Worth remembering that PoP: The Sands of Time came out in 2003, methinks. It did a lot of things really well. And it ran on my old AMD notebook and looked gorgeous.
The big thing, though, was the time mechanic, which was quite a step forward for the time. A game filled with lethal and near-lethal traps that doesn't make you re-do six perfect leaps because you mis-timed the seventh and landed on a buzzsaw? Bless my soul, that was a good idea.
...And, yeah, the combat gets old before it's over (pardon me while I avoid being flanked by vaulting over someone's back for the fifth time in the past thirty seconds), but it still has a certain cinematic flair.
As far as Assassin's Creed goes... Yeah, I should really get around to playing those, shouldn't I? Especially as everyone else seems to have done me the courtesy of expressing where I can stop.
I do rather feel that the "Unity should have had a female protagonist" thing seems quite half-baked in hindsight. If nothing else, the state in which Unity shipped ought to have put to rest the idea that the developers had some massive pool of spare resources with which to forge a new character model in the eleventh hour if they had really cared to. The PR guy made lame excuses, as PR guys are often wont to do; that shouldn't have gotten the whole enterprise burned in effigy.
(That should have been reserved for releasing a game in that sorry-ass state.)
The big thing, though, was the time mechanic, which was quite a step forward for the time. A game filled with lethal and near-lethal traps that doesn't make you re-do six perfect leaps because you mis-timed the seventh and landed on a buzzsaw? Bless my soul, that was a good idea.
...And, yeah, the combat gets old before it's over (pardon me while I avoid being flanked by vaulting over someone's back for the fifth time in the past thirty seconds), but it still has a certain cinematic flair.
As far as Assassin's Creed goes... Yeah, I should really get around to playing those, shouldn't I? Especially as everyone else seems to have done me the courtesy of expressing where I can stop.
I do rather feel that the "Unity should have had a female protagonist" thing seems quite half-baked in hindsight. If nothing else, the state in which Unity shipped ought to have put to rest the idea that the developers had some massive pool of spare resources with which to forge a new character model in the eleventh hour if they had really cared to. The PR guy made lame excuses, as PR guys are often wont to do; that shouldn't have gotten the whole enterprise burned in effigy.
(That should have been reserved for releasing a game in that sorry-ass state.)