Isn't that the idea of survival horror though? You, faced off against something unspeakable, would most likely poo your pants and run if you had the choice. Tearing the leg off a chair and squaring off with a monster is the stupid thing to do in that kind of situation. The best option is to bolt and try to avoid the monster. Sure, it makes you feel weak and defenseless - but lets face it, in that kind of situation, thats what you'll be.Some Random Tosser said:Getting rid of combat entirely just heightens the feeling of weakness and desperation.
You say regression, i say...affirmation? Realisation, perhaps? That there should be other options then throwing down and putting up your dukes.Therumancer said:Sort of true.runtheplacered said:Cool, well then you should be happy that you have every other survival horror game ever made. For those of us that want to try something different however, there's this game.Therumancer said:Hmmm, well to be entirely honest I am not too fond of survival horror games without a decent combat mechanic.
Though I will point out that adding combat is actually the aspect that defined survival horror, along with hording the resources for it and picking your battles carefully.
I guess what sort of bugs me about this innovation is that it's a step backwards, there are tons of "Adventure Games" that used a similar mentality, this includes the real time elements of monsters moving around in differant locations and having to avoid them and so on. Sierra produced a few of these if I recall, not to mention tons of other companies during the whole golden age of adventure games.
Yahtzee enjoys Adventure games though, so I'm not surprised he liked this a lot. As far as I go, I've enjoyed a lot of them, but my overall opinion is mixed.
If my comments seemed fairly negative, I guess a lot of it comes down to feeling that with the mainstream coming into gaming, that the industry is actually regressing. We've seen a return of interactive movies ("Heavy Rain", which is similar to things like "The Daedalus Encounter", "Gadget", and other similar products of yesteryear), and of course games like this which despite the new technology seem like something someone would have made 15 years ago.
Retro doesn't bother me really, I after all defend turn based RPGs and such, however I guess I find this alarming for the simple reason that I'm concerned it represents a trend.
Consider that the Silent Hill remake used a similar idea, removing the combat elements from the game. While this makes a game more approchable to casuals (I am not sure if I believe it had anything to do with immersion for reasons I mentioned about realistic reactions), I don't think it nessicarly makes it a better game overall.
Perhaps we will see a compromise like the original "Alone In The Dark" where you could say trick a group of Cannibals, or walk in with a shotgun and kill them all if so inclined.
... that was what I was referring to. And you're right, too.JohnTomorrow said:Isn't that the idea of survival horror though? You, faced off against something unspeakable, would most likely poo your pants and run if you had the choice. Tearing the leg off a chair and squaring off with a monster is the stupid thing to do in that kind of situation. The best option is to bolt and try to avoid the monster. Sure, it makes you feel weak and defenseless - but lets face it, in that kind of situation, thats what you'll be.Some Random Tosser said:Getting rid of combat entirely just heightens the feeling of weakness and desperation.
They obviously anticipated players doing that :3Ickorus said:I'd been waiting to buy this game for a while and today I finally had the money to buy it, I got to what I believe is the exact moment that made you shit yourself a few minutes ago:
*Walk out into hall*
*Hear something to my right, big scary monster leaving the room*
"Oh dear, guess i'll go the other way then"
*Goes to the left*
*Sees the other way is a collapsed tunnel*
"Hmm, guess I have no choice then.."
*Turns around BIG SCARY MONSTER*
"OH SHHHHHHIIII-"
*Runs like fuck*
I would say that's your reward for getting through the water level... It's like feeling calmly and pleasurably at peace after having really good sex. They let you have a little respite... before throwing you back in to the terror.Raptorace18 said:Does anyone else find the Back hall area to have a sort of eerie beauty about it? The combination of the music and the strange architecture always makes the phrase 'Hauntingly Beautiful' pass through my mind.