Samtemdo8 said:
Yatzhee I hate to tell you this, but Prince of Persia: Sands of Time is overrated.
I mean that game is extremely piss poor by todays standards.
Having played the entire trilogy a lot even recently, the only way I can see this is in regards to the camera and controls. Then again, I still come across plenty of games with cameras just as bad (if not worse) and controls that will still map two actions to the same button and let context decide things. So I can't really say it is outdated, just as frustrating then as it is now.
Combat is bare bones and just reduced to spamming.
Did you ever play around with the sand powers? Did you try to figure out the acrobatic options available to The Prince and which enemies were vulnerable/immune to which ones? Then did you consider how plenty of fights as you got later on were designed to throw enemies at you that you couldn't spam against? If not, then this complaint is on you not paying attention.
Sure, the overall combat wasn't as good as Warrior Within or The Two Thrones (especially the former), but it was hardly awful either. If you want a game that really was repetitive and encouraged spamming, go play The Forgotten Sands.
That is an example of how repetitive, "spammy", and boring combat can get!
Platforming has no skill and momentum and its all just timing.
Timing and puzzle solving aren't a skills?
Bear in mind also, the game wasn't going out to be an incredibly challenging game to beat. It even tells you that it doesn't want you to be concerned with beating it so much as paying attention to the characters. Speaking of which...
And the plot, oh the plot, was nothing special. Despite the Prince constantly telling me how enthralling his story his.
It wasn't supposed to be some elaborate plot, and every fan is aware of that. It was all about the relationship between The Prince and Farah. There was even a seen in the library where Farah broke the fourth wall to tell the player as much. This was, unfortunately, something the later games completely forgot about and many people seem to have missed.
Samtemdo8 said:
Personally I am surprised people did not call out the time rewind mechanic as essentially "Press A to not die" I mean seriously people complain about games dumbing themselves down to appeal to a broder audiance and casuals and THIS game which was released years before this whole Dumb Down craze began gave us a litiral "Press A to not die" mechanic
Because they aren't remotely the same. "Press X to not die" is a reference to QTEs, which replace more substantive gameplay with a single button press. The rewind mechanic of The Sands of Time was designed to prevent you from having to constantly go back to checkpoints when you die. Unlike QTEs, it wasn't meant to replace substantive gameplay. It was a way to get you right back to the challenge that you could't overcome rather than constantly running through the same challenges over and over again to get to the one you failed to complete. It was also probably designed more to avoid breaking the flow of the story during difficult sections.
Furthermore, it encouraged other things like exploration (you wanted to collect all the sands you could) and ran a slight risk-reward with how certain powers would drain your ability to rewind but would reduce the chance you had to rewind. There was a lot more going on than "Press X to not die".
Personally I found the Prince in the Sands of Time game very very bland, whiny, and bitchy. I am going almost as far as to say that he sort of reminds me of Tidus from Final Fantasy X.
That's because, as mentioned above, the story is about the characters and how they grow through the experience. It's impossible to have that unless the character has some flaw to work through, hence The Prince's childish, conceited nature throughout much of the game.
And the princess. Worst Escort Partner ever. In combat her bow and arrow is completely worthless to quote AVGN "Its like the Cane in Dr Jekyll and Mr Hyde" and if she dies GAME OVER!!!
I've never gotten the complete repulsion to escort characters. Sure, there have been absolutely awful ones (the Zelda series is full of them), but I've felt that characters like Farah (and even more so Ashley from Resident Evil 4) showed how it can be done right. They're fragile enough to add challenge to the combat and make the player want to look out for them, but they also aren't so stupid or excessively fragile that their fate is outside the player's hands. I've never had Farah die on me in a way in which I couldn't learn from what I did wrong in keeping her alive. That's good challenge and makes the character more meaningful to the story/gameplay dynamic than if you just left them as a vending machine of good things to come (e.g. Elizabeth from BioShock Infinite).
And while her bow can't kill, it can come in handy for stunning enemies and drawing them away from you. You were probably helped a few times throughout the game and didn't even realize it. But of course they have to prevent making her a crutch. Otherwise, the game goes on autopilot, which is a completely new (arguably worse) problem.
I firmly believe the reason this game was big back then was the presentation and art stlye. But again I admit the platforming and environments were top notch for what it is. Like I said the game reminded me of ICO very strongly.
And that's part of what Yahtzee was talking about in this video. The Sands of Time was an imaginative game that he believes contrasts Syndicate's lack of imagination.
But beyond that, just because you don't like The Sands of Time doesn't mean it's an awful game that blinds people with nostalgia. Do you really think people haven't been complaining about the camera, controls, combat, and story since day one? Those have been well-known complaints for a long time. Fans of the game (no doubt including Yahtzee) have been aware of these complaints for years. It's just that we've determined it either shows a lack of understanding or is just a subjective opinion we disagree with.
That isn't to say there aren't problems. I have my own problems with it, from the annoying camera to the slightly outdated controls (though not so bad I can't enjoy it anymore). It's just that with all the things it does so well (e.g. characters, platforming, puzzles), I just don't see those problems as significant.