So why is it then, that even out of the most popular games they are all mechanically different from one another? Also where does Onimusha fall into this whole thing since it was popular for it's day and according to wikipedia is Capcom's fifth biggest franchise, released months before DMC. It also has a different director. DMC can't be the origin of anything. It's just the first game alot of people heard of. One is certainly free to have that opinion, one isn't free to base that opinion on their own facts.incognito_me said:Here's my 2 cents.
Geldon was simply generalizing specific attributes of said games, because they have indeed become a staple of what is loosely defined as said genre. Or atleast, said elements play a heavy role in said titles (combos, chains, upgrading, etc.) Thus, said elements are becoming boring and said genre (or atleast, what the next-gen era has decided is the said genre based on these attributes) needs to step it up and integrate more into said genre, to make it seem less like other games in the same said genre.
Just because something is tried, tested, and proven, does not mean it will not eventually get boring and repetitive.
More elements mean more to do other than the tried and tested. Thus, he generalizes that said genre is getting boring because it refuses to integrate more than what already "works" and is "perfected". Perhaps the DMC comment was made because DMC popularized these elements, did come first when it comes to the generalized criteria, and now everyone who makes said genre game, usually follows rather the DMC or the GoW criteria without doing much else with it.
I've played both god of war games and I have to say Dante's Inferno is way better,ultimasupersaiyan said:Dante's Inferno is a good game... if you never played God Of War. I tried it out and got bored after an hour and did swap it out for God Of War 2.
Confused face.Nemu said:Sure, it's a knockoff of GoW et al, but you know, GoW was a rip-off of games I played 20 years ago. (Doom anyone? Okay, how about Diablo?) It was still kinda fun and it satisfied my "GOD, I hated Catholic school" twitches for a few hours.
secondedBrad Shepard said:The whole right hand joke is the best joke ive heard in my history of ZP
I know Mr. Crowshaw will never read this but I have a very important question.Yahtzee Croshaw said:This week, Zero Punctuation reviews Dante's Inferno.
I know Mr. Crowshaw will never read this but I have a very important question.Yahtzee Croshaw said:This week, Zero Punctuation reviews Dante's Inferno.
I DON'T KNOW WHAT WE'RE YELLING ABOUT!!!! LOOOOUUUD NOOOIISSEESS!!!shadow skill said:So why is it then, that even out of the most popular games they are all mechanically different from one another? Also where does Onimusha fall into this whole thing since it was popular for it's day and according to wikipedia is Capcom's fifth biggest franchise, released months before DMC. It also has a different director. DMC can't be the origin of anything. It's just the first game alot of people heard of. One is certainly free to have that opinion, one isn't free to base that opinion on their own facts.incognito_me said:Here's my 2 cents.
Geldon was simply generalizing specific attributes of said games, because they have indeed become a staple of what is loosely defined as said genre. Or atleast, said elements play a heavy role in said titles (combos, chains, upgrading, etc.) Thus, said elements are becoming boring and said genre (or atleast, what the next-gen era has decided is the said genre based on these attributes) needs to step it up and integrate more into said genre, to make it seem less like other games in the same said genre.
Just because something is tried, tested, and proven, does not mean it will not eventually get boring and repetitive.
More elements mean more to do other than the tried and tested. Thus, he generalizes that said genre is getting boring because it refuses to integrate more than what already "works" and is "perfected". Perhaps the DMC comment was made because DMC popularized these elements, did come first when it comes to the generalized criteria, and now everyone who makes said genre game, usually follows rather the DMC or the GoW criteria without doing much else with it.
I happen to think that shooters have this sort of problem in spades but I'm not going to say that all of these games are copying Halo because Halo did the whole thing first when games like Goldeneye and Perfect Dark clearly predate it. Hell Halo wasn't even the first game to do online multiplayer on consoles, the SNES had a modem attachment (I'm talking about Xband specifically.) back in the mid to late 90's. When people claim that something is copying another thing so loosely, when the time comes to point out the real copies, the point being made gets covered up in this sort of silly stuff. DI isn't a GOW clone because it is in the same genre as perhaps hundreds of other games, it is a clone because whole animations that have no real business being lifted, have been.
It's like the whole mess with Nick Simmons' Incarnate, (Check the forums for threads on this.) there is a difference between emulating artists you like and tracing their panels while trying pass off your traces as original work.
Samurai Goomba said:First of all, a game cannot be part of the "beat em up" genre unless you BEAT PEOPLE in it. Devil May Cry BARELY qualifies (Beowulf and Ifrit), but God of War is pretty much out unless you count quick-action button stuff, and that makes up such a tiny portion of the game that if one were to judge a game a "beat em up" based on that feeble justification it would be possible to classify any game as being part of any genre simply because it is theoretically possible (however how difficult or rare) to partake of an action which is done in that genre. (In other words, any game where you can theoretically jump from one platform to another can be termed a "platformer")
Geldon's explanation makes sense in the context in which he explained it, ESPECIALLY after all these further pointless explanations. I don't see what's so difficult about this. Now, you can disagree with his opinion all you like, but it seems fair to me to take a checklist of similarities from a bunch of different games and say that they are part of their own sub-genre in the world of hacking and slashing (Urban Reign is a true beat em up, whereas DMC and GoW are more hack and slashers. Because that is what you DO in them for the majority of the game).
It seems to me you're hung up on a trivial point, shadow skill. Even if he HAD been using the word wrong (he wasn't), it doesn't nullify/eradicate his entire argument. He could just rephrase it and say, "there are points of commonality in the following games that I find very boring and repetitive, and I wish developers would change them." Bam. So IF he were wrong (he is not, at least not in word use. Opinions are opinions), it's no big for him to just fix it. What does it hurt his argument whether the games are part of the "genre" or not? Your job as a debater is to refute what he said, not how he said it.
On the other hand, your obnoxious hounding of this one point that I suspect most people understand perfectly fine has pulled your debating down a path which has not helped you sell your opinion one bit. Even if you wanted to say originally that it's annoying how gamers today are in such a hurry to classify and pigeonhole games that folks don't take the time to note differences or have fun with them anymore (a fair point), why get hung up on little stuff that doesn't matter? And as I've demonstrated, it doesn't matter at all whether he used "genre" or not. There are a multitude of words that would express the same sentiment, and he would be as correct in using them (probably) as he was in using that one.