Design wise it's closer to Demon Souls than Dark Souls a step in the right direction IMO but Demon Souls was still a bit better.
For god's sake, we're on the internet! Could you stop being so reasonable and empathic? This is ruining the whole shebang for everyone here.09philj said:Souls, along with Half Life, falls into the category of games I respect but don't like. (As opposed to, say, Assassin's Creed, which I don't respect, but like, FFVI, which I respect and like, and The Last of Us which I neither respect nor like.) I can see what people like about them, and appreciate what they have done for gaming, but ultimately don't actually enjoy them.
The Estus mechanic wouldn't have worked in Bloodborne, because the game is way faster and you're required to pop health more frequently.lassiie said:I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced. Until NG+ I had to farm blood vials at least 5 times which was extremely annoying. Once I got to level 120ish I just started buying all my vials and bullets at the shop in the Dream because at that point blood echoes become useless.
It just came off as yet another excuse to shit on current gen consoles like he does at any opportunity, which is very funny considering how the ports of both Dark Souls and Dark Souls II were atrociously awful. It's like how fanboys ignore reality so as to have their ideal world reign supreme.Johnny Novgorod said:You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
When a game is exclusive to PC, that's usually for completely different reasons to when a game is exclusive to a particular console, so I'm not sure you can compare them like that. Console exclusives are usually because the owner of the console wants anyone who wants to play the game to have to buy their product to do so, but no-one owns the PC platform so that motivation can't show up. And it's mostly because exclusives existing for that reason is bullshit that people feel "entitled" to having the games be available on their platform.Johnny Novgorod said:You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
*slap*marioandsonic said:So it seems like Yahtzee likes Bloodborne.
But it doesn't justify forcing us to buy a clunky new console with no backwards compatability!
It doesn't have to be an Estus flask, but why not have the messengers refill your blood vials when you die. I'm sure there is something lore-wise that could've explained it. And yes, I never really had to refill blood vials while I was just progressing through the game, but anytime I started to explore, like the Nightmare areas, I found myself running out very quickly. It just seemed pointless to take away a great mechanic and replace it with farming.Casual Shinji said:The Estus mechanic wouldn't have worked in Bloodborne, because the game is way faster and you're required to pop health more frequently.lassiie said:I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced. Until NG+ I had to farm blood vials at least 5 times which was extremely annoying. Once I got to level 120ish I just started buying all my vials and bullets at the shop in the Dream because at that point blood echoes become useless.
If you had to take a swig of Estus during a Boss fight in Bloodborne you'd get killed in like 2 seconds. By giving you the ability to quickly pop a blood vail they were able to make the fights much faster and intense. However, because you're popping them so frequently they couldn't just have them respawn indefinitely otherwise there'd be no risk for consuming health whatsoever. The risk in previous Dark Souls games being finding that lull inbetween enemy attacks. This hardly exists in Bloodborne since the game moves so fast.
And I really never found myself needing to farm health untill the very, very end. Every new area drops them at such a generous rate the first 5 times you replay them that you'll build up a substantial supply in no time at all. And I don't know what Yahtzee was talking about with sections that don't drop blood vails, because there isn't a section that doesn't. If it was bullets, sure, since only enemies with rifles or arcane weapons drop that. But in every area there's a certain amount of enemies that will drop vails. Even with the bullets there were plenty of times where even the storage box reached its limit.
The only thing I would criticize is the over reliance on Beast creatures for the Boss fights in the first 1/3 of the game, and the kinda unsatisfying ending considering the game was reaching for cosmic hellish heights. Other than that, this is probably my favourite Souls game.
I honestly never really bothered with the Chalice Dungeons. The first one I entered was so bland and obvious stitched together that I thought 'Fuck this, I'm going back to the part of the game that actually has quality.'lassiie said:Chalice Dungeons are another area that are infuriating if you have to leave to farm blood vials. I would rather have no blood-vial drops from enemies and have it refill at the lantern. QSBs were fine, but blood vials sucked. Especially in something like the Defiled Chalice where you ALWAYS had to heal to full health otherwise you would get 1-shot, and even at full health it would happen sometimes. So you end up using 2 vials anytime you only needed one.
The first one you get is bland. It gets much better after that as they can be huge and have multiple secrets to find. Not to mention it's really the only difficult part of the game.Casual Shinji said:I honestly never really bothered with the Chalice Dungeons. The first one I entered was so bland and obvious stitched together that I thought 'Fuck this, I'm going back to the part of the game that actually has quality.'lassiie said:Chalice Dungeons are another area that are infuriating if you have to leave to farm blood vials. I would rather have no blood-vial drops from enemies and have it refill at the lantern. QSBs were fine, but blood vials sucked. Especially in something like the Defiled Chalice where you ALWAYS had to heal to full health otherwise you would get 1-shot, and even at full health it would happen sometimes. So you end up using 2 vials anytime you only needed one.
I dunno, I feel like From Software has forgotten how to make a decent Armored Core game. I like that there's some variation between the entries but the fifth game is kind of where it all went off the rails for me since they took a step back and made the mechs control like vacuum cleaners again.zegram33 said:One From software game?
what about Armored core?
Eh, I'm on my first playthrough of DS1 and I do feel there's some forced farming if you lose all the required items for an area (Transient curses, humanity etc.), or have to farm for titanite if realize you picked the wrong upgrade path for your weapon.lassiie said:I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced.
Oh, is that why you slapped me twice?Xsjadoblayde said:Oh deary double post. Thatll learn me for using a phone! (He replies, cautiously through his phone)
Because they hate you, they hate me, and they don't want people to figure the story out as fast this time. Because that is the only reason I can come up with for why they would do this. I know that the game is called 'Bloodborne' guys. You don't need to remind me every time I die or warp. Sheesh...OuendanCyrus said:I still don't understand why they removed the item descriptions for the loading screens? because of spoilers? because there aren't enough items in the game?