He says what we're all thinking, well me at least.. so that's not everyone, ahem. Well I'm most can relate.
Except for the big flaming letters at the end that say you lead an Army.dudeman0001 said:If you just played the demo, you'd probably just think it's a hack 'n' slash with slightly iffy targetting.
That's EXACTLY what I thought. Also, I'm still a bit frustrated that Yahtzee still blatantly diserns Multiplayer aspects of games, I still have no idea how Brütal Legend's multiplayer works.
I found the whole thing to really slide in smoothly, if I say so myself. I enjoyed the fact that the game managed to mix the hack and slash, guitar sequences and RTS elements rather smoothly.daftalchemist said:I enjoyed it too. Quite a bit, actually. And I remember thinking to myself that if all RTS were that simple and yet that fun, then I would enjoy the genre a lot more. The only problem I had with them was sometimes they had quite a learning curve to them, but I had come to expect that after playing Psychonauts.CD-R said:No I also liked building and commanding an army of headbangers, amazon women that ride fire breathing beasts, baby carriges that shoot homing exploding pirhanna dolls etc. Also being able to summon a flaming zeppelin of death to come crashing into earth at will never gets old.daftalchemist said:I'd feel like I'm the only person who liked the RTS parts, except that my boyfriend who loves RTS also liked the RTS parts. I don't understand what everyone else has against it. My only guess is that they were all anally raped by an RTS in order to so fully hate anything resembling an RTS. I think that everyone just took to playing it like an RTS, and therefore hated it. I spent just as much time in the air ordering a large mob of troops to attack as I did on the ground melting faces and double-teaming with my troops.
I do agree that the story was very short, but after that whole publisher ordeal Double Fine was going through, I can't say I'm surprised that we got a game that reflects the budget and time constraints they went through with the game. Activision and EA have only just stopped fighting over it, for crying out loud. Perhaps if Double Fine had just been properly backed to begin with we would be looking at the game at its fullest, instead of 2/3 of what was originally planned.
who do you think you are?The Big Eye said:YOU FAIL CONCEALING FALLACIOUS LOGIC FOREVER.blackfur said:Wow, really? everyone on forums is an expert. its both funny and sad at the same time. I see some of you actually know better than Tim Schafer and Jack Black. You could probably make a better game than EA any day right?
It's okay to criticize a game even if you're not an experienced programmer because suitable grounds for criticism of any given concept is not being capable of making it but being capable of liking it.
Did it say how? Since it's inevitably going to be different in some way.CD-R said:Except for the big flaming letters at the end that say you lead an Army.dudeman0001 said:If you just played the demo, you'd probably just think it's a hack 'n' slash with slightly iffy targetting.
That's EXACTLY what I thought. Also, I'm still a bit frustrated that Yahtzee still blatantly diserns Multiplayer aspects of games, I still have no idea how Brütal Legend's multiplayer works.
It's basically Brutal Legend's Stage Battles from Single Player, but you fight against an army controlled by a human player, with up to 4 VS 4 in one match.. Or you could create a "Practice Match" Against an A.I. on 1 of 5 difficulty settings.dudeman0001 said:If you just played the demo, you'd probably just think it's a hack 'n' slash with slightly iffy targetting.
That's EXACTLY what I thought. Also, I'm still a bit frustrated that Yahtzee still blatantly diserns Multiplayer aspects of games, I still have no idea how Brütal Legend's multiplayer works.
He was pronouncing it with the two dots over the U.tony2077 said:not bad but please for god's sake learn how to say brutal
That was a quote from the, uh, seventh page, little man.blackfur said:who do you think you are?The Big Eye said:YOU FAIL CONCEALING FALLACIOUS LOGIC FOREVER.blackfur said:Wow, really? everyone on forums is an expert. its both funny and sad at the same time. I see some of you actually know better than Tim Schafer and Jack Black. You could probably make a better game than EA any day right?
It's okay to criticize a game even if you're not an experienced programmer because suitable grounds for criticism of any given concept is not being capable of making it but being capable of liking it.
Here's a quote from the first page. There are now 8 pages. you can't read? you want to talk about "logic"? I wasnt talking about opinions. I was talking about tone. You make my point for me. Arrogance! You know better than anybody else. So much so that you had to type in CAPS. go take a shit on your hands and look at it you fughkin stoodent.
Even though the RTS elements bog down the game, and even though it's annoyingly not as good as psychonauts (despite the huge potential), it's still an above average game. Given the amount of hype surrounding it and the fact that it isn't complete shit, it's probably a fair bet to assume it will sell fairly well. I'm looking forward to the next double fine game, be it something like brutal legend (hopefully without the annoying RTS), psychonauts or something completely new. I'm amazed to be saying this, but it would also be good if EA partnered with double fine again, so that they could get the publicity they deserve and have an even more sucessful game.chaosd1 said:Yeah, I did get more of a Jack Black vibe from this game, but then again, I don't exactly hate Jack Black.
I was appreciative of the few Psychonauts nods throught the game, but I, and everyone else on the planet it would seem, fully agree that the RTS really bogs the game down.
It sad, though, because I feel as if this game's sales are going to directly affect whether or not we'll ever get to see Psychonauts 2.
The game's still enjoyable, to a degree, but every compliant here is legit.
Also, seriously, where the fuck is the Hornblower?
There are a lot of reasons why people didn't like the RTS elements. For a start, console RTS are the bane of the genre, the controls just cannot match up with that of a PC, and because of this they tend to substitute any real strategy with "everything go kill shit of the other colour". The whole RTS stage battle thing also felt out of place in what was at large, an open hack n slash game. Having to constantly move back and order your troops to go forward and attack gets old, fast and breaks the flow of the battle. It's certainly not a gamebreaker, but it was unexpected and poorly executed.daftalchemist said:I'd feel like I'm the only person who liked the RTS parts, except that my boyfriend who loves RTS also liked the RTS parts. I don't understand what everyone else has against it. My only guess is that they were all anally raped by an RTS in order to so fully hate anything resembling an RTS. I think that everyone just took to playing it like an RTS, and therefore hated it. I spent just as much time in the air ordering a large mob of troops to attack as I did on the ground melting faces and double-teaming with my troops.