing it for not being scary (when in fact on higher difficulty levels it actually is, but because of the extremely well balanced gameplay rather than through OTT gore or wierdness for it's own sake) is like dismissing an RPG with character customisation elements for not being The Sims.
The supporting character that yahtzee hates so much is actually much loved by the fans. but then, Yahtzee apparently only wants human characters with real quirks and personality until they're actually given to him.
One thing I do agree on is that the lip synching is bad. And yes, Alan's wife does look like Miss Uncanny Valley 2010 at times. The latter issue is only noticable in a very small portion of the game, and the former isn't always the case at all, due to multiple facial animation techniques being employed. When it's bad it's really bad, but when it's good it's similiarly excellent.
Yahtzee also neglected to mention the gorgeously realised environments, the fact that the lighting effects are literally second to none, and that the story is generally excellent. Ignore any nonsense about the 'cliffhanger' ending (Yahtzee didn't mention it, but I doubt he completed the whole game anyway). The main story is resoved but some threads are left unanswered and more questions are raised. Did anyone complain when the final episode of Lost season 1 ended in a similiar manner? No, they just got excited about season 2. The fact of the matter is that Alan Wake is the first game to really pull off the TV show format, and the result is a truly multi-media entity.
If you have any interest in story driven gaming then you'd be doing yourself a massive favour to ignore this 'review' and give it a shot. If MS had bothered to advertise Alan Wake properly, we should have been looking at a contender for Game of the Year. That's how good this game is.