This sounds like the first good Dead Rising game. Especially if they got rid of that time limit which had no business in an open-world game.
There are no time limits in this game, it's the previous games that had them.Vendor-Lazarus said:Thanks for telling me about the time limits in this game. A practice I abhor.
I now know to avoid it if it ever comes out on PC.
Such information is often sorely lacking in reviews.
I would think that such major gameplay techniques would at least merit a mention.
Which is why I've avoided anything Deus Ex after invincible war..
Can't find out if it does or does not contain anything questionable by my standards.
You are absolutely right, thanks. My mistake.ryan_cs said:There are no time limits in this game, it's the previous games that had them.Vendor-Lazarus said:Thanks for telling me about the time limits in this game. A practice I abhor.
I now know to avoid it if it ever comes out on PC.
Such information is often sorely lacking in reviews.
I would think that such major gameplay techniques would at least merit a mention.
Which is why I've avoided anything Deus Ex after invincible war..
Can't find out if it does or does not contain anything questionable by my standards.
I played DR2 and the Timelimit was the biggest annoyance I had with it.MC1980 said:It wasn't an open world game. It was a survival game set in a mall.Samael Barghest said:This sounds like the first good Dead Rising game. Especially if they got rid of that time limit which had no business in an open-world game.
And here's the thing. If you were one of those people who got triggered by the mere existence of the timer, I've got a tip for you.
- Start DR1
- Play until black guy opens grate between entrance hall and plaza.
- Kill black guy.
- Hit continue.
- Have fun killing zombies for the next 5 and a half hours.
- Repeat until you are satisfied/bored.
The timer was only a hindrance if you wanted to complete the main story AND save a lot of people. That was the point, y'know, so that the game's actually challenging? If you ignored the plot and survivors, you could literally fuck about for the entirety of a 6 hour playthrough. Have all the shallow & boring zombie bashing you want.
And DR3 already had a timer in name only, you would have to leave the game running for like 4 days straight for you to run out of time, and you can 100% the game 7 times over by then, at a comfortable pace.
Had Dead Rising continued along the path set by the first game it would up there with Dark Souls as a really distinct style of game that enjoys popularity. DR1&2 already sold millions of copies. But instead they turned it into a generic Ubisoft-knockoff collectathon shitfest with 0 charm or creativity. And the games aren't selling any better for it.
Why? If you can't handle the challenge and just want to fuck around, just goddamned fuck around. The game allows you to just say "screw this" and kill zombies for hours on end and explore. True, you will get one of the worst endings because SURPRISE SURPRISE if you fuck around in the middle of a crisis people WILL die and you'll be screwed.Bindal said:I played DR2 and the Timelimit was the biggest annoyance I had with it.MC1980 said:It wasn't an open world game. It was a survival game set in a mall.Samael Barghest said:This sounds like the first good Dead Rising game. Especially if they got rid of that time limit which had no business in an open-world game.
And here's the thing. If you were one of those people who got triggered by the mere existence of the timer, I've got a tip for you.
- Start DR1
- Play until black guy opens grate between entrance hall and plaza.
- Kill black guy.
- Hit continue.
- Have fun killing zombies for the next 5 and a half hours.
- Repeat until you are satisfied/bored.
The timer was only a hindrance if you wanted to complete the main story AND save a lot of people. That was the point, y'know, so that the game's actually challenging? If you ignored the plot and survivors, you could literally fuck about for the entirety of a 6 hour playthrough. Have all the shallow & boring zombie bashing you want.
And DR3 already had a timer in name only, you would have to leave the game running for like 4 days straight for you to run out of time, and you can 100% the game 7 times over by then, at a comfortable pace.
Had Dead Rising continued along the path set by the first game it would up there with Dark Souls as a really distinct style of game that enjoys popularity. DR1&2 already sold millions of copies. But instead they turned it into a generic Ubisoft-knockoff collectathon shitfest with 0 charm or creativity. And the games aren't selling any better for it.
It didn't allow me to properly explore the map for stuff to get - something the game encourages you to do due the whole "Needs Zombrex every 24 hours" stuff. And yet it deliberately sabotages that as well by saying you can only continue the story within the next 3 in-game-hours. Or even worse, you can't do shit towards the story for the next 3 hours then have 2 hours to do it...
So, yes, getting rid of the timelimit was an improvement.
MC1980 said:snip
JamesStone said:Snip
THANK YOU!!! You 2 put this way better than I possibly could have. I find myself laughing at how immeasurably ridiculous and unreasonable all the people who hate the time limit are being and especially how they think Dead Rising is better off without it, it very very obviously isn't. People want to complain about the A.I. or the story or graphics or whatever that's fine, but no reasonable person should ever complain about the time limit. Saying the time limit is bad is like willingly jumping in a lake and complaining that you're getting wet, it's missing the whole point despite the fact that it couldn't possibly be more obvious. This is complaining about a Football game having Football in it, an Action movie having action in it... Hell, it's like complaining about a zombie survival game having ZOMBIES in it! The time limit is core to the entire Dead Rising experience, what makes the IP have any value whatsoever over so many other games much like it. Capcom has made the franchise killing mistake of having taken away the precise thing that out of everything about it makes Dead Rising rare if not unique from so many other zombie survival horror sandbox games out there to satisfy these people. This is despite the fact that every single one of them should've known exactly what they were getting into the moment they ever heard about Dead Rising and thus shouldn't have ever even touched it much less complained about it, just like how someone who hates romantic comedies should know that and not watch one.MC1980 said:Snip
TAKE ALL OF MY LOVE.MC1980 said:See, that was the point. YOU were the one who had to adhere to the world of Dead Rising, and not the other way around. Things don't wait for you to happen, you are the one who has to judge whether you have enough time to achieve certain goals, and if need be, forego certain events if you managed your time poorly. [...]Bindal said:I played DR2 and the Timelimit was the biggest annoyance I had with it.
It didn't allow me to properly explore the map for stuff to get - something the game encourages you to do due the whole "Needs Zombrex every 24 hours" stuff. And yet it deliberately sabotages that as well by saying you can only continue the story within the next 3 in-game-hours. Or even worse, you can't do shit towards the story for the next 3 hours then have 2 hours to do it...
So, yes, getting rid of the timelimit was an improvement.
Again, the game tells you to do shit - while doing everything in its power to prevent you from doing it in the first place. That's horrible game design.MC1980 said:...Bindal said:I played DR2 and the Timelimit was the biggest annoyance I had with it.
It didn't allow me to properly explore the map for stuff to get - something the game encourages you to do due the whole "Needs Zombrex every 24 hours" stuff. And yet it deliberately sabotages that as well by saying you can only continue the story within the next 3 in-game-hours. Or even worse, you can't do shit towards the story for the next 3 hours then have 2 hours to do it...
So, yes, getting rid of the timelimit was an improvement.
Apparently there is going to be a DLC that adds a follow-up called "Frank Rising" - it also returns the timelimit mechanic for these missions and is set directly after the main game.Johnny Novgorod said:I'm just pissed they killed off Frank.
There was also respawning bosses(stupid fucking convicts, why can't you stay dead?) and not being able to jump or defend yourself while you're talking to people on the radio(and them bitching at you for interrupting them so you don't fucking die, thank fuck Off the Record fixed that bullshit)Saelune said:Most of the issues people had was because the game had intended challenge and people did not like that. The only complaint I hear that I think was fair is the poor AI which could stand to be fixed. But the single save slot, the time limit, the escorting and difficult bosses all made a fairly challenging survival horror game. Each game after just made it easier and easier, and the games were lesser for it. Sometimes games are about difficulty. It would be like if Dark Souls removed the single file autosave, had souls not disappear after dying without retrieving them, and had everything spoon fed to you.darkrage6 said:I think that game had a lot of bad design choices, for me 3 is the best one.Saelune said:And so even Dead Rising becomes a dead franchise for me.
Been replaying DR1 on Steam and remembering why it is the best one.
I liked that and wish they improved the AI and expanded the challenge and survival aspects more. That your level progress carried over should have been enough for most. Worked great for Rogue Legacy.
I'm sure they'll find some way to bring him back in the DLC.Johnny Novgorod said:I'm just pissed they killed off Frank.