Given that Dragon's Dogma is my current addiction, it's hard not to fanboy(v. : to be a bitchy fanboy) all at Yahtzee here for not singing praises and thoroughly fellating the game, but I'll restrain myself. All-in-all, this is practically a glowing recommendation of the game, given that Yahtzee's reviews are generally tactical missiles designed to reduce games to smoldering hate-ash.
Do wish he'd talked about the combat a little more, since that's pretty much the glowing, awesome part of the game, but I have to admit that most of his criticisms are pretty accurate. Pawns talk too much, and when climbing it's sometimes hard to tell where to go. I didn't really have his problem with figuring out where the main quest is. The sidequests are generally just the notice board stuff, and the occasional quest from random passer-bys, but the game practically throws the main plot at you.
It's true that it is kind of hard to judge which areas can and can't kill you if you're just randomly exploring, but I'd argue that that's not really a bad thing. I found a lot of the most entertaining moments of the game to be when I was very distinctly NOT in a safe zone. Getting lost in a super dangerous area while night falls while trying to escort a non-combatant is a hell of an adventure.
I...hadn't really connected pawns to pimping. I guess because my pawn was a big, brawny pack mule. Then again, some people are into that sort of thing.
Uh.
OH GOD. I need brain bleach. Excuse me.