Zero Punctuation: Bulletstorm

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Levethian

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Nov 22, 2009
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ZZoMBiE13 said:
Heaven knows this industry is big enough for all the audiences to be catered to. BulletStorms problem is that it doesn't commit to either. Over the top GUN GUN GUN madness or Dirty Grey Space Opera. Pick one and commit.
Yep, it's downright weird. Perhaps the games we seek will come from indie devs, since AAA's are too concerned with marketing based on graphics, story & violence.
Triforceformer said:
But it's looking good to me so far. Hail to the king, bubblegum, When it's done, etc blah blah blah.
Hope you're right ;)
 

RobfromtheGulag

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May 18, 2010
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Perhaps the controls could be better configured for PC than they are on Xbox, but I haven't found a way to quickly and efficiently rattle off charged shots either. Especially since the word 'charged' drives me to wait a second before using it after prepping.

Along the lines of realism the relative scarcity of ammo is annoying me as well this first playthrough. Perhaps I'll love it enough to get the knack of 150pt comboing every single enemy the second time through, but for now I can barely afford to load my guns let alone load their charges. I'm wishful for previous Epic games like Unreal Tournament where you'd throw guns away if they had less than 20% ammo just to pick up a new one.
 

nicebuffalo

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Apr 11, 2010
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whatever. i enjoy it but that's probably because i'm relatively new to gaming and my standards haven't been raised by games like doom and serious sam
 

duchaked

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hey he kinda liked it? and that's about as much as I predicted anyway
I could tell the game achieved its goal to a certain degree, but I do felt at times the influence of modern gaming that took away from the retro monster splatterhouse style e.g. why can't these buggers just clump together more often so I can decapitate them all at once??

but anyway, I enjoyed the game, and I think Yahtzee did too
it's just a pity there weren't bizarre situations where I might be dumped into a big room with buttloads of enemies decided to forgo using cover and rush me and my massive-drill gun...delicious xP

Plinglebob said:
Aiddon said:
I was hoping he'd praise, but ya can't win every time. I still had fun with it. Admittedly I wish they just went into full-blown parody mode instead of trying to act serious; did I mention that this was written by a comic book writer?
This is as close to praise as he ever gets. This review perfectly sums up what I think of the game which is definitely a 1st.

archvile93 said:
My favorite line in there would have to be, "Now, drop the net, hit him with sticks!" I have to disagree with his review of the gameplay though. Maybe I'm just better than him, but even on hard I spent very little time hiding behind walls. As long as they died before I did I was fine.
I played it on easy because I'm a pansy and being able to run around without worrying whether or not I'll die certainly made the game more fun.
yeah this review was def a praise to a degree but obviously he's a critique and won't let it go without a smack on the bum

I played on normal I think, and yes there were a few sticky situations where I found myself hiding behind a chest high wall (awkward crouch button btw) thinking "heal heal...jeez this is feeling less like the 90s right now" haha

but then I got the "fire in the hole" skillshot and smiled

and felt a sudden urge to go out and rape people AHA just kidding, not happening the way you said it Miss Bulletstorm-Causes-Rape Fox Psychologist Lady Thing >=P
 

dragonburner

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Feb 21, 2009
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Crimson_Dragoon said:
I'm surprised he didn't mention that they answered his wish to have a gun that had tits on fire on it. Sure, it was just a painting on a gun, but it was a nice little call out to his Painkiller review.
I was hoping he would mention it, but he didn't... I was disappointed.
 

baseracer

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Jul 31, 2009
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philosophicalbastard said:
baseracer said:
Yathzee I blame Halo. Stupid regen health.
The first Halo actually had health bars. I believe it was Call of Duty that first used health regeneration, but I'm not sure.
First COD had health bars.

Halo had shields that recharged.
 
Dec 14, 2008
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baseracer said:
philosophicalbastard said:
baseracer said:
Yathzee I blame Halo. Stupid regen health.
The first Halo actually had health bars. I believe it was Call of Duty that first used health regeneration, but I'm not sure.
First COD had health bars.

Halo had shields that recharged.
And Halo also had health bars too, along with its recharging shields.
 

MolotoK

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Jul 16, 2008
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The reason shooters slowed down is simple: Console gaming.
Analog sticks just aren't good for fast paced shooters.

Now let's kill those dirty console playing peasants for the glory of the PC gaming master race!!!
 

Trogdor1138

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May 28, 2010
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Madara XIII said:
HankMan said:
Forget the angst and homo erotic undertones.
Lets go kill something!
Pfffft I played Bullet Storm 12 years ago....

WHEN IT WAS CALLED WILD 9


Oh man, you just reminded me of that game, I have a copy of it too and never played it all that much... Fond memories of the demo as a kid.

I know what I'm doing later :p
 

CactusPants

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Feb 17, 2010
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I'm still waiting on a PC demo, then I'll decide.

On another note the latest Painkiller is not very fun.
 

Tontomanzz

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Apr 29, 2010
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Think there's a bit of an issue of him comparing a PC FPS game (Painkiller) and a Console FPS on gameplay style. One of the reasons for the prevalence of chest high wall combat is it matches the console controller more than a totally freewheeling fast paced FPS. So if he wants a change from what?s become a combat standard, maybe he needs a game that?s made for PC (like Painkiller was) and ported to console (or play it on PC) and not for console and ported to PC.
 

The Random One

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May 29, 2008
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I hope Duke Nukem Forever can succeed where Bulletstorm fails. And if it doesn't, then maybe Serious Sam 3 will. And if both of those fail, may whatever God presides over gaming have murcy on us all.
 

FallenMessiah88

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Jan 8, 2010
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I SHOULD like Bulletstorm. I realy really should. I mean I love Serious Sam and I loved Painkiller. I've also been saying for years now that the industry should try and take a step back for a minute and look at how things were done in the past, because at one point it seemed to be getting lost in this "modern" philosophy that games like Halo and Call Of Duty helped push forward. However so far, the game has just failed to grab me. I think its because of this whole "Kill with skill!" mantra. Somehow I think Id like it better if it was "just" a Serious Sam/Painkiller clone. But then again I have only played the demo, so I should probably give it more a chance before dismissing it completely.
 

ArmorArmadillo

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Mar 31, 2010
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Interesting that there's no mention that this game really owes its existence to Yahtzee, since his Painkiller review brought People Can Fly back from the dust with a surge of purchases.
 

Stabby Joe

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Jul 30, 2008
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I will say that Bulletstorm was one of the more OTT fares of FPS, now we await Duke Nukem Forever, which should make for a nice paradox review from Yahtzee.
 

razing32

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Feb 3, 2010
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I don't know whether to agree with the video or not...

I've been playing so many "modern" FPS games that when I popped an old MOH CD in and played I hid behind cover to recover health despite having a health bar and I aimed at enemies despite the damage not improving.

I have been completely brainwashed by the new FPS model - I don't think I can go back.
 

KinSan3

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Mar 8, 2009
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I love Yahtzee but im beginning to wonder if he doesnt just hate all games because hes s**t at them. Bulletstorm is hardly the most difficult game yet he expects enemys to stand around grouped together for easy slaughter.

Also why complain about having to press another button to charge a shot? Because it requires a little more preparation and skill?

I agree with him a game should be able to stand alone without multiplayer but this makes me think single player because he cant handle anything above easy difficulty.