Correction, most Blizzard games have a Metzen ending. Metzen's been involved with most of the stories for the games ever since Warcraft 2. And ALMOST ALL Blizzard games have pretty much had bittersweet endings, especially when taken with their expansion packs.BlueKenja said:Correction, it has a typical Metzen style ending...that is to say the usual, cliched high fantasy, chosen one, save the world and create rainbows and puppies ending.
The previous games didn't. Diablo 1 and 2 had pretty murky bittersweet endings and D2's expansion ended on a cliffhanger with it heavily hinted that your actions only made things worse.
Diablo always had a somewhat peversely satisfying approach in that way...no matter how well you do you always lose somehow in the end. Pretty fitting for gothic/pseudo-low fantasy.
Then 3 came along with a new writer, bucked out all the old tropes and story style and inserted generic black and white, chosen one saves teh wurld plot # 460175
Game's good enough, if you don't like dungeon crawlers it won't make you like them though.
and so the reason for always online is?....Kalezian said:Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
I think somewhere they said that it is going to be suspended indefinitely due to player concerns about it.
Is that what the kids call it now?scw55 said:I agree that Bellial can suck my chicken.
This is a fact. Personally I prefer a game with a well designed map that seems in some way related to the function of the building. Like the factories in Fallout 3, for instance. They were all kind of samey (they were factories) but their design seemed like an actual building that people would work in, and the fact that it was made by a person, rather than randomly generated from tiles, allowed the designers to throw in little hints of a world beyond the one you actively experience. (Ex. a locked door, behind which you find a corpse with a shotgun, a bunch of bullets, and empty cans of food). That sort of implied story makes me care about the world.Grey Day for Elcia said:But the core experience is the exact same.vxicepickxv said:If they made it at all like Diablo 2, then sometimes you won't even fight some bosses, or have some quests available, because they weren't generated. It does make for different games.Grey Day for Elcia said:My wall was over there and a shirt with +1 dropped.canadamus_prime said:I could be wrong, but I think part of the idea of randomly generated dungeons is, besides replayability, is that your experience will be different than your friend's experience so you can stand around the water cooler comparing.
-Really? Mine was over here and pants with +1 dropped.
Did you fight that boss and do that one story bit?
-Well... yeah... But the path there was... different, I guess. Sort of.
It's a silly concept if you're not going to go all the way with it. The little shit they change is so pointless and comes down to little more than varying distractions along the grind fest to Hell.
"I got the quest to find the sign at the bottom of the first dungeon!"
"Well I got the quest to kill the guy at the bottom of the first dungeon!"
Riveting.
There are lots of optional dungeons and events (side quests) that may or may not appear in each playthrough, and I think you can't get all of them in a single playthrough, so there is a little more change than just rearranging rooms.vxicepickxv said:If they made it at all like Diablo 2, then sometimes you won't even fight some bosses, or have some quests available, because they weren't generated. It does make for different games.
That that isn't true? You can take it out of the game through paypal. Otherwise what would be the point in the difference between the RMAH? "Diablo dollars" are gold ¬¬. And the fact that Blizzard takes a cut is normal; Ebay does it, As do most real life Auction houses, k'know to pay for the cost of the servers/selling it for you.Elmoth said:You can only get diablo dollars to spend on diablo again, can't make it out to your bank account.Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
Problem?
Oh the server maintenance is a pain in the arse anyway, not the fixing stuff or actual issues, but the fact they go down every Tuesday at 2-11, I understand it for WoW, but why for D3?Hexenwolf said:You most certainly do NOT have to always kill the Butcher in Diablo 1. The first main quest you get is random between three different ones.canadamus_prime said:Well one time I didn't. Don't ask me to explain it, 'cause I don't really understand it either.Grey Day for Elcia said:You always have to kill the Butcher in Diablo 1--it's a main story quest.canadamus_prime said:I remember on one playthrough of the first Diablo I didn't have to fight the Butcher.vxicepickxv said:If they made it at all like Diablo 2, then sometimes you won't even fight some bosses, or have some quests available, because they weren't generated. It does make for different games.Grey Day for Elcia said:My wall was over there and a shirt with +1 dropped.canadamus_prime said:I could be wrong, but I think part of the idea of randomly generated dungeons is, besides replayability, is that your experience will be different than your friend's experience so you can stand around the water cooler comparing.
-Really? Mine was over here and pants with +1 dropped.
Did you fight that boss and do that one story bit?
-Well... yeah... But the path there was... different, I guess. Sort of.
Killing the Butcher, which gives you his cleaver, Killing the Skeleton King Leoric, which gives you his crown, and purifying the contaminated well by clearing out a cave of monsters, which gives you a ring.
Just as an aside, playing multiplayer results in absolutely no fighting over shiny pants because everyone generates their own pants. You can't see or pick up each others pants, though you can trade.
And that said, yes, I also hate the always online requirement for single player. "Oh you're playing solo? TOO BAD, SERVER MAINTENANCE."
You most certainly do NOT have to always kill the Butcher in Diablo 1. The first main quest you get is random between three different ones.canadamus_prime said:Well one time I didn't. Don't ask me to explain it, 'cause I don't really understand it either.Grey Day for Elcia said:You always have to kill the Butcher in Diablo 1--it's a main story quest.canadamus_prime said:I remember on one playthrough of the first Diablo I didn't have to fight the Butcher.vxicepickxv said:If they made it at all like Diablo 2, then sometimes you won't even fight some bosses, or have some quests available, because they weren't generated. It does make for different games.Grey Day for Elcia said:My wall was over there and a shirt with +1 dropped.canadamus_prime said:I could be wrong, but I think part of the idea of randomly generated dungeons is, besides replayability, is that your experience will be different than your friend's experience so you can stand around the water cooler comparing.
-Really? Mine was over here and pants with +1 dropped.
Did you fight that boss and do that one story bit?
-Well... yeah... But the path there was... different, I guess. Sort of.
Quick question.Grey Day for Elcia said:What a surprise. He found the boring, shit game the with forced online, both boring and shit and hated the forced online.
Something with Blizzard haters is and their love for boredom and fecal matter...The Forlorn said:I hope he didn't actually pay blizzard money to review the boring, shit game the with forced online. That would be contributing to more boring, shit, forced online games.
All the quests are available always in Diablo 2 and all the Uniques are in the same place (random 'bosses' are random and not really bosses, just tough guys with mean friends). Diablo 2 randomly generated maps and enemies from a pre-set list but the quests and the run of the quests (vague map, reward, end boss of quest) was always the same...vxicepickxv said:If they made it at all like Diablo 2, then sometimes you won't even fight some bosses, or have some quests available, because they weren't generated. It does make for different games.
Files necessary for dupers, hackers and other scum that destroyed D2 economy are server-side. You can't access them through client, you "borrow them" for your session. You only have textures, sounds, videos. They have item data, monster data, affixes, prefixes, item properties and so on. You can't even make a maphack because you don't have map data.Chairman Miaow said:and so the reason for always online is?....Kalezian said:Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
I think somewhere they said that it is going to be suspended indefinitely due to player concerns about it.
May I pretend that you found the secret diplomacy pathway, creating a splinter universe where everyone just talks out their problems over tea and the Angels, Demons and Humans all realize that there wasn't really any purpose to the Eternal Conflict and then they all go home and leave each other alone except for once a year when they have a picnic and water balloon toss?canadamus_prime said:Well one time I didn't. Don't ask me to explain it, 'cause I don't really understand it either.
Call me crazy, but I think Yahtzee actually -liked- Diablo III, if only a little.Lunar Templar said:called it
second i saw the game knew he wasn't going to like it cause, when has he ever liked this kinda game.
but really? whining about the 'random dungeon generator'? what -.- did he need a 'filler complaint' or something.
A legion of NetHack [http://www.nethack.org/common/index.html] players and their collection of recovered Amulets of Yendor respectfully disagree with you on this point.Yahtzee Croshaw said:What I really don't get is the appeal of randomly-generated dungeons. Surely that could only possibly pay off during a second play-through when-stroke-if the player realizes that this small handful of barren rooms maniacally copy-pasted and then arbitrarily stapled together seems to have been arbitrarily stapled together [em]slightly different[/em] to before.
I feel like Steam games don't have much of a problem with hacking, and yet the many single player games I have on steam don't have latency issues. I'm sure they put a lot of thought into the whole process, given how much dev time went into Diablo III, but it still feels like a cheap shot when I die due to latency rather than something I did.Abedeus said:Files necessary for dupers, hackers and other scum that destroyed D2 economy are server-side. You can't access them through client, you "borrow them" for your session. You only have textures, sounds, videos. They have item data, monster data, affixes, prefixes, item properties and so on. You can't even make a maphack because you don't have map data.Chairman Miaow said:and so the reason for always online is?....Kalezian said:Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
I think somewhere they said that it is going to be suspended indefinitely due to player concerns about it.
Steam games don't have real money auction house to protect, you can't dupe items because those are server-side as well. You are comparing tomatoes to hamburgers.beefpelican said:I feel like Steam games don't have much of a problem with hacking, and yet the many single player games I have on steam don't have latency issues. I'm sure they put a lot of thought into the whole process, given how much dev time went into Diablo III, but it still feels like a cheap shot when I die due to latency rather than something I did.Abedeus said:Files necessary for dupers, hackers and other scum that destroyed D2 economy are server-side. You can't access them through client, you "borrow them" for your session. You only have textures, sounds, videos. They have item data, monster data, affixes, prefixes, item properties and so on. You can't even make a maphack because you don't have map data.Chairman Miaow said:and so the reason for always online is?....Kalezian said:Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
I think somewhere they said that it is going to be suspended indefinitely due to player concerns about it.
On the other hand, steam games don't have a real money auction house, so perhaps it matters more for Diablo III to be hacker secure, to prevent the destruction of the economy. So there's that.beefpelican said:I feel like Steam games don't have much of a problem with hacking, and yet the many single player games I have on steam don't have latency issues. I'm sure they put a lot of thought into the whole process, given how much dev time went into Diablo III, but it still feels like a cheap shot when I die due to latency rather than something I did.Abedeus said:Files necessary for dupers, hackers and other scum that destroyed D2 economy are server-side. You can't access them through client, you "borrow them" for your session. You only have textures, sounds, videos. They have item data, monster data, affixes, prefixes, item properties and so on. You can't even make a maphack because you don't have map data.Chairman Miaow said:and so the reason for always online is?....Kalezian said:Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
I think somewhere they said that it is going to be suspended indefinitely due to player concerns about it.
Which you realized and posted before I did. Well dang, there goes my righteous anger. Still annoying, but at least understandable.Abedeus said:Steam games don't have real money auction house to protect, you can't dupe items because those are server-side as well. You are comparing tomatoes to hamburgers.beefpelican said:I feel like Steam games don't have much of a problem with hacking, and yet the many single player games I have on steam don't have latency issues. I'm sure they put a lot of thought into the whole process, given how much dev time went into Diablo III, but it still feels like a cheap shot when I die due to latency rather than something I did.Abedeus said:Files necessary for dupers, hackers and other scum that destroyed D2 economy are server-side. You can't access them through client, you "borrow them" for your session. You only have textures, sounds, videos. They have item data, monster data, affixes, prefixes, item properties and so on. You can't even make a maphack because you don't have map data.Chairman Miaow said:and so the reason for always online is?....Kalezian said:Jman1236 said:I'm waiting till the real money auction house opens up and if it's really that good to buy Diablo 3. Hopefully I'll be able to make it a second job.
I think somewhere they said that it is going to be suspended indefinitely due to player concerns about it.
Also, hackers are quickly found on public servers and their accounts are permabanned. In D3, you could use a guest pass to dupe items safely, then slowly pass them around (in Guild Wars that's how dupers do it - they don't sell massive amounts of items, they duplicate them, then release slowly into the market, getting money and slowly ruining economy and items' worth for legit players.