I do think it's funny how the only company who actually tries anything outside the box is Nintendo. AAA devs just HATE having to go for depth over spectacle
From what I understand, it's not on the PS4 because including an extra Cell processor on the console would really jack up the cost. No idea why they couldn't have used an emulator or why it's not on the X-Box, but there you go.BigTuk said:Seriously though, when did Backward's compatibility become a dirty word in consoles. I mean that was the main selling point of the PS2 (arguably one of the best selling consoles in recent history). Yeah, yeah I know the excuses for lack of backward compatibility are basically summed up as:
"We want you to buy the same games again"
The Playstation 2 is the best selling gaming console of all time, about 200 million sales.BigTuk said:Seriously though, when did Backward's compatibility become a dirty word in consoles. I mean that was the main selling point of the PS2 (arguably one of the best selling consoles in recent history).
Actually, considering how many consoles before the PS2 had backwards compatibility (precisely two straight out of the box, one released in '86 and the second released in '98), I'd say it's more a question of when did backwards compatibility become such a holy sanctum for gamers that couldn't be defiled by the evil console manufacturers.BigTuk said:Seriously though, when did Backward's compatibility become a dirty word in consoles. I mean that was the main selling point of the PS2 (arguably one of the best selling consoles in recent history). Yeah, yeah I know the excuses for lack of backward compatibility are basically summed up as:
"We want you to buy the same games again"
My PC has hardware from 2009. It still runs everything, indie or AAA, perfectly fine on mostly high settings.Seriously, PC gaming is looking like it will truly shine this generation. Now that developers have gone past the 'let's make them upgrade their graphics hardware every 3 months to boost our nVidia/ATI shares.'.
The rise in the indie-dev market may also have something to do with that.
The problem with emulating the XBox 360 and PS3 is that it requires way too much computing power. Even the most powerful desktop PC doesn't have the power necessary to emulate the current gen consoles, the PS4 and Xbone certainly don't have the necessary processing power to do software emulation of the PS3 or 360. The only way to do backwards compatibility would be with a hardware solution, basically stick a 360 or PS3 into the new consoles to make the old games work, and that would jack up the cost significantly. This is simply what happens when the console makers decide they want to change CPU architecture every god damn generation.hornedcow said:From what I understand, it's not on the PS4 because including an extra Cell processor on the console would really jack up the cost. No idea why they couldn't have used an emulator or why it's not on the X-Box, but there you go.BigTuk said:Seriously though, when did Backward's compatibility become a dirty word in consoles. I mean that was the main selling point of the PS2 (arguably one of the best selling consoles in recent history). Yeah, yeah I know the excuses for lack of backward compatibility are basically summed up as:
"We want you to buy the same games again"
OT: Great episode. I still feel like Yahtzee's being mildly hyperbolic about the next-gen's prospects, and I'm not sure why he's suddenly got a narc on for console exclusives, but his disclaimer at the end was still hilarious.
Which makes it more surprising that none of the reviewers I count on haven't reviewed it yet. Most reviewers get early copies (Not sure about Yahtzee though).The Enquirer said:Didn't that game just come out yesterday? Just saying...Vergilthenew said:Or Deadpool?
Emulating the cell would be pretty much impossible, it's such a bizarre architecture that you wouldn't get that good a performance out of it. EVEN IF you somehow had each core in the PS4 emulating one of the 'cores' in thhe PS3, the PS3's PPE and SPEs are much more powerful in terms of pure clock-speeds (3.2GHz insane number crunchers is what they were pretty much)hornedcow said:From what I understand, it's not on the PS4 because including an extra Cell processor on the console would really jack up the cost. No idea why they couldn't have used an emulator or why it's not on the X-Box, but there you go.
Have you actually used a working Xbox 360 emulator? As far as I know they are all fake, and are just used to try to get you to download a virus onto your computer. In any case, their minimum requirements are absolute garbage, those are the absolute minimum specs to run the latest ports of console games, even if the emulator worked, on those minimum specs you would probably get 5FPS if you were lucky.WaitWHAT said:Absolute nonsense. [http://xbox360emulator.net/system-requirements.html]Supernova1138 said:The problem with emulating the XBox 360 and PS3 is that it requires way too much computing power. Even the most powerful desktop PC doesn't have the power necessary to emulate the current gen consoles, the PS4 and Xbone certainly don't have the necessary processing power to do software emulation of the PS3 or 360. The only way to do backwards compatibility would be with a hardware solution, basically stick a 360 or PS3 into the new consoles to make the old games work, and that would jack up the cost significantly. This is simply what happens when the console makers decide they want to change CPU architecture every god damn generation.
You can just about run it on hardware from 2006 onwards, with a few graphical tweaks. Heck, any mid-range computer made in the last 3 years or so should manage it fine. The next gen consoles (with an 8-core jaguar APU, 8GB of RAM and a modified HD 7850) should have no trouble whatsoever.