Pretty much this.Thespian said:Please tell me what office job involves tracking down a serial killer necromancer, quelling an uprising of foreign monsters, blowing up gigantic statues representing the oppression of a race animated by a demented power hungry knight commander hellbent over a magical amulet using the statues to physically accomplish what they metaphorically represent whilst a bunch of robed monks blast fireballs at it to-Calibretto said:Mainly because your boring. If you enjoy your office job good for you, some people like reaching for the stars.
Okay, you get the point. Hawke's life was exciting but not as lamely cliché. Plus it suits Dragon Age a lot better since the game is more or less built around the "pissing around" mechanic. Think about it: The majority of Epic RPGs like this consist of side quests that have about as much to do with the main storyline as wit does with the screen writing of Two and a Half Men and yes that was forced but who cares, I hate the show :/ My point is, when you are the last Grey Warden and thus the only one capable of saving the World there's an over hanging guilt whenever I'm chasing around a thief who took a rich dwarf's pocket change, and a sense that there should perhaps be something more important to do.
In Dragon Age II however, the side quests are what make up Hawke's day-to-day lives and are weaved seamlessly into the character development (see the aforementioned necromancer serial killer quest) not to mention building up a reputation in the city of Kirkwall. The Main Quests come to you instead of vice versa and even though I have a feeling that all of this came about due to rushed dev time and hastened writing, it worked very well. If Bioware actually tried to accomplish this in a new game, they'd be dangerous. A concentrated story following the fate of Kirkwall, instead of a huge nation is much more focussed and thus, affective.
Plus, you get to live in a Mansion and have everyone call you "Champion". How is that Not aiming for the stars?
I also enjoyed the characters more than any other non-gameplay element, as usual with Bioware. I can't deny that it could have used another year or so very well, however. The plot did seem sloppily finished, and the ending was not nearly as satisfying as one would have hoped.Falseprophet said:I agree, and I liked most of the companions and especially their banter. But I have to agree with the people who say it needed another 6-12 months dev time to make it great. I'm sad the brilliant storytelling potential is being overshadowed by lazy gameplay choices, and the plot kind of falls apart at the end. I found this review [http://www.richardcobbett.com/journal/dragon-mage-ii/] to be the fairest I've read.
Bioware and their games have sufffered what i liken to the stargate series problems, each arc in stargate was the same rehashed plot over and over change the names and events some and you got stargate sg1, stargate atlantis, for bioware you got bg, bg2, kotr, me1, me2, dao, the same plots and plot devices tweaked a bit for each game with names and places and events changed up a bit but the exact same basic story structure. not to say that they were not expertly crafted for the most part.
Then you get stargate universe and dragon age 2, sgu i think is the best stargate since the early sg1 seasons, and is a hell of a lot more interesting with better characters than i can recall in awhile. but the old sg fanbois hated it, not enough stargates where is the big god wannabe baddies? this is not stargate! and the show suffered because of all the hate they heaped upon it.
dragon age 2 has the unending nerve to break the typical bioware story mold, and try something new, and omg the haters will hate. yes the game is far form perfect the lack of levels is inexcuasable especially in the second game in a engine they have worked with. but the story works it works better than DAO by far, it works better than ME1 and ME2 in that i never was far less taken out of the story by the thought that why am i rescuing kittens and old ladies purses while the entire universe is going to be obliterated like in a few hours? why am i having to solve the problems of the dwarves and the elves and the entire city of denerim while the entire nation is supposedly going to wiped off the face of the earth, why the hell is everyone asking me to run around and solve their personal problems? and why was the hole darkspawn showdown so anticlimatic?
the lack of that impending and overarching doom in da2 was refreshing and more natural and more immersive. you are simply helping your friends doing the occasional odd job, while events unfold around you and you get caught up in them. even if you are aware of the problems what are you going to to do lead an army on the templars or mages? you can offer to become king but your are an immigrant and have a tad too shadey past to really make a serious run, nm al the factions you utterly pissed off on your journey along the road of fame and fortune.
And at the end of da2 your actions and the events that have unfolded arguably are more world changing, then all the events in DAO.