I recall Yahtzee's praise of the spaceship for Crysis 1, and it was weird because that was hands down my least favorite part of the game. In fact, whenever I play Crysis 1 nowadays I typically get to that part and call it a day. Missing out on a short primarily turret based escape mission and running around a cramped Carrier are worth missing if I don't have to navigate that completely unintuitive ship.
Anyway, pc power is preventing me from playing Crysis 2, but I look forward to it. It's a shame Prophet died, but then he had all the character of a potato chip, so I guess it's alright. That's probably why they switched to Psycho for Warhead. But then his accent got a bit obnoxious so they'll probably kill him off too, who knows.
Crysis was also paced well (warhead a tad less so), so I'm glad to hear the trend is continuing. I actually liked the quieter more open ended early levels as opposed to the more linear stuff that came further on down the line.
Also a shame (or not) that they didn't balance stealth. It was OP as anything in the first games, and apparently remains such. I beat Crysis 1 and Warhead both without killing anything not listed specifically in objectives with just the stealth function.
Anyway, pc power is preventing me from playing Crysis 2, but I look forward to it. It's a shame Prophet died, but then he had all the character of a potato chip, so I guess it's alright. That's probably why they switched to Psycho for Warhead. But then his accent got a bit obnoxious so they'll probably kill him off too, who knows.
Crysis was also paced well (warhead a tad less so), so I'm glad to hear the trend is continuing. I actually liked the quieter more open ended early levels as opposed to the more linear stuff that came further on down the line.
Also a shame (or not) that they didn't balance stealth. It was OP as anything in the first games, and apparently remains such. I beat Crysis 1 and Warhead both without killing anything not listed specifically in objectives with just the stealth function.