Maybe I'm playing like a beta copy of this game. I got Dark Souls ages ago and I put it down after my first weekend play-through. I remember that every monster killed me for hours and hours and hours. I also remember how terrible the level layout was. At first I took an obvious path up a cliff where a bunch of unkillable skeleton knights killed me. I spent a good three hours trying to fight them, but everytime I did kill one (no easy feet mind you) they just re-spawned instantly. Then after reading I wasn't supposed to go there, I went down the second most obvious path - the elevator to the underworld - and boom! More skeletons and more death. Two hours there too before I realized that oopps, wasn't supposed to be here either. Boy would I like some sort of instruction telling me where I'm supposed to go and why, because at this point I had completely forgotten the entire plot.
It wasn't until, like Yatzhee said, I read a f-ing walk-through that I learned there was a third completely hidden path that led to where I was supposed to go. This was maybe...6 hours of gameplay at this point.
See you can either have a game that's incredibly hard OR you can have a game that's incredibly obtuse. You can't do both because you'll get players like me, who know A. Monsters are really hard and B. Hate it when monsters kill you spending 3+ hours trying to kill one or two monsters, convinced the error is on my gameplay, NOT that the game was dumb enough to leave the door to the level 30 zone right next to the starting location.
That's why I can't get back into this game. It was trial and error - no no, it was something way worse. It was just error.
I think I quit after my 135th death, and I was sent back to the first camp fire again.
You're going soft Yatzhee. You from two years ago would have torn this game apart for bad controls, bad design, obtuse writing, insufferable fans, and the general unfinished quality of combat. Nothing in this game flows well. It is an unpleasant experience from start to finish.