Michael Prymula said:
The dev team spent an entire fucking YEAR designing ONE fucking building in the game(I really wish I was joking), if they could do that, they absolutely could've had a female protagonist, Ubisoft just loves making really shitty excuses.
Yes, if designing a female protagonist had been in their original design document, they could have. No one was suggesting there was some inherent impossibility to making a female skeleton, applying texture and lighting to it, and putting it under player control.
But the furor over the idea that of all the games on the market,
Unity specifically
should have included a female character model didn't rise until well into the game's development. By that point, there's little indication that they had the ability to create and integrate such a character, even if it would have fit into the context of the way they were doing multiplayer (with each character continuing to play as their own version of the (male) protagonist as they dropped into multipayer games or back out into their own solo sessions.)
Indeed, as I said, the state in which the final game was released suggests that it was overly rushed, not that they had time to indulge in adding late-stage features, no matter how much anyone might have wanted them.
One could argue that they should have incorporated a female character from the beginning. One can also certainly argue that given the lackluster reception of the multiplayer element, it would have been time better spent on other things- including, possibly, different character models and/or a simpler multiplayer like the one in
Brotherhood that would have been more conducive to alternate player characters. But those views come from the benefit of hindsight. Virtually no one was waving banners for such things at the time the game was first advertised to the public and a more significant alteration might have been achievable, and an awful lot of the response was a particularly bandwagon-happy and reality-averse kind of self-righteous self-congratulation.
A bad response to an unexpected question prompted a lot of people to make
Unity the scapegoat for the industry. As Yahtzee noted, Ubisoft's response, viz.
Syndicate, has been pretty predictable- a fairly stock female character in a by-the-numbers storyline in a game that- coincidentally- has jettisoned multiplayer all together. Even if I were inclined to judge the outcry solely on the basis of
that outcome, it seems like the sledgehammer result of a sledgehammer approach to an issue that no one was half as interested in solving as they were in yelling about.