The guy's name is Siegward. Just some different Catarina knight that happens to act and sound very similarly to Siegmeyer.krebons12 said:So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.
In the sense that it's a meter that you use to cast magic, it is the same, but there are several key differences. First, you won't be carrying around 198 spices for infinite magic, so you have to use magic with forethought or spec for mitigating the cost. You'll only be regenerating it with ashen estus, which you need to sacrifice regular estus for, with the FP on crit ring, which you need to sacrifice a ring slot and practice your parries for, or with certain weapons and only very slight gains with that. Secondly, It's used for weapon skills too.Kyle Winston said:I think the magic meter is taken more from Demon's Souls as opposed to every other RPG.
Was that who it was? I wouldn't have thought Sterling was a very neutral guy. I thought it might have been a dig at MatthewMatosis who does some pretty long in-depth videos and whose two most famous videos are his hours-long one about why Dark Souls is so great and a shorter one about why Dark Souls II is so lousy. But maybe it was someone else completely.Darth_Payn said:Doesn't seem like Yahtzee let go of his "friendly" rivalry with Jim Sterling, even after he left The Escapist in the Great Contributor Exodus.
No, he's actually--krebons12 said:So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.
Oh. Well, there you go. Glad someone else knows this though. I've seen a lot of people thinking it was the same guy and I've been like, "No, they're DIFFERENT! Opposite personalities and everything!" They may have the same speech style and look the same, but their methods are completely opposite of each other and their names are different.Obbi said:The guy's name is Siegward. Just some different Catarina knight that happens to act and sound very similarly to Siegmeyer.krebons12 said:So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.
I can try, from an in-universe point of view, if you want...Maphysto said:(Why the fuck is Ornstein there. Explain it to me, FromSoft.)
I would say that it's like Ico and Shadow of the Collosus, if Shadow of the Collosus was a Metroidvania game. Also, lots of Berserk references.Transdude1996 said:I have yet to buy a Souls game, since I already have enough titles already on my backlog and "Need to buy"-log, but I'm slightly curious about this given how I keep hearing the delivery of the titles. Could the Souls games be best summarized as a cross between Monster Hunter and a dark European fantasy RPG?
I just assumed he was a distant descendant. Siegmeyer had children, after all.Obbi said:The guy's name is Siegward. Just some different Catarina knight that happens to act and sound very similarly to Siegmeyer.krebons12 said:So is Siegmeyer an unkindled in Dark Souls 3? Because he died in the Ash Lake last I remember.
Sniper Team 4 said:Yeah, it's kind of sad to see Dark Soul's 3 try and make all the pieces fit. Sometimes they had to shave the corners here and there, though.krebons12 said:Anyway, that's what I've come up with in terms of story. In terms of real life, it was the B Team going, "Hey, everyone liked him! Let's put him in our game just because! Oh, but be sure you don't give them the chance to get his armor." And Dark Souls III just kind of smacked its forehead and went, "Great, now we have to try and explain this..."
I think he meant more how the areas themselves were designed aesthetically rather than the strange ways they connected to each other. After all seamless world is all nice and all that but you've got to have some variety in the areas themselves. Not that I entirely agree with him about DS2Kitsune Hunter said:Wait a minute, DS2 had level design?.... Really? That's news to me, because it looked to me B team had no idea what they were doing. Just look at the transition from Earthen Peak to Iron Keep, it's nonsensical
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Also that ending analogy about the DLC was brilliant
Personally I always felt like DS2 was sort of "official fanfiction" in its story because Miyamoto was working on BB instead of DS2 at the time so they had to make do without the head designer. I felt like I was pretty correct on that feeling after finishing DS3 and there were almost no nods towards any plot element that was unique to DS2. There was a giant tree that sometimes dropped Seeds outside Firelink and one of the bosses was a Giant similar to the Giant King in DS2 and that's kind of all I could see.Maphysto said:See, to me, Three was the game Two should've been. Two tried to set itself up as a different world/history tied into the events of One, but did it so badly that I just couldn't take it seriously. Like, it kept trying to pretend to be aloof and vague about the fact that it had elements from One's story, but actually couldn't WAIT to tell you all about it. That coupled with some frankly inexplicable decisions (Why the fuck is Ornstein there. Explain it to me, FromSoft.) along with generally poor enemy and level design just made the whole thing feel like a trite attempt to cash in on nostalgia.
Three on the other hand skips the middleman of trying to act coy about continuity and just gives us a competent sequel that moves the plot forward.
There's also some references to Lucatiel (you can get her mask from Pickle-Pee and her sword is one of the Transposed weapons) and the Goddess Caitha.The Wykydtron said:Personally I always felt like DS2 was sort of "official fanfiction" in its story because Miyamoto was working on BB instead of DS2 at the time so they had to make do without the head designer. I felt like I was pretty correct on that feeling after finishing DS3 and there were almost no nods towards any plot element that was unique to DS2. There was a giant tree that sometimes dropped Seeds outside Firelink and one of the bosses was a Giant similar to the Giant King in DS2 and that's kind of all I could see.Maphysto said:See, to me, Three was the game Two should've been. Two tried to set itself up as a different world/history tied into the events of One, but did it so badly that I just couldn't take it seriously. Like, it kept trying to pretend to be aloof and vague about the fact that it had elements from One's story, but actually couldn't WAIT to tell you all about it. That coupled with some frankly inexplicable decisions (Why the fuck is Ornstein there. Explain it to me, FromSoft.) along with generally poor enemy and level design just made the whole thing feel like a trite attempt to cash in on nostalgia.
Three on the other hand skips the middleman of trying to act coy about continuity and just gives us a competent sequel that moves the plot forward.
The level/enemy/boss design is easily one of my biggest beefs with DS2. It all felt so phoned in.The Wykydtron said:3 was definitely what 2 should have been i'm with you there. There were no areas that made me want to just kill myself like trying to beat Shrine of Elara (or whatever it was called, the bit directly after the Mirror Knight) with a heavy armour melee build. I think the thing with DS2 was that the design team were coming at it slightly wrong, looking at the game and saying "how can we make this fight hard?" instead of "how can we make this fight fun/interesting whist also challenging?"
Look at Royal Rat Authority as a boss example and Shrine of Elara as a full area example. Easy boss with a few rats that inflict Toxin in a few hits to make it just frustrating as hell and a massive water area that makes your walking speed slower and it's full of magic users who can hit you from the other side of the map.