Whatever you want man... it's your loss.The-Fletch said:I don't think I'll bother with this then. From the review it seems a bit mediocre. All hype, as usual.
I improvise with an old muffler and a carboard roll.orangeapples said:Wait, so that's what we're supposed to do when we encounter spoilers? I don't have a bucket and a wooden spoon...
Same. First time I've ever stopped a review due to spoiler warnings, too.figday said:damnit i had to stop watching at the spoiler-put-bucket-on-youur-head-alert.
yes, i have just started to play the game *runs*
Totally agreed..Stall said:The ammo for the non-lethal weapons are more than plentiful.
pretty much this, yeah there's a lot wrong with the game, but other then his retrospectives Yahtzee tends to make every game sound bad if you take him at face value, and when he states the game is a lot better then most it's hard to say that it's only mediocre (unless it's just not your thing which happens)InterAirplay said:But Yahtzee said it's better than most, if not as good as the original. And literally every other reputable reviewer has praised the game to the moon and back.The-Fletch said:I don't think I'll bother with this then. It seems to be pretty mediocre from the review. All hype, as usual.
Considering Boss Fights have been a main feature of games since Galazian and Metroid, and few games give you ways around them, I really doubt it was making a philosophical statement at all.Stall said:And I've seen people defend the boss fights. The best argument I've seen is that it's attempting to communicate that, despite the absolute best efforts one can make, violence is still an inevitability in the world of Deus Ex. If such symbolic importance intended, or if it was someone just reading too much into the game, is difficult to tell, however.
The big difference is that the original Deus Ex doesn't give you a choice of four buttons to press. In HR, after the final boss, the ending is pasted on as an afterthought, completely disconnected from what you were doing moments before. In the ending of Deus Ex, you are in place with contextual significance, taking meaningful action relevant to your final decision. You don't step into a room and press a button.GiantRaven said:I don't why people complain about the ending of Human Revolution, unless they also hate the ending to the original game, which pulls exactly the same tricks and ideas.
The original Deus Ex didn't end with a slideshow of stock photos and showed you the repercussions of your actions by cutting to what is happening around the world. Also you actively went to other parts of the levels and did different things (yes some entailed button pushing) to end the game instead of being presented with a bunch of buttons right next to each other that generates a different series of slides.GiantRaven said:I don't why people complain about the ending of Human Revolution, unless they also hate the ending to the original game, which pulls exactly the same tricks and ideas.