Oh, but I did see his review. But that doesn't even matter, since he summed it up in two or three words in his review of "Brink".randomfox said:Clearly you are not aware/did not see his review of Mirrors Edge. I liked it to, but yeah... platforming in first person view does not work as well as it might. The first person to try something is always the worst at it, as they say XPCrawlingPastaHellion said:Did Yahtzee just review a (mostly) multiplayer game? That's the sign of the apocalypse!
How come parcouring doesn't work in the first person? Of course it does: it worked bloody well in "Mirror's Edge". But I do get where he's coming from. I played the PC version and Yahtzee probably played the console one. The controls in the PC version of "Mirror's Edge" were pin-point precise, something a mouse provides. You can't get that kind of precision out of a gamepad. And "Mirror's Edge" punishes imprecision more than anything else. And the close combat was simply amazing in that game, as Yahtzee would've said: "it flows". Probably the only FPS where close combat works.
Frankly I loved it: after all the bland "realistic" shooters "Mirror's Edge" was like a breath of fresh air. DICE weren't afraid of doing something different and for that I take off my hat.
"Brink" looks cool, but I heard it was released raw and unfinished. It's probably better to wait for the patch storm first.
Yahtzee's review is exactly what I thought about the game. My friend got me into buying the game since I don't like that many of games he likes and vise-versa and really, the SMART movement is entertaining at times but I feel the game doesn't really make good use of it, or at least I haven't played to see how the Light class moves so I wouldn't know.Oh yah and the "you have to keep moving" is bullshit, I found myself just doing cover based shooting instead of running around because the Smart system is only useful was a Sprint function which isn't that good anyway.Thespian said:.... WHY MUST YOU NOT LIKE WHAT I LIKE YAHTZEE
Oh well. Fair enough review anyway.
... Just give Brink a chance peoples. PLEASE D:
Boy, I don't even need an excuse to hate your sorry ass.randomfox said:There are three kinds of people I hate in this world: people who can't admit any fault in things they like, people who assume others have or have not played a certain game with absolutely no evidence to support their claim, and people who think "realistic" games should be encouraged. You are all of those things. Congratulations.CrawlingPastaHellion said:Oh, but I did see his review. But that doesn't even matter, since he summed it up in two or three words in his review of "Brink".randomfox said:Clearly you are not aware/did not see his review of Mirrors Edge. I liked it to, but yeah... platforming in first person view does not work as well as it might. The first person to try something is always the worst at it, as they say XPCrawlingPastaHellion said:Did Yahtzee just review a (mostly) multiplayer game? That's the sign of the apocalypse!
How come parcouring doesn't work in the first person? Of course it does: it worked bloody well in "Mirror's Edge". But I do get where he's coming from. I played the PC version and Yahtzee probably played the console one. The controls in the PC version of "Mirror's Edge" were pin-point precise, something a mouse provides. You can't get that kind of precision out of a gamepad. And "Mirror's Edge" punishes imprecision more than anything else. And the close combat was simply amazing in that game, as Yahtzee would've said: "it flows". Probably the only FPS where close combat works.
Frankly I loved it: after all the bland "realistic" shooters "Mirror's Edge" was like a breath of fresh air. DICE weren't afraid of doing something different and for that I take off my hat.
"Brink" looks cool, but I heard it was released raw and unfinished. It's probably better to wait for the patch storm first.
I think it worked well. Sue me. If they would've gone with the 3rd person view it would have been just a "Prince of Persia" knock-off. I think I fell in that series of games about as many times as I did in "Mirror's Edge". I didn't find it frustrating in neither: it's just how those games are.
Yahtzee clearly didn't play Shinobi. It was really bad in that regard: pitfalls were your worst enemies, controls weren't as sharp and it had an equivalent of a timer as well.
That is actually my point: as long as the game has great controls it doesn't really matter which view it uses. First person might even be the best one, since you don't need to adjust camera all the time (oh, the non-existent god, how I hate this. I hate bad auto-camera even more). One more thing: can you parcour in 3rd person in real life? I don't think so.
There are no death match/slayer modes in TF2. At least not without extensive modding. So how is it not objective based?Assassin Xaero said:I enjoyed Quake Wars, so I did like this game, but the multiplayer is still unplayable. What really bothers me is how this is always compared to TF2. Red and blue teams are common on a ton of games, not just these two. Sure these games both have classes, but Brink is objective based. TF2 is about as objective based as Call of Duty.
I never said it wasn't objective based, just as objective based as Call of Duty.Sabiancym said:There are no death match/slayer modes in TF2. At least not without extensive modding. So how is it not objective based?Assassin Xaero said:I enjoyed Quake Wars, so I did like this game, but the multiplayer is still unplayable. What really bothers me is how this is always compared to TF2. Red and blue teams are common on a ton of games, not just these two. Sure these games both have classes, but Brink is objective based. TF2 is about as objective based as Call of Duty.
Capture the Flag
Defend the point
Escort the Cart
All objectives.