I liked the combat, environment design and cheesy God Hand-esque (though nowhere near as good) dialogue, but I didn't like the 30 FPS framelock for a spectacle fighter, nor did I relate to any of the characters. I really didn't notice the 30 FPS framelock on easy mode, but when it's harder you can pick out the little flaws in the combat system (like the lack of a lock-on or how the dodge button refused to work sometimes) and you can't appreciate the spectacle as much in the midst of battle, and I find that rather disappointing. The redesign of Dante looks like it was marketed at tween girls, but I guess it's better than the Deviant Art Dante of the original Devil May Cry games with horrible voice acting. But it's the only big-budget triple-A game to come out in January and I'd recommend it in the doldrums of Jan-Feb.