He's Irish.Ricotez said:"Sploicers"
Gave me a good chuckle. Good ol' Atlas the Scotsman.
He's Irish.Ricotez said:"Sploicers"
Gave me a good chuckle. Good ol' Atlas the Scotsman.
XD I'm sorry, you are correct. He's indeed Irish. It's because of TF2. The Demoman cleared my memory of Irish, so now it's all Scottish for me...Mandal0re said:He's Irish.Ricotez said:"Sploicers"
Gave me a good chuckle. Good ol' Atlas the Scotsman.
Thats cool man,looking at it i was a bit blunt and besides i can understand that different British accents might be confusing if your not British i mean there are shit loads of them and anyway, i cant even tell the difference between an american and a canadian accent ffs.Ricotez said:XD I'm sorry, you are correct. He's indeed Irish. It's because of TF2. The Demoman cleared my memory of Irish, so now it's all Scottish for me...Mandal0re said:He's Irish.Ricotez said:"Sploicers"
Gave me a good chuckle. Good ol' Atlas the Scotsman.
Wait, you want to use Half-Life 2 as an example of BAD sequels? HUH? Also, truthyness is not a word.Souplex said:I was referring to sequels in general. If you take out the awesome parts, then of course a game would suck compared to the first. (See Half Life 2) However, if you leave the cool stuff intact then things will be fine. It is just that some people lack the ability to separate their opinion from Yhatzee's, which is a shame due to the low truthyness of his opinions.Jennacide said:In this case, Game Y (Bioshock 2) adds 3 marginal upgrades to Game X (Bioshock) and strips it of all character that made Game X interesting. The story was garbage, the Big Sister encounters were entirely scripted and not random, none of the characters had any real character.Souplex said:I fail to see what is wrong with sequels. Here is a little food for thought:
Game Y is a sequel to game X. Game Y appears to just be game X with some cool new stuff thrown in. Game X is awesome. Cool New Stuff is cool and new. Therefore: Game Y is awesome, cool, and new.
L4D2 is an example of a sequel that takes everything that made the first great and improves upon it. Bioshock 2 and Deus Ex 2 are examples of how to tank a franchise with a horrible sequel.
There are differences?Mandal0re said:Thats cool man,looking at it i was a bit blunt and besides i can understand that different British accents might be confusing if your not British i mean there are shit loads of them and anyway, i cant even tell the difference between an american and a canadian accent ffs.
The only thing the first game really had going for it was the intro, the subtly and pacing as Jack first arrived at Rapture, by the mid point the game became a succession of fetch quests that really began to get boring all the way up to the twist ending which you either loved or hated.vortexgods said:Here's a question I have for people who's reaction to Rapture is "been there, done that." I don't mean this particular game, I mean the idea "We've already seen Rapture, where are some fresh ideas."
Well, where are these people when the one billionth iteration of Tolkien comes out in RPG form? Or the latest edition of Space Operas 'R' Us?
The story had a way better premise than the first one's "let's make another test tube super solider protagonist a la Solid Snake and save that bit of info until the M. Night Shyamalan ending," it just wasn't executed well. By the time the story started to get interesting, I'm pretty sure a lot of people didn't care considering how boring the intro was.MrOrange said:Yes in Bioshock 1 the story and plot twists were great and the villains/locations were more memorable but the storytelling and gameplay left a lot to be desired. I left the first game bitterly disappointed with the final resolution which comes down to 2 meaningless endings that have no real impact as you do not connect with the little sisters as characters.
I really appreciated the new ideas brought up in the new game, like the Father/daughter theme (lost on Yahtzee apparently) the idea of being a role model and the moral choices with real characters were much more engaging than the first. The combat is far more exciting and it's nice that they were able to apply lessons learnt from the first game (particularly the importance of keeping the action flowing by getting rid of 'pipe dream' replacing the photo research with film and being able to dual wield plasmids).