Solid review as always, though honestly I think I've laughed harder at this one than any single one in a long time.
Honestly though, I enjoyed the game despite being pissed off with its tired design (am I the only one who thinks War basically looks like Sephiroth if some frat boys got their hands on him and decided to MANLY HIM UP RAWRR) and its shameless off-ripping, mostly because it did have some really solid dungeon/puzzle design and there were some fun things you could do with the combat (admittedly the standout for me being the section wherein you get your hands on the Remote-Detonating-Harpoon-Launcher) when the controls decided to play along. Hey, having the voice of The Joker playing your token Annoying-Support-Character-Designed-To-Make-Us-All-Regret-Complaining-About-Navi-By-Being-Totally-Fucking-Unhelpful softened the blow for me a bit, and there were some nice design touches throughout, so frankly I'm interested in what Vigil decides to do from here on out, provided they manage to come up with some new ideas of their own.
I'm surprised he didn't mention the Worst Flight Controls In A Forced-Flight Sequence Ever, though. I nearly took the game back right then and there.
On a side note... yeah, if Bayonetta resembles GoW at ALL it's in the presence of huge-ass boss battles and mythical creature killing (and let's be frank here-- wholesale slaughter of mythical creatures has kinda more or less been a staple of gaming since forever); from tone to character to style it's a whole 'nother beast altogether. If Bayonetta is a God of War clone then I'm the reincarnated Jesus Christ.