Zero Punctuation: DMC: Devil May Cry

tautologico

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Apr 5, 2010
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Some people say it's not about the hair, it's not about the character design.

Okay, so just imagine if this were the same game, but with Old Dante. At worst, people would say "meh, not the best in the series, but it's better than DmC 2". And that's it. But because the character changed, the same things cause a lot of RAAAAAGE. Maybe the "hardcore fans" have a point in their criticism (I haven't played the game), but the emphasis and vitriol would never get to this level if they didn't change some things people were used to.

So this gives me the impression that, in the end, it's actually all about the hair :)
 

CaptOfSerenity

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crimson sickle2 said:
The amount of Ninja Theory's ego in this game is enough reason for me to burn as many copies as I can. I'm kind of surprised Yahtzee gave it a thumbs up, guess he saw something I didn't. I thought for sure he would rag on enemy design or fixed grapple points.
Well, he's not a fanboy, so he can give a game a chance and play it, instead of advocate censorship.

Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.
 

CaptOfSerenity

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sumanoskae said:
I don't understand why everyone keeps saying this game is too easy; DMC isn't as hard as the other Devil May Cry games, but that's not saying much, it's still hard, and it has a difficulty setting.

I could understand Yahtzee's complaints about difficulty if he turned the difficulty up as high as it would go and still found it unchallenging, but it sounds like he was playing on easy; I'm not even sure it's possible to end the later encounters of the game with an S rating using only Rebellion, most late encounters you can't even SURVIVE only using Rebellion.

I mean, the game flat out asks you if you would prefer it was more difficult, and people are upset because it did what they asked?
There are, like, 7 difficulty settings. I was...amazed.
 

Polite Sage

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CaptOfSerenity said:
Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.
Find out for yourself!
I think the difference between overall writing quality is rather evident.

It's rather funny that when someone brings up the writing or the new Dante's character DmC is usually defended based on "It's supposed to be a younger version of Dante. Ninja Theory was just faithful to the old lore!"
But when the lackluster Heavenly Sword combat is mentioned people cover it with the argument "It's supposed to be it's own thing! Stop comparing it to old games!"

Which is then usually followed by "You are just mad about the hair!". This game is Silent Hill's equivalent of Downpour.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Cid SilverWing said:
Praising garbage, are we, Yahtzee?

You're losing your touch. This game is a blasphemous abomination unto its parent franchise. I'm surprised you didn't mention Donte looks like Ninja Theory's CEO or whoever.
Yeah, how dare he not hate what you hate!
 

IamLEAM1983

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Aug 22, 2011
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Zachary Amaranth said:
Cid SilverWing said:
Praising garbage, are we, Yahtzee?

You're losing your touch. This game is a blasphemous abomination unto its parent franchise. I'm surprised you didn't mention Donte looks like Ninja Theory's CEO or whoever.
Yeah, how dare he not hate what you hate!
But hating different things opens up a symphony of diversity! A rainbow of vitriol! a candy shop's worth of garden-variety insults and hasty comparisons! *'The Circle of Life' fades in, in acoustic form*

Honestly, I like the new Dante. He's fundamentally operating in the same mechanics and doing the exact same things as before; only he doesn't murder my hands anymore. That's honestly all I need.

Polite Sage said:
A valid comparison, but...
I think this is really a matter of personal taste. Old Dante is all about flourish, polish, style. It makes sense for an entire boss fight's overture to be stuffed with allusions to Shakespeare, seeing as DMC4 was the franchise at its most bombastic.

The concept of a reboot implies that you can't quite re-use the same exact formulas. The new take on the character is younger and clearly has a problem with authority. Considering, him slurring at a demon feels justified. Not to mention that all he does is egg her on. If you've played the following fight, you realize the Succubus really is the one objectionable potty-mouth in the room. All Dante's doing is pushing her to act impulsively, which she does.

I wouldn't say it's a step down in terms of quality, so much as a side-step. It feels too early to tell if it's a mistake or an interesting new venture. I'd rather hold off my judgment until DMC2. All I know is mechanically, I really appreciated the greater ease of use of this reboot.
 

TheUnbeholden

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anthony87 said:
Sylveria said:
The characters have the personality of a pre-teen who loves ICP, and it needlessly craps on a series that was much better before it got rebooted. Worth playing if you have zero attachment to the DMC series as a series and just want to hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool.
Were we watching the same video? Because I don't recall him saying any of that...
Yahtzee made fun of the plot enough to for you to realize that its all about the combat. And even there he said it does lack some challenge, the pistols are weaker than previous games tho.

As for characters, Yahtzee said that they are both assholes, but he forgot to mention that atleast the old Dante had some charm with those one liners and carefree attitude, this Dante is just a "I don't care about anything" nihilistic emo... with a lame haircut.
 

GrimHeaper

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xPixelatedx said:
Mcoffey said:
Probably the best Hack N' Slash I've played in a good long while. I had pretty much given up on the genre after the snore fest that was Darksiders and Bayonetta.
No offense, but the best hack N' Slash? Were you looking for something that would reward you with the highest score just for pressing attack repeatedly without any effort or concentration needed? Again, not trying to offend, but I am really trying to discern how you judge that genre of games. If it is a relaxation thing, I can understand. I like Contra for it's brutal difficulty, but sometimes I just like to unwind and pop in Metal Slug instead.


Sheo_Dagana said:
I guess I'll never understand why people complain when a sequel/reboot is not 100% like their favorite installment, but maybe that's because I play too many games to care.
You might be surprised to realize people don't hate on things just because they're new. I don't mind change; I didn't dislike the characters because they were different (they could have been turned into cartoon rabbits for all I care), I disliked them because they were awful. The game play wasn't bad because it was new, it was bad because it was lacking. The level design wasn't bad because it was new, it was bad because it was boring (in structure; it's actual appearance was beautiful). The boss fights weren't bad because they were new, they were bad because the tension level was 0. Some people like to be excited when playing a game.

To say something is good just because it's new is an even shakier platform to stand on then the people who hate things just because a series went in a different direction.
Pretty much my sentiments.
eltonborges said:
Taste is a funny and really surprising thing. An example? I kind of enjoyed Devil May Cry 2, both with Dante and Lucia, and even with Trish, but I did not finish the game with her.
Second, I've finished DMC 4, in Devil Hunter, first time I've played it and them started and finished DmC in Nephilim. And yeah, it was much harder to get to the SSS level in DMC 4, I think I've only managed to get to it three times during all the game. It was easier with DmC, but, one thing people don't seem to see, we are experienced players, who played the older games, and they were not easy at all. So, is DmC easy, or is it easy for us, the most experienced girls and guys?
When Yahtzee says the game is easy well...
The only way to get any semblance of a challenge is hell and hell mode where you die in one hit but check points and gold orbs make it pointless. On top of that Hell and Hell mode isn't even the hardest mode enemy wise.
 

C117

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Okay let's see...

I really love the previous DMC games, especially #4, so going into this game I was a bit worried that it would completely botch things. Fortunately, it turned out to be a pretty good game, had it not been for the horde of nitpicky stuff that plagues it, which I only think of because I loved the other games so much.

Throwing up some spoilers because... spoilers.

Let's be getting into details.

PROS:
Limbo - I really like the aesthetic and feel of Limbo. The garish colours standing in sharp contrast to the dull grey of the real world, the random patches of black appearing, the way ordinary objects twist and turn when you go near them, and the way the enviroments suddenly change all give it the feeling of this being another world, but at the same time not. I also kind of like the idea that Dante can only access his powers while in Limbo, due to it not being the normal world.

Combat - The combat is great, in that it flows well and actually rewards altering your tactics a bit. At first it took me some time to adjust to the fact that there was no Lock-on button, but once that was done I was free to slaughter anything in my way, evoking the same feeling the previous DMC-games gave me.

Vergil - I actually really like this new version of Vergil. As I see it, he's very much the opposite of Dante in personality, but having roughly the same goal. Dante is very brash and outspoken, but would never leave anyone to die, while Vergil is very calm and collected, but doesn't even bat an eye at the thought of sacrificing someone else for the greater good. Unfortunately, this is all rendered moot by the last fudging level...

CONS:
Combos - There seems to be less different combos present in DMC: The Reboot. And depending on your viewpoint, this can be either good or bad. On the one hand, it makes the game easier to play, especially for people new to the series. On the other hand, it means you spend the whole game churning out the same seven combos over and over, because there are no more combos after that. Not a great con, but worth bringing up nontheless.

Dante - Okay, I for one don't particulary mind the new design of Dante, even though I prefer the old one. What I'm talking about here is his personality. I'm not about to complain because the new Dante is a smug douche, because let's face it, Dante has ALWAYS been a smug douche. But in the previous games he looked like he was having fun, and him being a douche was just a way to reinforce that. The new Dante feels more like he is a douche simply for the sake of being a douche. Also, what is up with the new design of his Devil Trigger? His hair turns white? Wow. Spectacular.

Nephilim - Okay, I like the idea of opposites making out and spawning offspring as much as anyone else, but the fact that Dante and Vergil where part human part demon used to have some kind of point beyond "they are awesome and the best of both worlds". Most demons they encountered were basically mocking them for being half-bloods, not realizing that the brothers were probably the most dangerous individuals out there. Also, it fit into the roles of each brother. Dante chose the path of the humans, and used his powers to protect them from the demons, whereas Vergil embraced his demonic heritage and attempted to gain more and more power through that. All of the above is, so far, completely thrown out the window in the new game, and them being nephilim has no impact on their characters beyond "they are the chosen ones" and "Vergil is a douche". Speaking of...

The Final Battle - Okay, so I should have suspected that something was up when the battle against Mundus took place on level 19, when these games have always had 20 levels. And yeah, the battle against Vergil is pretty awesome, but... it's just so stupid. It comes completely out of the left field, with Vergil suddenly proclaiming "MUAHAHA! I ARE GOING T00 TAEK TIS W0RLD OVA, LOL!" at the beginning of the level, and then you fight. And this is the first time in the entire game that it is even hinted that he wants to take over after Mundus (okay, some people in the game points out that once Mundus is gone, who will take over, but I just thought that was their way of saying "there will always be demons"), after you have spent a good part of the game working together with him to take down Mundus. Also, he suddenly has a great disdain for humans that wasn't present just a few minutes ago. It feels like they decided to put this fight in just for the heck of it. I mean, in DMC3 the final battle against Vergil makes sense. You have already fought this guy twice, and the only reason he hasn't scewered you already is that you were both preoccupied by this other douche trying to kill you. Also, in DMC3 Vergil was made out as a villian from the very start, not just in the last few minutes.

Mundus Was Right - All of this Vergil malarckey would probably be fine, if it hadn't been for one small tiny little detail: I actually agree with Vergil, and by extension Mundus. Humans are not fit to govern themselves on a global scale. Sure, Mundus's worldwide 1989-state was a bit extreme, but he points out that humanity would probably have been in worse shape had he not taken over and straightened things out. Dante spews out some bullshit that the people should govern themselves or some crap like that, but he doesn't seem to grasp the consequences. This DMC-world, for better or worse, has spent the last decades under the control of one single individual. And while that individual oppressed everything and everyone (speaking of which, the anti-consumerism in this game would be less blunt if a parade rolled by trumpeting it out), he also kept things running smoothly (after all, there is no mention of any war or conflict besides Mundus vs. Dante/The Order in the entire game). What do you think will happen when that one individual is gone? I don't think humanity is selfless enough to just work it out together. I expect major chaos and riots all over. On top of that, you assholes managed to break the border between Limbo and the real world, so now demons are roaming around in broad daylight, no doubt slaughtering countless individuals while doing so. Nice job guys. Hope you enjoy your freedom, in the few moments before demons eat you all of for breakfast.

And that's it. In the end DMC: Devil May Cry is a pretty good game, but I think I would have enjoyed it more if I hadn't played the previous games already.
 

Shadow-Phoenix

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I enjoyed the review but as a fan of the older series I will not be getting this game regardless of it's "decent writing" or "superb combat mechanics".

I just flat out dislike where this reboot is going.

We also may as well just say the old franchise is dead and the new reboot will just take over, I can't wait till this eventually happens to DS and see the fans get slapped down by the new players to the game as if it's their right of passage bullshit.
 

CaptainMarvelous

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shrekfan246 said:
Polite Sage said:
Mcoffey said:
If this is how you "ruin" things, Ninja Theory, do you think you could "ruin" some other franchises?
It's quite funny how all reviewers and DmC defenders compare the new title to the old and dated game instead of it's vastly more challenging and fast-paced sequels (namely 3 and 4, 2 is absolute dogshit) and feel like they can weigh in on the subject.
3 is slow and clunky as hell. Dante moves slower, the combat is much slower paced, and the camera angles have a way of hiding enemies from you until they streak in to attack you. I know this because I tried playing it again alongside DmC over the past few days. Switching between weapons is awkward, chaining combos is slow and easily screwed up, and while getting "SSS" ranked combos is more difficult, part of that is because half of the time you end up half the screen away from an enemy with no way of closing the distance before your style meter has gone down. The boss fights are a lot better though, I'll give it that.

4 is a lot better, and arguably the only one I'd say compares on a gameplay level, but purely from a pacing perspective the game plays slower still than the newest one. Not that that's a bad thing, but it doesn't keep the adrenaline pumping nearly as effectively. And while the gameplay is the best of the four original titles and keeping up stylistic combos is easier and more fun because Nero has the Demon Grab and Dante has a lot more maneuverability overall, it stumbles drunkenly over the level design and makes the second half of the game backtracking through the first half of the game.

I've been a fan of Devil May Cry for a long time. You're damn right I feel like I can weigh in on the subject.
Hey! It's someone else who's actually played the games and remembers them accurately because they weren't 12 when they did! How's it going buddy, you are officially my new hero. /genuinely not sarcasm, trying to find someone else who actually remembers how those games played is like finding a pin in a needlestack

OT: I liked it, it played well, the level design was better than Room -> room -> room and I can actually remember most of the areas I went through which is a first for Devil May Cry (barring the stripclub in DMC3 because classy). Difficulty was low but they included a Hell and Hell mode which is Heaven and Hell without the heaven. If any enemy can one-shot you, please, continue to tell me how easy the game is.

Admittedly, I'm actually way more psyched for Metal Gear Rising (which judging by the demo is surprisingly light on cutscenes) but still, yeah. It wasn't that bad, fan complaints lose their edge when they keep repeating unbelievable opinions as facts.
 

xdiesp

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It's astounding how stupid gamers can be. Look at people mocking those who disliked the new Dante as if they were all rambling fanatics: of course people now like the new Dante, it was engineered by commitee to cater to the new fanbase. And that's retarded, because you are being played like a violin to be fed what you are expected to like. And on top of this, the raging xenophobia: japanese Dante is old, the future is murrican emo goth.
 

anthony87

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TheUnbeholden said:
anthony87 said:
Sylveria said:
The characters have the personality of a pre-teen who loves ICP, and it needlessly craps on a series that was much better before it got rebooted. Worth playing if you have zero attachment to the DMC series as a series and just want to hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool.
Were we watching the same video? Because I don't recall him saying any of that...
Yahtzee made fun of the plot enough to for you to realize that its all about the combat. And even there he said it does lack some challenge, the pistols are weaker than previous games tho.

As for characters, Yahtzee said that they are both assholes, but he forgot to mention that atleast the old Dante had some charm with those one liners and carefree attitude, this Dante is just a "I don't care about anything" nihilistic emo... with a lame haircut.
Well shit, it's a good thing you're here to tell us what Yahtzee really means isn't it?
 

TheCommanders

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Headbiter said:
Silent Hill: In Terror.

There, abbreviate that, publishers.
(Those sensitive to profanity may wish to avoid this)

More relevantly, how about "Devils, Angels, and Men take Note: Cease Unconvincing Nephilim Tripe". :p

Not as concise, but equally unprintable, I think.
 

Trippeh

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hey now, Team Ninja were also responsible for the ridiculously good Ninja Gaiden reboots (NG 1+2, and the variations thereof, not 3, which was wank). credit where it's due.
 

Gunjester

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Draconalis said:
I want to burn every copy of this game for nothing more than "He's the product of a demon and angel"
I would argue that they don't use that angle enough actually, or rather that it doesn't matter because in most video games Angels suck. Why can't we have bad-ass angels? Most games now make it that they always get their asses kicked so hard humanity has to save them, and that's all fine and a dandy but it's all that happens with Christian-mythos games, why can't we play as a warrior angel for once?

I'm just asking.
 

Gunjester

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Trippeh said:
hey now, Team Ninja were also responsible for the ridiculously good Ninja Gaiden reboots (NG 1+2, and the variations thereof, not 3, which was wank). credit where it's due.
Ninja gaiden 1+2 were good games, but his joke is still applicable, except that Ryu Hayabusa doesn't talk that much, it's always him doing cool shit while some significantly less cool women bounces around for your enjoyment.