Here here! I finished it last night and absolutely loved it, as I've loved every David Cage game I've ever played. I will defend his games to the deathshameduser said:Well I liked it. I liked all of David Cages games.
Here here! I finished it last night and absolutely loved it, as I've loved every David Cage game I've ever played. I will defend his games to the deathshameduser said:Well I liked it. I liked all of David Cages games.
Err, may I raise another objection? (Hahaha, sorry, I couldn't resist.)But I have to say, liking/preferring whether a character was designed with a western 'realist' or an eastern 'anime' style, I find at least, has very little to do whether a character is believable or not. I, personally, find myself relating with characters that have less realistic designs just as well, if not BETTER, then some of the 'real' characters out there. For example, Naruto: what the HELL are those damned lines on his face? And Sakura has freakin' PINK hair! But I find that can be just as relatable as, say, Lee from the Walking Dead.rhodo said:Cybylt said:"Oh dear me, an anime cartoon thing now has "believable characters"."rhodo said:Excuse me, but where and when did I ever make a graphic comparison?
Heck, I've even decided to pick up an image from the Ace Attorney live action movie precisely to avoid any graphic comparison.
This is what is fun about the internet; everyone doesn't listen to what the other says but just interprets what they want to interpret.
and
"Such stunning realism."
I'm sorry if I misunderstood but saying that heavily implies that the characters are unbelievable simply because of the aesthetic.
Both of my comments there weren't referring to the aestethics. Unless by aestethic you only intended the crazy dumb anime hair and clothing, in that cases, visuals were definitely a part of what I meant.
Definitely not even the slightest concern about pixel count.
People, people, gather around and listen to the voice of reason in this thread!!ERaptor said:My first impression of David comes from Two best Friends' Playtrough of Heavy Rain and more importantly Indigo Prophecy. I played it myself afterwards because the game has really interesting concepts in the beginning. Its hillariously bad afterwards, the Story goes completely apesh*t. Heavy Rain was a bit less whacko, but had too much needless plot elements, strange scenes and _horrible_ characters. The guy also tends to overdo it in terms of hype and marketing his games. I find the Molyneux comparison really fitting.
Now, BTS isnt offensively bad to me. The Story is again so ridicolous that i will watch LP's purely to laugh at it. But the Game, much like stuff from Telltale, fall into a niche i cant really get into. I never buy Telltale stuff, i watch it. Its exactly the same with stuff from David Cage (Altough i watch Telltale because the Story is fantastic, and Cage because its hillariously over the top and from time to time outright retarded.). They arent games in my book, they are Movies where im required to press a button from time to time to go either left or right.
So yeah, i would be lying if i said Cage dropping out of the industry would have me weeping. On the other hand, if people like it, let them like it. At least he thinks outside of the Box gameplaywise and offers material i can get a good laugh out off. Besides, the niche isnt big enough that it influences anything, noone takes Games with actual _Gameplay_ away from you just because Cage wants to write "Videogame" on the backside of his interactive movie.
That's all fair enough, but it does pretty clearly show that the ads and demo you saw were pretty seriously different from the ones I saw. In the promotional stuff I saw there was absolutely no indication, implication, or otherwise that would have lead me to believe that this was supposed to be a QTE visual novel. The demo may have been plodding at the start, but you were blowing things up before it was over.rhodo said:Seems to me all the hate comes from not understanding that this game was always designed to be a visual novel. The game's got QTE gameplay not because it's a failure: but because it was intended to work like this.
Nobody complains that Japanese visual novels mostly consist of pressing a button and reading text on a screen. And yet, there's a bazillion visual novels that keep being made.
Understand this: B:TS is not meant as a gameplay challenge. Just like certain videogames only ever focus on gameplay and don't have any plot at all, B:TS does the exact opposite. Is a videogame not a videogame if it only has gameplay? And is a videogame not a videogame if it only has story?
So, stuff like B:TS that only ever focuses on telling a story is not your thing. That's fine. You don't have to like it. You think a videogame must have gameplay. It's fine, and a perfectly reasonable opinion.
But hating on the game and spitting out insults like "I don't want to see any other game like this / Cage shouldn't ever be allowed to make videogames" is disrespectful of anyone who knows exactly what B:TS was meant to be (a story - a visual novel with a high budget), and likes it this way.
It's not like the market is full of these things. We get one of those every two years. Can I enjoy those, or does it bother you so much?
I'm an American and I like Beyond: Two Souls. I am pretty sure there are other people in the world that hate or dislike Beyond: Two Souls besides Americans.rhodo said:I'll just say that all the hate you Americans have towards Beyond is disheartening.
Because I really like Beyond: Two Souls.
And you know what's really sad? If a fps or a third person shooter or even a fighting game is released, and it turns out it doesn't sell enough, well that's a disappointment, but it doesn't matter in the end. Even if that software house won't make any more games, well, there's plenty of other software houses making fps or tps or fighters!
Now, if Quantic Dream doesn't sell enough, I won't be able to play any more games like Beyond: Two Souls or Heavy Rain. Because only Quantic Dream ever makes those. In all my life, I've played only TWO videogames of that specific kind, both made by those developers.
So, f**k you, 'Murican haters. F**k you all.
Telltale wasn't in the picture back thenWoodsey said:I don't understand how Beyond could be so bad that it's getting slashed for being a narrative crapfest when Heavy Rain was well-received.
They're nowhere near good enough that their "absence" (they were just writing mediocre stuff back then) caused Heavy Rain to be equal to a good standard of writing.FFP2 said:Telltale wasn't in the picture back thenWoodsey said:I don't understand how Beyond could be so bad that it's getting slashed for being a narrative crapfest when Heavy Rain was well-received.![]()
It's also an exclusive so that may have been a reason. I never really understood why Cage still gets to make games. He's not even talented enough to make a direct-to-DVD movie.Woodsey said:They're nowhere near good enough that their "absence" (they were just writing mediocre stuff back then) caused Heavy Rain to be equal to a good standard of writing.
Kind of like the British man who wrote the initial review that inspired this very thread filled with similar bile coming from a primarily European audience. Talk about ironic.ProfMcStevie said:I am pretty sure there are other people in the world that hate or dislike Beyond: Two Souls besides Americans.