While I can understand your experience I can't say mine was the same. It's clearly been a pretty divisive game, so it has failed insofar as providing a universally enjoyable experience (at least when compared to Origins). I personally like most of the changes and don't lament any features that were lost in translation, but this is just a case where my opinion doesn't agree with a lot of others.Canadish said:I think the problem is that it never FELT epic or monumental.
You just had another fight with a big guy in a grey boxy room. And then its just kind of over.
And once you are Champion? Doesnt matter. No "Power" like the trailer suggests. No influence on plot, your choices are just as meaningless.
People just call you "Champion" instead of "Hawke". Which kind of makes forcing you into being a Human even less beneficial.
You had to go to the companion's house to be able to really chat with them, that actually annoyed me even more then the camp thing, at least at camp they were all in one place rather then making me hike halfway across town and back (thru 3 or 4 loading screens)Arcticflame said:[quote="Kaanyr Vhok" post="6.274071.10605146
I also don't think the whole "only able to talk to people in camp" thing works as well for dragon age. I prefer being able to hold a conversation whenever.
It really did get ridiculous after a while, I would be walking around hightown with OTHER PEDESTRIANS strolling peacefully, suddenly I'm attacked and they don't even run, just continue walking quietly by while arrows and fireballs made of demon-magic-killthefuckoutofyou fly over their heads.Worgen said:personally I kind of liked how you didnt have some huge world ending plot and it was more about your life.... altho they certainly could have done a better job at that and the endless baddies did get old, I mean you would think at least the dogs would have some self preservation instinct
So the mindset I need to go in with is: "I didn't need that $60 anyway?"mechanixis said:Dragon Age 2 is definitely a game that requires certain expectations and a certain mindset to enjoy. If you go in wanting an epic, overarching plotline, you'll be disappointed. If you play a Hawke who doesn't fit the narrative Bioware's laid out for him, you'll be disappointed. If you want traditional tactical combat, you'll be disappointed. If you happen to stumble into the weakest branches of the branching narrative or have the key scenes of the story fouled by bugs, you'll be disappointed.
Personally, I liked the departure from the epic overarching plot; I enjoyed the story less and less the more epic it became. It was nice as a story about a refugee making his way in the world and rising from abject poverty (though that said, after Act 1 the poverty problem was put to rest and your motivation gets a little hazy.)
And I have to disagree that this is just a shameless cash-in sequel. Obviously there's some of that; game design is still a business. But I have a hard time believing that Bioware doesn't genuinely care about Dragon Age or this whole world they've pieced together. I think the sloppy design comes more from a rushed development cycle than anything else - if they'd had another year to design more environments and iron out bugs, the game would definitely be much better.
That's what I meant sorry, I'm talking about dragon age 2, going to Ander's clinic was always a complete chore.the_green_dragon said:You had to go to the companion's house to be able to really chat with them, that actually annoyed me even more then the camp thing, at least at camp they were all in one place rather then making me hike halfway across town and back (thru 3 or 4 loading screens)
Whats tragic here, is that I strongly agree with your points. I've felt the same thing, the industry is pushing for nothing but "da most epic story eva!".rsvp42 said:While I can understand your experience I can't say mine was the same. It's clearly been a pretty divisive game, so it has failed insofar as providing a universally enjoyable experience (at least when compared to Origins). I personally like most of the changes and don't lament any features that were lost in translation, but this is just a case where my opinion doesn't agree with a lot of others.Canadish said:I think the problem is that it never FELT epic or monumental.
You just had another fight with a big guy in a grey boxy room. And then its just kind of over.
And once you are Champion? Doesnt matter. No "Power" like the trailer suggests. No influence on plot, your choices are just as meaningless.
People just call you "Champion" instead of "Hawke". Which kind of makes forcing you into being a Human even less beneficial.
As for the race selection, I don't see it as being "forced" since it was done for story reasons. That being a said, the same game with more VO to support a wider variety in character creation would be cool, but to do that right, you need a lot more VO. I remember Yahtzee's review of DA:O and he pointed out how pointless the origins and race selection felt since they all merge into essentially the same story, with a few lines spattered here and there ("you're an elf!") to support it. I much prefer a game that fully supports its one race really well and ties dialogue and story points into that than one that throws a few token options in and barely mentions them. Personally, I liked the way DA:O handled it, but they weren't grappling with player character VO, so they had a little more freedom in that sense.
The problem with always thinking that more options is better is that it almost doesn't allow studios to tell smaller stories anymore. I love an epic tale as much as the next guy, but a well-crafted story with a smaller scope can be really cool too. I don't need to have unlimited options in an RPG to enjoy the world and the story, so I'd hate for BioWare to think they can never tell that kind of story. Will we as players always accuse any such story choice as laziness?
Hey, totally, and how about Avaline and her stupid office at the Viscount's place? I mean when did she EVER actually get any work done in there? She was with me the whole time.Arcticflame said:That's what I meant sorry, I'm talking about dragon age 2, going to Ander's clinic was always a complete chore.the_green_dragon said:You had to go to the companion's house to be able to really chat with them, that actually annoyed me even more then the camp thing, at least at camp they were all in one place rather then making me hike halfway across town and back (thru 3 or 4 loading screens)
Dragon age origins was better because you could talk to them anywhere, and only some cut-scenes were restricted to camp.
my main problem with it aside from the random fights in front of guards was that, what the hell is happening to you during those 3 years that the game doesnt follow you? I mean it would have been really cool if you could have set something that your char was working on so there was a reason you werent being jumped in the streets by gangs of 40 muggers at a timedanpascooch said:It really did get ridiculous after a while, I would be walking around hightown with OTHER PEDESTRIANS strolling peacefully, suddenly I'm attacked and they don't even run, just continue walking quietly by while arrows and fireballs made of demon-magic-killthefuckoutofyou fly over their heads.Worgen said:personally I kind of liked how you didnt have some huge world ending plot and it was more about your life.... altho they certainly could have done a better job at that and the endless baddies did get old, I mean you would think at least the dogs would have some self preservation instinct
I was not a fan of this game, it's fine if you want to tell the story of his life and not of a world threatening event, but then don't split it so clearly into 3 sections with three big conflicts as if you're using some sort of story-stencil.
Hostile much? What I'm saying is, for me, Dragon Age 2 happened to be the best experience I've had with a Bioware game since the original Mass Effect, and it's a shame I'm in the minority for that. But the way it's designed pretty much guarantees people's experiences will be all over the place.danpascooch said:So the mindset I need to go in with is: "I didn't need that $60 anyway?"mechanixis said:Dragon Age 2 is definitely a game that requires certain expectations and a certain mindset to enjoy. If you go in wanting an epic, overarching plotline, you'll be disappointed. If you play a Hawke who doesn't fit the narrative Bioware's laid out for him, you'll be disappointed. If you want traditional tactical combat, you'll be disappointed. If you happen to stumble into the weakest branches of the branching narrative or have the key scenes of the story fouled by bugs, you'll be disappointed.
Personally, I liked the departure from the epic overarching plot; I enjoyed the story less and less the more epic it became. It was nice as a story about a refugee making his way in the world and rising from abject poverty (though that said, after Act 1 the poverty problem was put to rest and your motivation gets a little hazy.)
And I have to disagree that this is just a shameless cash-in sequel. Obviously there's some of that; game design is still a business. But I have a hard time believing that Bioware doesn't genuinely care about Dragon Age or this whole world they've pieced together. I think the sloppy design comes more from a rushed development cycle than anything else - if they'd had another year to design more environments and iron out bugs, the game would definitely be much better.
I find it a bit odd how you say it was not a cash in, but that the sloppy design comes from rushed development
Why do you think they rushed development and cut corners? Because a wizard made them?