Yahztee has a great talent for game critique. I'll have my own feelings about a game but often can't put my finger on it but he always does.
I'm loving Dark Souls 3, first game since Bloodborne that's got me obsessed again, but why doesn't it feel like when I first played Dark Souls? Lack of imagination in the environment. The things I loved most about Dark Souls, firstly it starts you off with a slightly skewed view of all the Western RPG tropes because somehow, the Japanese game perspective just makes it different. Then it twists and warps those tropes (you're not the hero, just another monster), sets you up to fail, tricks you, expects you to look stuff up and share knowledge online. It felt innovative and "new" in gaming (not really but let's say rediscovered after a long absence of bro-shooters).
Enemies like the Titanite demons, the first Kapra demon boss, the Gaping Dragon and the Moonlight Butterfly, complete shocks to me which made me look on with awe and terror. They find that sweet spot of the uncanny valley in design and game mechanics. It makes sense and feels familiar but it doesn't feel quite natural, not what your used to. The level design was amazing, not in shortcuts but in their aesthetics. The frustrating scaffolding of Blight Town only to be rewarded with a poisonous lake and annoying mosquitoes. The lofty air of Anor Londo but terrifying with it's ominous silent halls. The pitch black land of the giants. The anxiety of running the labyrinth of the Catacombs with respawning skeletons making it impossible to keep a track of where you're going. Being sucked into a painting!? The eerie gorges of the Valley of the Drakes and that's basically just a pointless bridge area to link Blight Town to New Londor Ruins. My favourite place is still Ash Lake. Deep, deep, deep underground you find a beach? Like some paradise, yet with a foreboding looming roof sky held up by massive twisted black pillars. For what purpose was it built? And a lone dragon waiting patiently for some one to reach the ends of the earth to find it. It still haunts me.
Darks Souls 2 and 3, and Bloodbourne seem to lack that same newness and surprise. The fact that you can say "... the bit that's like X from another FromSoftware game...." through most of them just points it out to me. I really can't think of anything from Dark Souls 2 or 3 that surprised me? I haven't completed 3 thought so there's still time. To me, all the games following Dark Souls (I only barely attempted Demons Souls but I imagine it feels the same), feel like very large DLC, not new games. Nothing wrong with that, it's deserved every game that's come out.
But I do hope they surprise me again...
I'm loving Dark Souls 3, first game since Bloodborne that's got me obsessed again, but why doesn't it feel like when I first played Dark Souls? Lack of imagination in the environment. The things I loved most about Dark Souls, firstly it starts you off with a slightly skewed view of all the Western RPG tropes because somehow, the Japanese game perspective just makes it different. Then it twists and warps those tropes (you're not the hero, just another monster), sets you up to fail, tricks you, expects you to look stuff up and share knowledge online. It felt innovative and "new" in gaming (not really but let's say rediscovered after a long absence of bro-shooters).
Enemies like the Titanite demons, the first Kapra demon boss, the Gaping Dragon and the Moonlight Butterfly, complete shocks to me which made me look on with awe and terror. They find that sweet spot of the uncanny valley in design and game mechanics. It makes sense and feels familiar but it doesn't feel quite natural, not what your used to. The level design was amazing, not in shortcuts but in their aesthetics. The frustrating scaffolding of Blight Town only to be rewarded with a poisonous lake and annoying mosquitoes. The lofty air of Anor Londo but terrifying with it's ominous silent halls. The pitch black land of the giants. The anxiety of running the labyrinth of the Catacombs with respawning skeletons making it impossible to keep a track of where you're going. Being sucked into a painting!? The eerie gorges of the Valley of the Drakes and that's basically just a pointless bridge area to link Blight Town to New Londor Ruins. My favourite place is still Ash Lake. Deep, deep, deep underground you find a beach? Like some paradise, yet with a foreboding looming roof sky held up by massive twisted black pillars. For what purpose was it built? And a lone dragon waiting patiently for some one to reach the ends of the earth to find it. It still haunts me.
Darks Souls 2 and 3, and Bloodbourne seem to lack that same newness and surprise. The fact that you can say "... the bit that's like X from another FromSoftware game...." through most of them just points it out to me. I really can't think of anything from Dark Souls 2 or 3 that surprised me? I haven't completed 3 thought so there's still time. To me, all the games following Dark Souls (I only barely attempted Demons Souls but I imagine it feels the same), feel like very large DLC, not new games. Nothing wrong with that, it's deserved every game that's come out.
But I do hope they surprise me again...