Assassin's Creed: Chronicles
This week, Zero Punctuation reviews Assassin's Creed: Chronicles.
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This week, Zero Punctuation reviews Assassin's Creed: Chronicles.
Watch Video
Yahtzee doesn't like most modern JRPGs, so doesn't tend to review them. This is fair enough; better to review a bad game in a genre you like than a good game in a genre you don't like and essentially let your inherent dislike of the genre itself write the review for you.Transdude1996 said:Considering how there isn't really anything else out, I was really hoping he'd review Xenoblade Chronicles X, but this works too.
Also, don't give Ubisoft too much credit. EA let the NFS miss a year and they still managed to miss the point given what I've heard about it.
That and even normal RPGs require a larger time investment in order to get a good idea of how you feel about it.09philj said:Yahtzee doesn't like most modern JRPGs, so doesn't tend to review them. This is fair enough; better to review a bad game in a genre you like than a good game in a genre you don't like and essentially let your inherent dislike of the genre itself write the review for you.Transdude1996 said:Considering how there isn't really anything else out, I was really hoping he'd review Xenoblade Chronicles X, but this works too.
Also, don't give Ubisoft too much credit. EA let the NFS miss a year and they still managed to miss the point given what I've heard about it.
Michael would have a laugh about it. He's the first to poke fun at his condition.RTR said:That MJF joke. Not cool.
Wait... That game had both an asteroid AND Bruce Willis it it? Or was it because the game, itself, was a disaster?Thanatos2k said:We already had Assassin's Creed Armageddon. It was Assassin's Creed 3.....
Great, now I want an Assassin's Creed: Your Enthusiasm to be released.Johnny Novgorod said:Michael would have a laugh about it. He's the first to poke fun at his condition.RTR said:That MJF joke. Not cool.
Pl aying it for the 3rd time. It's just so conceptually pure, I like the preparations along with what they provide. With a bit more proper world building and mechanical improvements they did later, it would've been an awesome murder simulator.SiskoBlue said:I actually like the first Assassin's Creed.
There was definitely something wrong with it, but I liked it. They completely abandoned the idea of preparing for an assassination. Well mostly, AssCreed2's linear mission structure was more like GTA style. I've not played GTA Heists but this was one of the first games I remember having missions that helped you prepare for a final mission. Admittedly those mini-missions were poor, and over repeated but I liked the concept. The thing they all lacked though was an exit strategy? What type of master assassin does all that preparation but not once thinks about how they're going to escape afterwards? A suicide bomber, that's who.
The way I figure it, in the first game, the maps you pick-pocketed or got from informants helped you come up with the escape plan, as well as the infiltration one. Otherwise, it's the same escape plan every time: run and hide in the nearest pile of hay until the heat's off.T3hSource said:Pl aying it for the 3rd time. It's just so conceptually pure, I like the preparations along with what they provide. With a bit more proper world building and mechanical improvements they did later, it would've been an awesome murder simulator.SiskoBlue said:I actually like the first Assassin's Creed.
There was definitely something wrong with it, but I liked it. They completely abandoned the idea of preparing for an assassination. Well mostly, AssCreed2's linear mission structure was more like GTA style. I've not played GTA Heists but this was one of the first games I remember having missions that helped you prepare for a final mission. Admittedly those mini-missions were poor, and over repeated but I liked the concept. The thing they all lacked though was an exit strategy? What type of master assassin does all that preparation but not once thinks about how they're going to escape afterwards? A suicide bomber, that's who.
While the philosophical discourses from the antagonists don't charm me as much, I appreciate their function in humanizing them in some way. That immediately made the much more human than any of the later villains we've seen. I think there was one or so investigations that gave you maps, but those were for approaching the target, not for escaping the scene.
I still prefer it to 2, since I do relate more to Altair questioning everything trying to make sense of it all, rather than Ezio who becomes a Mary Sue after his tragedy.
The biggest mistake of AC1 is the Richard's Kingdom map, even on PC Director's cut you have to trudge through it 3 times, they were really ambitious, overestimating their scope of the game.
I totally want to play this game now. To the extent that I can't believe it doesn't already exist.Steve the Pocket said:I don't know understand the comparison to It's a Mad, Mad, Mad, Mad World, but a video game inspired by that movie sounds like a great idea. It seems like a perfect fit: You play as one (or two, in an optional co-op mode) of many colorful characters who are eligible to claim a massive cash prize, and the only thing standing in their way is each other. Think No More Heroes crossed with Borderlands with the wacky sensibilities of a modern Saints Row game. The biggest challenge would probably be coming up with a way to stagger the encounters with your opponents in way that creates a compelling progression from beginning to end regardless of which character you play as.