Azaraxzealot said:
Axikal said:
Azaraxzealot said:
And whenever an RPG that tries to copy the styles of American and European RPGs (by incorporating strong medieval themes and using a shit-load of european accents or by just simply NOT using turn-based combat and fucking ludicrous stories with characters who have absolutely no depth) is published by a Japanese company... it never goes over well (as far as I've seen).
Demon's Souls is considered an advancement in modern RPGs, and is highly sought after in all three regions. Going so far as to having people in the UK start petitions to bring the game to their demographic. What the hell are YOU smoking?
http://www.gamespot.com/ps3/rpg/demonssoul/review.html
http://www.eurogamer.net/articles/demons-souls-review
http://www.gamecritics.com/brad-gallaway/demons-souls-review
et al.
In summary: You're an idiot.
look, people are fucking idiots, Fable 2 got GREAT reviews AND it sold millions of copies, but what makes it any worse than Dragon Age: Origins or this game? KOTOR was also geat, as was Borderlands and Dragon Age: Origins and Dead Rising (not so much, because it had the crappy shooting mechanics and the worst aiming and hit detection system of ANY game i've ever played which is because it was developed by capcom, which doesn't know good hit detection and aiming from a cheeseburger) was hell of fun, and it's obvious from this review by ZP and from all the gameplay that i've seen and played that it has the stench of japanese gameplay (not an insult to the japanese, but to many, not all, of their videogame mechanics). what i mean by this is that the game has terrible and awkward controls, and it has a broken save system that is unfriendly to anyone but the most hardcore of the hardcore. Obviously Yahtzee hated the same things, and I'd be fine with this game if it fucking worked.
omg...you're really dumb.
i wasn't sure at first.
you continue to bash a game you have never played, and you compare it to games that are rather unlike it. and you pit fable 2 against triumphs like KOTOR and then mention dead rising in the same sentence.
you should really just stop talking, cause you're not getting any "hear hear"'s out of anyone, and you're earning yourself a lot of well-deserved hate.
the controls are amazing in demon's souls. they're like a more chivalrous and strategic form of the dodge/block/strongattack/weakattack/magic formula of, say, God of War.
and they work fantastically in every situation.
different weapons handle just as you'd want them - giant swords and hammers are lobbed about laboriously with great effect, smashing foes to the ground or sending them flying, while rapiers stab and jut lightning fast from behind shields.
the only real problems with this game are the occasional frame rate hiccups and the fact that corpses are light as air and jostle about too much when you walk over them. that, and the occasional AI burp.
unlike Peter Molyneux's fun but challenge-less and slightly contrived attempts at action rpgs, where he promised the world and offered up a small slice of cake instead, demon's souls actually succeeds at doing something new with the genre.