Zero Punctuation: Amnesia: The Dark Descent

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Tyrany42

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Aug 5, 2010
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So what fanboys is he baiting, exactly? Because any retarded Halo fanboy would know that the last thing they want is Yahtzee reviewing a Halo game. I'm assuming he's baiting his own fanboys, then. You know, the ones that drone "Yes, Yahtzee, I shall not buy or rent this game and form my own opinions simply because you said it sucks..."

Anyways, I'm glad he reviewed Amnesia, I had my eye on it for a while, and I guessed it would be something he would like. Plus I'm filing "Yahtzee freaking out" as one of the best ZP moments ever.
 

Therumancer

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Nov 28, 2007
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Hmmm, well to be entirely honest I am not too fond of survival horror games without a decent combat mechanic. I think the best games are the ones that can have combat while still maintaining the atmosphere and so on.

For me part of the fun has always been being able to eventually turn the table on the monsters. What's more being armed is a very common sense reaction to a lot of the horror stuff, since weapons are relatively easy to improvise, and if I feel I'm in danger from some monster the first thing I'm going for is a weapon before I go plodding around in the dark looking to figure out what it is. A lack of combat mechanics and such rapidly turns the whole idea into a joke akin to the least believable horror movies out there. If something as simple and common sense as personal armament is missing it says a lot about the game and the writing.

Forget shotguns, swords, and all of that stuff. I can see how a lot of people might not be used to having that kind of stuff around, but what about tools? I mean my garage has dones of them. I have a maul near my bed that I keep handy, it sort of wound up there after I (believe it or not) thought our cat crawled through a hole and got stuck in the wall and we were trying to get it out (and the little fluffy bundle of joy was somewhere else the entire time). For that matter there is also a tool bench outside my room (seeing as I am the quintessential basement dweller). I'm going to find SOMETHING. Heck, even if it's one of those "your car breaks down in the middle of the spooky woods" or "you wake up with amnesia after a car crash" moments, I've still got a bloody tire iron.

Of course, perhaps it's the sadistic PnP GM in me, but when I run horror RPGs as my players find out just because you have weapons does not mean they are going to be effective. I've sort of been waiting to see if some game designer was going to ever develop a game with a combat engine, but where none of the weapons were effective, just for lulz to address this issue ("OMG! What do you mean LAW Rockets just bounce off" - quote from Knights Of The Dinner Table).

At any rate, all rambling aside, a lot of it probably comes down to the fact that chase mechanics in games have always annoyed me, and that is what this sounds like. Maybe it's flashbacks to the weapon free beginnings of "Call Of Cthulhu: Dark Corners Of The Earth", or some of the flight/stealth related parts of "Siren: Blood Curse", or maybe dozens of other things (oh noes! It's Scissorman!) but in general being forced to avoid monsters endlessly as opposed to doing so as a tactical desician tends to be annoying. After the 47th time you get munched it stops being scary, and becomes annoying.
 

EvilYoshi

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Aug 9, 2010
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J1NXY0 said:
Who else thinks Yahtzee should start doing walk-throughs of the games he plays? Would be so f-ing funny listening to his witty banter while he plays :D
"The quickest way to spoil your pleasure is to make it routine" -- Benjamin Franklin [sub]I think[/sub]

If Yahtzee started color-commentating walk-throughs in addition to his weekly rants it would get really annoying really fast. It's a good idea for like a one-time thing maybe slotted in-step with a holiday or celebration, but can you imagine how quickly you would get fed up with all of his shtick all at once?
 

leirbag

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Mar 24, 2008
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This is the scariest game I ever played in my life.

There is a part in which you have to go into this foggy red room with a monster roaming inside it, which leads into three different rooms where you have to pick up important items. I went into one of these rooms, and then I had to go back, but I was too scared to do it. I was too scared to go into a fucking room with a monster inside, and that sort of scare had NEVER happened to me before in a game.

I felt like I did when I was a little kid and had to go to a dark place inside my own house: I'd run as fast as I could and look around as little as possible.

Great review, too. Loved the three kinds of horror games!
 

Neopulse

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Jul 7, 2009
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Thanks for doing a review on it. Had a feeling that it would catch your attention this game since you are a big SH2 fan (as I am). I'm glad this game was out of the norm a bit because you are weaponless and utterly hopeless against those.... things. And also Yahtzee, help produce a game dammit! It would be great to see a great horror game through your vision of how it should be. All in favor?
 

Kayweg

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Aug 5, 2010
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Penumbra already scared me out of my socks, and now with the flawed "combat" removed this should be even better.
Frictional have grasped, that you can't have a "horror game" when the "horror" part goes out of the window by supplying you with an arsenal of guns to shoot your way out of trouble.
And that's why it's unlikely we'll ever see a game like Amnesia from a big studio.
No shooting = unprofitably small target audience.
Goodness me, a game that even made Yahtzee get a bit excited ?
How scary is THAT ?
 

L-J-F

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Jun 22, 2008
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Amnesia is the second scariest game I've ever played, scariest being Out of Hell. The only problme is that when you don't have a weapon, you get the "well if I can't attack I don't have to worry too much about monsters" feeling, which sort of lets it down.
 

runtheplacered

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Oct 31, 2007
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Therumancer said:
Hmmm, well to be entirely honest I am not too fond of survival horror games without a decent combat mechanic.
Cool, well then you should be happy that you have every other survival horror game ever made. For those of us that want to try something different however, there's this game.
 

M4A1Sopmod

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Oct 1, 2010
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I long ago ceased even caring what game you were reviewing and I just started enjoying watching you rip it into so many pieces that game developers are probably gonna start releasing more ridiculously violent games in the hope that Australia will ban them and the developers can avoid 4 weeks in a drunken state sobbing about how their mom never loved them. This state would of course be a direct effect of your chain saw directly to the balls reviews. In other words: Keep up the good work you marvelously jaded and satirical genius you. Cheers.
 

Randoms

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Dec 11, 2009
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How strange, I was just about to email you asking if you would be able to review it even though I know you sometimesalways never read the mail. Nice game, nice review. Good job again, keep up the good work.
 

Illessa

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Mar 1, 2010
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Therumancer said:
Of course, perhaps it's the sadistic PnP GM in me, but when I run horror RPGs as my players find out just because you have weapons does not mean they are going to be effective. I've sort of been waiting to see if some game designer was going to ever develop a game with a combat engine, but where none of the weapons were effective, just for lulz to address this issue ("OMG! What do you mean LAW Rockets just bounce off" - quote from Knights Of The Dinner Table).
To be fair Amnesia kind of does this. There's nothing stopping you from using the clicky-draggy physics to throw rocks at enemies or grab a hammer and wail on them penumbra-style, it's just a futile effort that will get you instantly killed, hence the game doesn't bother to suggest it.

And FWIW you start out in a derelict castle in the arse-end of nowhere, mid-19th century Prussia with no possessions.

I must admit I was surprised I've enjoyed this so much in some ways. I'll join you in detesting the chase in Dark Corners of the Earth (god that pissed me off so badly, though I found the investigation beforehand relatively fun - very evocative of the books and PnP game), and I generally have little patence for stealth games. But being mind-numbingly terrified of moving on kind of counteracts my impatience, monsters don't come in hordes, so dying that many times is unlikely unless you get stuck on the water monster or something, and the game doesn't make DCotE's terrible mistake of demanding you follow the optimum route, blocking the way behind you at every opportunity (despite not knowing where those opportunities are), and execute it near-perfectly in order to succeed, so you can actually be somewhat inventive and tactical in your evasion.
 

Nequilius

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Sep 10, 2010
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Finished it... but didn't find it scary at all. The only thing that startled me was the scene Yahtzee mentioned. I mean, you see all the monsters a mile away.
 

Therumancer

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Nov 28, 2007
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runtheplacered said:
Therumancer said:
Hmmm, well to be entirely honest I am not too fond of survival horror games without a decent combat mechanic.
Cool, well then you should be happy that you have every other survival horror game ever made. For those of us that want to try something different however, there's this game.
Sort of true.

Though I will point out that adding combat is actually the aspect that defined survival horror, along with hording the resources for it and picking your battles carefully.

I guess what sort of bugs me about this innovation is that it's a step backwards, there are tons of "Adventure Games" that used a similar mentality, this includes the real time elements of monsters moving around in differant locations and having to avoid them and so on. Sierra produced a few of these if I recall, not to mention tons of other companies during the whole golden age of adventure games.

Yahtzee enjoys Adventure games though, so I'm not surprised he liked this a lot. As far as I go, I've enjoyed a lot of them, but my overall opinion is mixed.

If my comments seemed fairly negative, I guess a lot of it comes down to feeling that with the mainstream coming into gaming, that the industry is actually regressing. We've seen a return of interactive movies ("Heavy Rain", which is similar to things like "The Daedalus Encounter", "Gadget", and other similar products of yesteryear), and of course games like this which despite the new technology seem like something someone would have made 15 years ago.

Retro doesn't bother me really, I after all defend turn based RPGs and such, however I guess I find this alarming for the simple reason that I'm concerned it represents a trend.

Consider that the Silent Hill remake used a similar idea, removing the combat elements from the game. While this makes a game more approchable to casuals (I am not sure if I believe it had anything to do with immersion for reasons I mentioned about realistic reactions), I don't think it nessicarly makes it a better game overall.

Perhaps we will see a compromise like the original "Alone In The Dark" where you could say trick a group of Cannibals, or walk in with a shotgun and kill them all if so inclined.
 

SatanicAngel

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Jan 21, 2009
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I simply wanted to say that your Amnesia Dark Descent review was good! Inspiring words from a twat. Funny but you did actually point out it's a decent game I was worried you were just going to bash it in which case I'd be one of those annoying Mario Fanboys. Any ways nice not talking to you. Bye.
 

rddj623

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Sep 28, 2009
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Sounds pretty fun, I think I'll have to check it out at some point when I have funding again.
 

Porecomesis

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Jul 10, 2010
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I'm stick of horror elements overall. Not horror games, mind you- I'm perfectly fine with 'Silent Hill 2' and 'Amnesia: The Dark Descent' being here- just as a shoved-in thing.

Mainly, I'm sick of horror elements in FPSes. I just want to have fun blowing things up, so why do FPSes feel it necessary to shove horror down our throats? This wouldn't be such a problem if it didn't apply to almost every FPS that has a fantastical setting, like 'Gears of War', 'Painkiller' and even 'Metroid Prime' at times.

Nice review. I do agree with atmospheric imagination-provoking horror being the best. Sadly, we're not going to get it in this competitive day and age, where producers don't want to make anything that's too easy to make, as you noted with your Extra Punctuation article 'Space, Flying and Space Flying'. Just because I don't like horror at all, doesn't mean I don't know what makes good horror.

Therumancer said:
Consider that the Silent Hill remake used a similar idea, removing the combat elements from the game. While this makes a game more approchable to casuals (I am not sure if I believe it had anything to do with immersion for reasons I mentioned about realistic reactions), I don't think it nessicarly makes it a better game overall.
Survival horror isn't centered around combat, although it's by not entirely discouraged; it's purely about survival by any means possible. The combat in 'Silent Hill 2' was crappy as hell, but desperately mashing the X Button to get the most powerful attack with your stick really got across the feeling of desperation and weakness that survival horror is meant to be known for. Getting rid of combat entirely just heightens the feeling of weakness and desperation.
 

Belbe

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Oct 12, 2009
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Hmm a game that scares Yahtzee...guess I better keep right away from that one lol.
 

SextusMaximus

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May 20, 2009
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LOVED this review. Really getting back into what I believe is your good old sense of humour!

Completely agree with you on this, and I laughed out loud at a number of points - something I have done with this series for a while.

Really well done! Looking forward to more :)