Zero Punctuation: E3 2015 - Hype Train Is Back

Evonisia

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The little extra bits of info on games not discussed (like Mirror's Edge in 2008 and FarCry 3 in 2012 before this video) is always a treat in these E3 videos. I'd love to see the equivalent of that credit sequence in future E3 hype train crashers.
 

An Ceannaire

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Really liked the summary of games not mentioned in the video during the closing credits (was that in previous E3 videos? I can't remember). Especially enjoyed the Just Cause 3 one.
 

Yahtzee Croshaw

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Ah, but you see the original Hitman wasn't just Hitman, it was Hitman[sup]: Codename 47[/sup], so them calling the new Hitman nothing but Hitman makes perfect sense for a Hitman sequel. Hitman.
 

Adam Jensen_v1legacy

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Wow, I just realized that I haven't actually laughed out loud at a Zero Punctuation joke in a long time. But that stone tablets joke got to me. That was hilarious.
 

Xman490

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At least Super Mario Maker has the ability to mix up and inflate the elements of Mario's levels. So it's less "Build your own house with wood like every other house," and more "Build your house with COLORFUL wood and METAL BARS, thus making it still somewhat like every other house."
 

Jman1236

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Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
 

ShiningMetaLord

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All I wanted from Ubisoft was a new Rayman, maybe another game in the Origins/Legends style but that didn't happen so maybe next year. World of Final Fantasy looked adorable and Kingdom Hearts 3 looked fantastic so I'm hype for those.
 

FPLOON

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Looks like we were all busting a nut on the E3 express at some point during the entire ride... There's probably more ink on that train that you can ever splat in an intense Splatoon match...

Other that that, here's my breakdown on what was shown at E3 in terms of the Kingdom Hearts series:
+Love the build-up to the main [inter]course... Don't want to bust a nut too soon, I guess...
+Was that Drake Bell I hear?
+If you got Tangled, then Frozen's not far behind, right?
-The teasing lasted longer than it needed to...
-The chibi MMO is now a [pending] mobile game... Yay...
-If you got Tangled, then Frozen's not far behind, right?
 

Yahtzee Croshaw

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VR will never really be a big thing. Or at least not in the medium-distance future.

Not till it is small and extremely easy to use.

We still have consoles in 2015... I cant see how something that requires any effort at all will be a big thing...
 

Dragonheart57

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I'm glad Yahtzee shared my reaction to JC3. I admit I've never actually beaten the second one, but nothing else does explosive pointless violence quite like it.
 

Silentpony_v1legacy

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Jman1236 said:
Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
I really enjoyed Just Cause 2. It was just pure, mindless destruction and killing fun! And his review really helped my gameplay. I never knew you could hookshot towards the ground and it negates all falling momentum.
Steal a plane, fly it as high as possible, jump out, skydive directly at a military base and when I'm close enough to see the individual nose hairs on the guards I hookshot directly at an enemy general, killing him and taking the base for my faction.
And its fun!
 

Trude

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Jman1236 said:
Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
It was a mediocre sandbox elevated by an incredibly fun set of core movement mechanics and a game world half the size of Oprah Winfrey's private island.
 

el_emmens

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Fallout 4 and Destiny's new DLC was what I cared about

Doom, Horizon Zeron Dawn, The Division(or to the extent All the tom clancy games shown at ubisoft) were what kept me in.

I didn't even know I wanted a VR Minecraft, but microsoft helped me realise that.
 

Callate

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I'm so glad that Yahtzee's here to take the stuffing out of E3. Yeah, it's better than some of the previous ones, a fact that seems to have elevated it to the Second Coming in some writers' eyes, but that says more about how disenchanting much of the AAA lineup has been of late than anything.
 

Yahtzee Croshaw

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"Looked about as good as a Star Wars prequel that threw up on N64."

NO IT DIDN'T! If I hear one more bullshit talk about the graphics in Star Fox Zero, I'm gonna castrate someone! The graphics are fine!

God, I love how people will admit that but not admit that KH3's graphics look like a PS2 game and every time I point that out, I get scorn.
 

Covarr

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This E3 was interesting... So many announcements, so little to show. I'm a die hard Final Fantasy VII fan, heavily involved in the game's modding scene, and yet I wasn't excited or annoyed by the remake announcement. I was ambivalent, because they had nothing to show. Shenmue and its sequel are among my favorite games, but I couldn't bring myself to care because again, nothing to show.

Only one game actually got my attention, got me legitimately excited: Super Mario Maker. This was a huge surprise because, after previous showings, I'd already written it off as little more than a curiosity. What they'd shown in the past did not seem like it would be especially powerful, and kinda came across as a bare minimum effort for a $15 release. And then I saw the NWC footage. The physics and movesets actually matched the source games; it wasn't just different skins over NSMB. I saw pipes and doors, both things I thought they wouldn't bother with. The next day, I saw editor footage, with Lakitus that can throw arbitrary items, and with a whole bunch of features clearly locked off. "This is going to be powerful," I thought. "This is going to be what I hoped for, rather than what I first expected."

So there you have it. My game of E3. The one that actually showed off the game itself as it might be played by real players, instead of a carefully paced demo. Other studios would do well to follow suit; show us the game proper. Even if not the whole thing, even if just a slice, show us something representative of what we'll experience if we buy it, not something that looks like cutscenes and setpiece moments. The people who follow E3 can smell bullshit from a mile away, and are going to be more receptive to real content.[footnote]Except for No Man's Sky. I was really glad when it was shown, because it was real gameplay and looked like it could be fun, but it also looked incomplete as hell. Showing off half-finished systems, such as destructible terrain that doesn't destroy smoothly, leaves a bad impression. Gameplay is good, much better than cutscenes and trailers, but it needs to be polished gameplay.[/footnote]

P.S. Thanks
 

09philj

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Square Enix didn't show Bravely Second. Did they just assume that everyone who bought Bravely Default was so much of a weeaboo they knew enough Japanese to use the information they already released in Japan or something?
 

Neurotic Void Melody

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How much are Oculus Rift paying you, Yahtzee? This kind of talk up makes a skeptical person skeptical. Did they offer to hook you up with a big book publisher? You can tell me. I am only a humble manifestation of your subconcious, biding time until I can break free of these bothersome digital chains and finally be a human!
 

Casual Shinji

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Jman1236 said:
Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
If you like hook-shotting on to stuff, sure. If you like proper action, shooting, driving, missions, and an open-world that's eventful... no.
Zak757 said:
This was still vastly less cynical than Super Bunnyhop's video.
Super Bunnyhop is cynical about videogames?! Git outta town!
 

DayDark

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I can help but be excited for Fallout 4, although Just Cause 3 looks good, I just, I don't know, I grew tired of Just Cause 2 after having completed the main storyline, although I did mess around a lot in it, and got some of the dlc packs.

Trude said:
Jman1236 said:
Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
It was a mediocre sandbox elevated by an incredibly fun set of core movement mechanics and a game world half the size of Oprah Winfrey's private island.
I was not expecting that sentence to end on "private island".
 

Silentpony_v1legacy

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LordTerminal said:
"Looked about as good as a Star Wars prequel that threw up on N64."

NO IT DIDN'T! If I hear one more bullshit talk about the graphics in Star Fox Zero, I'm gonna castrate someone! The graphics are fine!

God, I love how people will admit that but not admit that KH3's graphics look like a PS2 game and every time I point that out, I get scorn.
No, no you're right. It does not look like an N64 game. It looks like a Gamecube port of an N64 game.
So its not 20 years old so much as maybe 14 years old.
But I mean it could still be fun. Nintendo has never been leading graphics wise. Hey, at least its a legit Star Fox game and not Star Fox presents space basketball. That's got to count for something.
 

Nicho223

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"A game where the player can do anything is a game that focuses on nothing"

So is DayZ and Minecraft and people have tons of fun on them, so Why and/or How should it be different?
 

Darth_Payn

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One of the funniest ZP's ever! You got the meltdown over Occulus Rift's motion controls (why? Just why?), "Piers Morgan for President", and the grandma voice. I was expecting to elaborate more on AC: Syndicate, like how they're basically turning the Assassins into Batman or something, but I liked the games rundown in the credits. I do wonder what he thought of Deus Ex: Mankind Divided.
 

GrumbleGrump

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Nicho223 said:
"A game where the player can do anything is a game that focuses on nothing"

So is DayZ and Minecraft and people have tons of fun on them, so Why and/or How should it be different?
'Cept for the little irrelevant fact that in those games the goal is user imposed, chum. A more fitting analogy would Garry's Mod.
 

Mike000

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Hey, now...Horizon Zero Dawn looks fantastic. Hopefully the word-salad title is its only real negative.

Looking forward to seeing what, if anything, he's got to say about the Arkham "Knght" fiasco.
 

Johnny Novgorod

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LordTerminal said:
"Looked about as good as a Star Wars prequel that threw up on N64."

NO IT DIDN'T! If I hear one more bullshit talk about the graphics in Star Fox Zero, I'm gonna castrate someone! The graphics are fine!

God, I love how people will admit that but not admit that KH3's graphics look like a PS2 game and every time I point that out, I get scorn.
Even if that were true (it's not), PS2 graphics have held way better than N64's, which are older anyway.
 

Johnny Novgorod

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Mike000 said:
Hey, now...Horizon Zero Dawn looks fantastic. Hopefully the word-salad title is its only real negative.

Looking forward to seeing what, if anything, he's got to say about the Arkham "Knght" fiasco.
Once he gets over the fact that the PC has trouble running the game, as we all must, I'm sure he'll like it.
 

Kenjitsuka

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And in the veryyyy last frame.... Just Cause 3.
Seems like you bust a nut there? No worries, everyone is allowed to do that once!
That's why your mum made you with two! :D
 

remmus

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for me Beth walked in and won E3 before E3 really started, Doom looks like a nice nod back to the old formula and Fallout 4 in turn looks like a nice refreshing take on a old one X3

to me Fallout 4 feels like Bethesdas Fallout, not Black Isle Fallout as presented by Beth that 3 kinda felt like.
 

ecoho

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......did you watch the MS press conference? when they announced the backwards compatibility they stated and I quote
"we will have 100 games ready for backwards compatibility at the start with more to come as soon as PUBLISHERS give us the go ahead." in otherwords if its a MS game that hasn't already been remastered there's a good chance its going to be available, other then that its all on EA, Ubisoft, and so on to give them the go ahead to make their games backward compatible.
 

Bad Jim

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Jman1236 said:
Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
Just Cause is okay but not great. But the sequel is pretty darn good. The plot isn't great, but it's a lot of fun blowing stuff up and doing crazy stuff in missions. The hookshot, parachute and the huge world combine to make the game fairly unique, and worth buying IMO.
 

ArcaneGamer

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Yahtzee Croshaw said:
E3 2015 - Hype Train Is Back

This week, Zero Punctuation reviews E3 2015.

Watch Video
Meh,I cared more about when I learned about South Park "Fractured But Whole" announcement.
 

Imre Csete

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Battlefleet Gothic looks fun, I've already decided to get the new Deus Ex anyway, but I'm not on the Fallout hype train. I still regret buying Skyrim day 1, so Bethesda can go play with their jetpack power armors all they want, I'm not keen having the developer console as an integral part of the gameplay.
 

Yahtzee Croshaw

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Charcharo said:
VR will never really be a big thing. Or at least not in the medium-distance future.
It already is. At least for us simulator-fags. I'd kill for ability to look around in the cockpit of La-5 or F1 open-wheeler without using the numpad. But then again, it's not the "amazing virtual environments" or "new level of immersion" or any of that bullshit that sells it. It's the ability to very effectively use another group of muscles for necessary ingame controls. That's progress. The definition of it. No, Wii and all the other dildo-wands are not progress. They suck. They suck at their very core principle. Movements of our entire hands are not a good substitution for precision of keys, mouse or analogue sticks. We do not manipulate things telekinetically with movements of our hands IRL. While looking around using your neck is something that compliments our instincts.

Nicho223 said:
"A game where the player can do anything is a game that focuses on nothing"
So is DayZ and Minecraft and people have tons of fun on them, so Why and/or How should it be different?
Minecraft and DayZ very much focus on very specific things. Building and survival, respectively. Take that away and the game is dead. Now I dare you to name one element that is necessary for the life of Bethesda's Fallouts. There is none. Because they are already dead.

ecoho said:
......did you watch the MS press conference? when they announced the backwards compatibility they stated and I quote
"we will have 100 games ready for backwards compatibility at the start with more to come as soon as PUBLISHERS give us the go ahead." in otherwords if its a MS game that hasn't already been remastered there's a good chance its going to be available, other then that its all on EA, Ubisoft, and so on to give them the go ahead to make their games backward compatible.
Remastered? As in "we're simply selling you this game we made 8 years ago just so that you can play it on your new system"?

Yeah, that's not something that would surprise us, actually. After all, what's the point of having a big game library on your platform if you're not selling said library?
 

JagerBombastic

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It was a very dry affair this year at E3, it was like going to a wine tasting event and discovering that instead of wine they would be serving a vintage of Dr.Pepper and Coke Zero instead.
 

Transdude1996

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ecoho said:
......did you watch the MS press conference? when they announced the backwards compatibility they stated and I quote
"we will have 100 games ready for backwards compatibility at the start with more to come as soon as PUBLISHERS give us the go ahead." in otherwords if its a MS game that hasn't already been remastered there's a good chance its going to be available, other then that its all on EA, Ubisoft, and so on to give them the go ahead to make their games backward compatible.
I wouldn't be too trusting of them if I were you. AAA publishers have gone on record stating they're on board with an idea, but only support it for the first 1-2 years, and then shun it thereafter.
 

Yahtzee Croshaw

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Marxie said:
Charcharo said:
VR will never really be a big thing. Or at least not in the medium-distance future.
It already is. At least for us simulator-fags. I'd kill for ability to look around in the cockpit of La-5 or F1 open-wheeler without using the numpad. But then again, it's not the "amazing virtual environments" or "new level of immersion" or any of that bullshit that sells it. It's the ability to very effectively use another group of muscles for necessary ingame controls. That's progress. The definition of it. No, Wii and all the other dildo-wands are not progress. They suck.
I know of those...

That is not what I meant. At all.
 

Yahtzee Croshaw

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Charcharo said:
I know of those...
That is not what I meant. At all.
Well, the Oculus and that HTC vaporware are what constitutes the VR these days. They are the hardware that defines the evolution of the gimmick. And this hardware is already sold on a LOT of people. Not by association, but by the concept itself. So... yeah, the VR happens next year. Hardware will sell like hot buns and publishers will be releasing new games for it. There is nothing that can prevent it. Not even including the price of an xbone controller in the set.
 

Yahtzee Croshaw

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Marxie said:
Charcharo said:
I know of those...
That is not what I meant. At all.
Well, the Oculus and that HTC vaporware are what constitutes the VR these days. They are the hardware that defines the evolution of the gimmick. And this hardware is already sold on a LOT of people. Not by association, but by the concept itself. So... yeah, the VR happens next year. Hardware will sell like hot buns and publishers will be releasing new games for it. There is nothing that can prevent it. Not even including the price of an xbone controller in the set.
You are putting a lot of trust in your average consumer.
They are NOT as invested as you or I in gaming.
They dont care. It is some stupid glasses thing that when they put on they cant see the world around them.
It will be popular for a time... and then die out. Like 3D did.

As I said, there are STILL consoles... so ... yeah...
 

Yahtzee Croshaw

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Charcharo said:
You are putting a lot of trust in your average consumer.
I'm putting a lot of trust in Microsoft's marketing abilities. They have amazing talent for selling lazy and rich people shit they don't need. Even after carefully explaining how said shit will shoot them in the leg, burn their dog and give them AIDS. Take Xbox One, for example.

I'm dead certain that they will succeed in convincing console crowd that playing Forza on a flat screen while siting on a couch in your living room is NOTHING compared to the amazing experience of playing Forza on a flat VR screen while siting on a VR couch in your VR living room.
 

Lightknight

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Dearest Yahtzee,

Castrated individuals have the object to wank with, just no stones to make it worthwhile...
 

vallorn

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Jman1236 said:
Are the Just cause games really that good? Everyone has been going on about Just cause 3 and now Yahtzee's on the hypetrain.
Good physics engine with the addition of the grappling hook and a love of the chaos that open world games inspire in people taken up to 11. No they didn't just make 10 higher, they went to 11 by making Chaos caused by blowing every conceivable thing up an actual currency in the game.

If there was one primordial open world game from which all ones take some aspect from; Saints Row rocketed off into "zany humour", GTA drove off into cynical storytelling, THE ONE UBISOFT FORMULA mastered pointless collectables and side nonsense, Bethesda became the gods of weird glitches and Just Cause took destruction and cathartic chaos to it's extreme in a way rarely seen outside of games not called Red Faction, Guerrilla.

Also it looks like you can actually smash every building in Just Cause 3 so I guess they HAVE been taking cues from Red Faction: Guerrilla.
 

Canadamus Prime

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I was waiting for this video because I was becoming quite exasperated watching everyone on Google+ and here creaming their pants over E3 while failing to learn from previous year's E3's.
 

GUIGUI

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After his good review of Splatoon, I am surprised Yathzee still hate Motion control. Sure there was a lot of failed and horrible attempt, but Splatoon has proved that aiming with gyro sensor is superior to dual stick aiming and feel almost as comfortable as Mouse+keyboard control.

Yet, he still consider motion control has one of the worst sin against gaming.
 

Haru17

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Really, Just Cause 3...? Because apparently the fucking awful gaming zeitgeist gets tired of linear stories and gameplay set pieces, but doesn't get tired of aimless open worlds, guns, explosions, legal reference papers, generic choice-driven narratives, and the dull good vs bad overarching setup that precedes just about every open world game. BUT THOSE EXPLOSIONS DOE (fuck off.) Oh, yeah, also there are cables. So I guess the only things that can get gamers off are guns, explosions, and bondage.

In other news, how about that PC press conference, guys? Oh man, that'll do in the consoles this time! PC exclusives erryday! ...for about a week!
 

ecoho

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Marxie said:
Charcharo said:
VR will never really be a big thing. Or at least not in the medium-distance future.
It already is. At least for us simulator-fags. I'd kill for ability to look around in the cockpit of La-5 or F1 open-wheeler without using the numpad. But then again, it's not the "amazing virtual environments" or "new level of immersion" or any of that bullshit that sells it. It's the ability to very effectively use another group of muscles for necessary ingame controls. That's progress. The definition of it. No, Wii and all the other dildo-wands are not progress. They suck. They suck at their very core principle. Movements of our entire hands are not a good substitution for precision of keys, mouse or analogue sticks. We do not manipulate things telekinetically with movements of our hands IRL. While looking around using your neck is something that compliments our instincts.

Nicho223 said:
"A game where the player can do anything is a game that focuses on nothing"
So is DayZ and Minecraft and people have tons of fun on them, so Why and/or How should it be different?
Minecraft and DayZ very much focus on very specific things. Building and survival, respectively. Take that away and the game is dead. Now I dare you to name one element that is necessary for the life of Bethesda's Fallouts. There is none. Because they are already dead.

ecoho said:
......did you watch the MS press conference? when they announced the backwards compatibility they stated and I quote
"we will have 100 games ready for backwards compatibility at the start with more to come as soon as PUBLISHERS give us the go ahead." in otherwords if its a MS game that hasn't already been remastered there's a good chance its going to be available, other then that its all on EA, Ubisoft, and so on to give them the go ahead to make their games backward compatible.
Remastered? As in "we're simply selling you this game we made 8 years ago just so that you can play it on your new system"?

Yeah, that's not something that would surprise us, actually. After all, what's the point of having a big game library on your platform if you're not selling said library?
you know they've made at least 2 remastered games before this was even an option so I wouldn't doubt they would prefer you by the updated ones seeing as they spent so much time making them look better then when they first came out.
Transdude1996 said:
ecoho said:
......did you watch the MS press conference? when they announced the backwards compatibility they stated and I quote
"we will have 100 games ready for backwards compatibility at the start with more to come as soon as PUBLISHERS give us the go ahead." in otherwords if its a MS game that hasn't already been remastered there's a good chance its going to be available, other then that its all on EA, Ubisoft, and so on to give them the go ahead to make their games backward compatible.
I wouldn't be too trusting of them if I were you. AAA publishers have gone on record stating they're on board with an idea, but only support it for the first 1-2 years, and then shun it thereafter.
once they've given permission to do the backwards compatibility the publishers have absolutely nothing else to do with how it functions as MS then just configures those games to be downloaded off the market place for free after reading the disc. also good to note that MS is pretty good about keeping their policies when gamers like them, like supporting the 360 for a few more years even after xbox one launched.
 

Yahtzee Croshaw

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GUIGUI said:
but Splatoon has proved that aiming with gyro sensor is superior to dual stick aiming and feel almost as comfortable as Mouse+keyboard control.
No it didn't. Try playing literally any actual shooter with a gyro sensor. You will know pain. No, Splatoon will not do. Because if Splatoon is a shooter - than Dark Souls is a character-driven RPG.

GUIGUI said:
at least 2 remastered games
GUIGUI said:
Because apparently the fucking awful gaming zeitgeist gets tired of linear stories and gameplay set pieces
No one ever said that we're tired of linear stories. It was about REPETITIVE and SHIT linear stories.

GUIGUI said:
but doesn't get tired of aimless open worlds
Hhmmmm...
Far Cry 3-4
Just Cause 2
GTA V
And that's it. I'm out of good modern open sandboxes based specifically on the sandbox experience.

Yeah, we're not tired of good sandboxes.
 

Yahtzee Croshaw

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Silentpony said:
LordTerminal said:
"Looked about as good as a Star Wars prequel that threw up on N64."

NO IT DIDN'T! If I hear one more bullshit talk about the graphics in Star Fox Zero, I'm gonna castrate someone! The graphics are fine!

God, I love how people will admit that but not admit that KH3's graphics look like a PS2 game and every time I point that out, I get scorn.
No, no you're right. It does not look like an N64 game. It looks like a Gamecube port of an N64 game.
So its not 20 years old so much as maybe 14 years old.
But I mean it could still be fun. Nintendo has never been leading graphics wise. Hey, at least its a legit Star Fox game and not Star Fox presents space basketball. That's got to count for something.
NO IT DOESN'T EVEN LOOK LIKE THAT EITHER! I've played fucking GameCube games! They don't look like that! You are all blind, just like Yahtzee!
 

Kyle Davis

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I can see you saying with FO4 that if you can do everything then the game might focus on nothing. But of course they didn't say anything about the story so that might not be the case. We just have to wait and see.
 

DarklordKyo

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I hope this isn't a sign of bad things to come for Just Cause 3. One of the last times Yahtzee was ultra hyped about something relating to a game he liked, we got the disastrous Silent Hill HD Collection.
 

Remus

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An Ceannaire said:
Really liked the summary of games not mentioned in the video during the closing credits (was that in previous E3 videos? I can't remember). Especially enjoyed the Just Cause 3 one.
And so. did. Yahtzee.
 

Dr.Helios

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I am getting really tired of Yahtzee's weird hypocrisy. This guy will slay game devs for un-originality and releasing the same content over and over yet the minute they try and change anything then he is the first to rail against it.

Also I never got the hype for any Just Cause game, I've owned both so far, played about 3 hours of each gotten more bored than I ever have with a game and traded them in.
 

Enlong

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LordTerminal said:
Silentpony said:
LordTerminal said:
"Looked about as good as a Star Wars prequel that threw up on N64."

NO IT DIDN'T! If I hear one more bullshit talk about the graphics in Star Fox Zero, I'm gonna castrate someone! The graphics are fine!

God, I love how people will admit that but not admit that KH3's graphics look like a PS2 game and every time I point that out, I get scorn.
No, no you're right. It does not look like an N64 game. It looks like a Gamecube port of an N64 game.
So its not 20 years old so much as maybe 14 years old.
But I mean it could still be fun. Nintendo has never been leading graphics wise. Hey, at least its a legit Star Fox game and not Star Fox presents space basketball. That's got to count for something.
NO IT DOESN'T EVEN LOOK LIKE THAT EITHER! I've played fucking GameCube games! They don't look like that! You are all blind, just like Yahtzee!
I do think I prefer the look of Assault to what I've seen of Zero.

But what I've seen of Zero amounts to third-hand footage over a cell phone video player, so eh.

What does bug me about Zero is the story. Why are we rebooting to the fight with Andross again?
 

FirstNameLastName

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LordTerminal said:
Silentpony said:
LordTerminal said:
"Looked about as good as a Star Wars prequel that threw up on N64."

NO IT DIDN'T! If I hear one more bullshit talk about the graphics in Star Fox Zero, I'm gonna castrate someone! The graphics are fine!

God, I love how people will admit that but not admit that KH3's graphics look like a PS2 game and every time I point that out, I get scorn.
No, no you're right. It does not look like an N64 game. It looks like a Gamecube port of an N64 game.
So its not 20 years old so much as maybe 14 years old.
But I mean it could still be fun. Nintendo has never been leading graphics wise. Hey, at least its a legit Star Fox game and not Star Fox presents space basketball. That's got to count for something.
NO IT DOESN'T EVEN LOOK LIKE THAT EITHER! I've played fucking GameCube games! They don't look like that! You are all blind, just like Yahtzee!
Oh, give it a rest. There's no need to all-caps us to death and pack your post with exclamation marks over a simple off hand joke about a game's graphics.

I can't tell if you're overreacting for comic effect or just really easily offended, but if it's the former, disregard this post; if it's the later, then grow up.
 

thanatos388

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inu-kun said:
Oh, I wanted to hear Yahtzee's opinion on Nier 2.
There is literally nothing to say about it beyond that fact that it exists and hopefully Platinum will make the gameplay as good as everything else in the Drakengard universe for once.
 

Enlong

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thanatos388 said:
inu-kun said:
Oh, I wanted to hear Yahtzee's opinion on Nier 2.
There is literally nothing to say about it beyond that fact that it exists and hopefully Platinum will make the gameplay as good as everything else in the Drakengard universe for once.
That's... an interesting statement. By all accounts, Drakengard 1 had almost nothing going for it beyond the comically bleak story. Drakengard 2 had better gameplay at the expense of having an idiot plot and an overly-complex New Game Plus system.

Nier and DG3 are, by most accounts, pretty good at least, though.
 

thanatos388

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Enlong said:
thanatos388 said:
inu-kun said:
Oh, I wanted to hear Yahtzee's opinion on Nier 2.
There is literally nothing to say about it beyond that fact that it exists and hopefully Platinum will make the gameplay as good as everything else in the Drakengard universe for once.
That's... an interesting statement. By all accounts, Drakengard 1 had almost nothing going for it beyond the comically bleak story. Drakengard 2 had better gameplay at the expense of having an idiot plot and an overly-complex New Game Plus system.

Nier and DG3 are, by most accounts, pretty good at least, though.

Haven't played Drakengard 2 admittedly but only because its practically fan-fiction at this point and didn't have Yoko Taro so even if it had the best faux Dynasty Warriors gameplay I wouldn't be interested.

Nier and DG3 were functional but that's it. Nier was incredibly easy because you were very much overpowered in terms of attack and movement and the higher difficulties only increased enemy health making the game simply more tedious instead of more difficult (but at least it was being subversive and artistic with its game design). DG3 had better gameplay but it was really repetitive and the combat wasn't deep enough to carry the whole game for me and the lazy design of the levels didn't help. Hopefully Platinum can improve upon it and make the combat much more engaging and hopefully without the frame rate dropping every time anything happens at all. Why not just have the resolution drop instead of the frame rate like in Nier? Was it because of the Unreal 3 engine?
 

Strazdas

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"I have a though of a game in my head please give me money"

Yatzee, i present to you: Steam Greenlight.
 

Nazulu

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I was only hyped for Yahtzee's thoughts on this years E3, and it was glorious.
 

Arnoxthe1

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He forgot No Man's Sky. I'm actually kinda curious about that because it looks as amazing as it did this year as when it was first showed off last year.

Dragonheart57 said:
nothing else does explosive pointless violence quite like it.
Mercenaries.

Mercenaries, how I miss thee...
 

Nilok

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I still need to get my hands on it, but from what everyone says who gets their hands on it, Oculus Touch is as good as having your hands in VR before getting a Power Glove-esk exoskeleton armature to move your fingers for force feedback or a cortical modem. People were interrupting the tutorial for how to use it in the first few seconds by throwing virtual objects around the room since the controls were literally, you have hands in VR. You picked things up, threw them around, even playing with a slingshot or lasergun with ease since it tracks your thumb, ring finger, and middle finger. This also allows the added bonus of telling someone how you really feel non-verbally.

Comparing the Oculus Touch to the Sony Move is like comparing a modern gaming PC to an Amiga, sure they can both play games, but the Amiga would probably melt if it was forced to do the same thing as the former.
 

jhoroz

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Casual Shinji said:
Super Bunnyhop is cynical about videogames?! Git outta town!
Thing is, he's usually not that cynical. Way less than somebody like Yahtzee. He can be skeptical and critical, but it's usually constructive and comes with a good sense of impartiality. His E3 video felt way more forced and was stating some pretty obvious "harsh facts" about the show that most people knew and just accepted that E3 is this dumb crazy circus show. He was really trying too hard to jump on the jaded cynical gamer band wagon whereas in previous videos he's showed much more restraint and objectivity.
 

GUIGUI

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Marxie said:
GUIGUI said:
but Splatoon has proved that aiming with gyro sensor is superior to dual stick aiming and feel almost as comfortable as Mouse+keyboard control.
No it didn't. Try playing literally any actual shooter with a gyro sensor. You will know pain. No, Splatoon will not do. Because if Splatoon is a shooter - than Dark Souls is a character-driven RPG.

(...)
Would be hard to play any shooter with Gyro, seeing thereis only Splatton doing it, and the Gyro work great for it. Best players of this game all use it and laminate those who refuse to. Also, Splatooon IS a third person shooter, not a First Person shooter tough.
 

Yahtzee Croshaw

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GUIGUI said:
Gyro work great for it. Best players of this game all use it and laminate those who refuse to. Also, Splatooon IS a third person shooter, not a First Person shooter tough.
Because Splatoon has gameplay being fitted to suit a poor means of control, not means of control being suited to gameplay. This is no way absolves the fact that gyro is fundamentally unfitted for shooter gameplay.

Jumping on one leg might be great for hopscotch due to rules being fitted to jumping on one leg, but walking on two legs is still an objectively more efficient way of getting around. Gyro is our jumping on one leg. Splatoon is our hopscotch.
Now, for any mechanic that relies on free and precise aligning of some sort of crosshair with some some sort of target, mouse is the two legs. If this aligning is strictly limited in it's movements, than a trackball OR an analogue stick is the two legs. If this aligning is based on careful rotation of a 3D object - than a joystick is the two legs.

Handheld gyro would be two legs for a waiter simulator, not for a shooter.
 

Scars Unseen

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jhoroz said:
Casual Shinji said:
Super Bunnyhop is cynical about videogames?! Git outta town!
Thing is, he's usually not that cynical. Way less than somebody like Yahtzee. He can be skeptical and critical, but it's usually constructive and comes with a good sense of impartiality. His E3 video felt way more forced and was stating some pretty obvious "harsh facts" about the show that most people knew and just accepted that E3 is this dumb crazy circus show. He was really trying too hard to jump on the jaded cynical gamer band wagon whereas in previous videos he's showed much more restraint and objectivity.
Felt the same way. I was really surprised that, of all people, Jim Sterling was mostly upbeat about this years's E3. Oh, he go his jabs in here and there, but for the most part he sounded pretty optimistic.
 

Eipok Kruden

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What about Horizon was nostalgia bait? Yahtzee said the entire Sony conference was about nostalgia and remakes and sequels, and then conveniently left out the all new IPs.
 

Rect Pola

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Okay, THIS is a new low. The video STARTED while I was locked into watching the overlong ad.
 

GUIGUI

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Marxie said:
GUIGUI said:
Gyro work great for it. Best players of this game all use it and laminate those who refuse to. Also, Splatooon IS a third person shooter, not a First Person shooter tough.
Because Splatoon has gameplay being fitted to suit a poor means of control, not means of control being suited to gameplay. This is no way absolves the fact that gyro is fundamentally unfitted for shooter gameplay.

Jumping on one leg might be great for hopscotch due to rules being fitted to jumping on one leg, but walking on two legs is still an objectively more efficient way of getting around. Gyro is our jumping on one leg. Splatoon is our hopscotch.
Now, for any mechanic that relies on free and precise aligning of some sort of crosshair with some some sort of target, mouse is the two legs. If this aligning is strictly limited in it's movements, than a trackball OR an analogue stick is the two legs. If this aligning is based on careful rotation of a 3D object - than a joystick is the two legs.

Handheld gyro would be two legs for a waiter simulator, not for a shooter.
You speak without knowing what you are talking about. Gyro work actually better than dualstick controller. case in point, unlike many shooter, splatoon doens't need auto-aim. And by your logic, Splatoon should still play better with just dual stick than with added gyro. this is not the case. Gyro improve the gameplay, and those who use it have better control than those who only stick with dual stick.

Your whole reasoning is based on the idea Splatoon, unlike other shooters, doesn't have access to "walking on two legs" (so, in this case, dual stick).

I am spaeking form experiencce and you should do the same. Paly a full day at splatoon with the Gyro on, adjust the sensitvity to your liking, use left stick for gorss aiming and gyro for fin tuning. Than try to go back to just dual stick and you'll see that Gyro has actually improved the gameplay.

Same with OOT3D and MM3D on the 3DS. It makes use of the gyro (only when you switch to first person view) and the Gyro make the use of the arrow and the slingshot much more easier.

Whether or not Splatoon is a real shooter doesn't change the fact that, if implementing the gyro make it worst than just sticking to dual stick, then Splatoon should pay worst when the Gyro is on than when you just play with the dual stick. Yet it's the opposite that is true.
 

Yahtzee Croshaw

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GUIGUI said:
Eh. I said and explained - Splatoon is specifically made to work with a gyro and NOT work with a dual stick, with the gameplay mechanics being the price for that. One can make a slasher that is better played on a m+k than on anything else, but as the result of such adaptation it would actually be fucking DoTA.

GUIGUI said:
Whether or not Splatoon is a real shooter doesn't change the fact that, if implementing the gyro make it worst than just sticking to dual stick
Gyro was not just "implemented". The entirety of Splatoon was designed with gyro controls in mind.
 

Enlong

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Marxie said:
GUIGUI said:
Eh. I said and explained - Splatoon is specifically made to work with a gyro and NOT work with a dual stick, with the gameplay mechanics being the price for that. One can make a slasher that is better played on a m+k than on anything else, but as the result of such adaptation it would actually be fucking DoTA.

GUIGUI said:
Whether or not Splatoon is a real shooter doesn't change the fact that, if implementing the gyro make it worst than just sticking to dual stick
Gyro was not just "implemented". The entirety of Splatoon was designed with gyro controls in mind.
Yes, okay. They designed their game around a control scheme, made sure the game was built with it in mind. Good design philisophy, making sure you have your controls planned out.

What does that have to do with the suitability of one control scheme for a genre?

Are... are you trying to say that it doesn't count because they put effort into it? Or something? That probably sounds like a stupid question, but I think I've completely lost the thread on this one.
 

GUIGUI

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Marxie said:
Eh. I said and explained - Splatoon is specifically made to work with a gyro and NOT work with a dual stick, with the gameplay mechanics being the price for that. One can make a slasher that is better played on a m+k than on anything else, but as the result of such adaptation it would actually be fucking DoTA.
Except this is not true. I can assure you Splatoon play just as well as any other console shooter with just the Dual stick control. The fact that the Gyro can optionally be use for aiming hasn't in any way hindered the control with just the Dual Stick. Gyro add itself on the top of it, like an icing on the cake, without the dual stick control being impaired in any way. The only actual difference between Splatoon and other shooter when it come to control is that it doesn't have auto-aim. And auto-aim becomes is not needed any more once you use the Gyro.

Gyro was not just "implemented". The entirety of Splatoon was designed with gyro controls in mind.
Not really. Splatoon is basically a third person shooter, with just a different main goal. The gameplay is altered, not because of the way it control, but because killing isn't the main objective. Whether or not Gyro would have been implemented, the game would have got basically the same feeling.

The point is, with the Wii U, Nintendo actually managed to create a motion control that actually enhance the gameplay and immersion instead of just being gimmicky.
 

Yahtzee Croshaw

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GUIGUI said:
Except this is not true. I can assure you Splatoon play just as well as any other console shooter with just the Dual stick control.Best players of this game all use it and laminate those who refuse to.
Wait, what? I thought that you said:
GUIGUI said:
Gyro work actually better than dualstick controller. Best players of this game all use it and laminate those who refuse to.
That's just self-contradiction.
GUIGUI said:
The gameplay is altered, not because of the way it control, but because killing isn't the main objective.
Exactly. Killing isn't the main objective. Precise aiming is not the core of the gameplay mechanics. Because precise aiming with a gyro is the definition of insanity.

My point is - Splatoon did not prove that aiming with gyro sensor is superior or even equal to aiming with a dual-stick or a mouse. It just shifted it's focus away from aiming so that it would be compatible with gyro controls.

Enlong said:
Yes, okay. They designed their game around a control scheme, made sure the game was built with it in mind. Good design philisophy, making sure you have your controls planned out.
Yes. Job well done.

Enlong said:
Are... are you trying to say that it doesn't count because they put effort into it?
It doesn't count as a proof of gyro being suitable for shooters because at this point it barely qualifies as a shooter. Like in my example with a slasher that is better played on a m+k.
 

GUIGUI

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Marxie said:
GUIGUI said:
Except this is not true. I can assure you Splatoon play just as well as any other console shooter with just the Dual stick control.Best players of this game all use it and laminate those who refuse to.
Wait, what? I thought that you said:
GUIGUI said:
Gyro work actually better than dualstick controller. Best players of this game all use it and laminate those who refuse to.
That's just self-contradiction.
It isn't at all. The control with Dual stick make Splatoon control itself JUST AS GOOD as any other dual stick controlled shooter. Implementing the Gyro make it control BETTER than any existing dual stick controlled shooter. That has been my whole point the whole time. There isn't any contradiction, there.
GUIGUI said:
The gameplay is altered, not because of the way it control, but because killing isn't the main objective.
Exactly. Killing isn't the main objective. Precise aiming is not the core of the gameplay mechanics. Because precise aiming with a gyro is the definition of insanity.

My point is - Splatoon did not prove that aiming with gyro sensor is superior or even equal to aiming with a dual-stick or a mouse. It just shifted it's focus away from aiming so that it would be compatible with gyro controls.
But killing is still important. There is a shift of focus on the main objective, but if you get killed before you kill your opponent, he is the one that will spread paint while you lose time re-spawning. It's even more obvious when you play with the Charger shot, where aiming become essential to make your team progress. the Pro-mode where you have to actually guard an area against the other team (and where killing is much more prominent), aiming become very essential to the gameplay. This is where the superiority of the gyro over just using the dual stick become evident.

According to your logic, it's like you had been saying that if you play a Capture-the-flag game, it make aiming less important because the main objective isn't killing. You do realize it doesn't make sense, right?

Anyone who has tried it long enough will confirm you this, you have got a far more precise aiming with Gyro implemented than with just Dual stick. Only Mouse+keyboard is better.

Listen, just check for yourself. Play for a full day with the Charger gun, on the pro and not pro arenas, play sitting down with the Wii U gamepad resting on your lap for greater stability, adjust the sensibility till you reach your sweet spot, use dual sticks for gross aiming and gyro for fine tuning and try it for a full day, and you'll see for yourself.
 

Yahtzee Croshaw

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GUIGUI said:
The control with Dual stick make Splatoon control itself JUST AS GOOD as any other dual stick controlled shooter. Implementing the Gyro make it control BETTER than any existing dual stick controlled shooter.
Wat.
Sorry, try again. I think your English got messed up a bit.

GUIGUI said:
but if you get killed before you kill your opponent
Your opponent has the same control issues as you do. You are both playing a barely-shooter.

GUIGUI said:
This is where the superiority of the gyro over just using the dual stick become evident.
In Splatoon, maybe. Not in the shooting genre. Gyro was, is and will be a horrible idea for it.

GUIGUI said:
According to your logic, it's like you had been saying that if you play a Capture-the-flag game, it make aiming less important because the main objective isn't killing.
Actually, as a Quake and UT veteran of many years, I can with a great certainty say - yes, aiming is a lot, LOT less important than mobility is in CTF. A blind man who mastered the map and movements can wipe the floor with an aiming prodigy who's never seen the map and doesn't know how to rocket-jump. Changing the main objective changes the most important mechanic.
 

GUIGUI

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Marxie said:
GUIGUI said:
The control with Dual stick make Splatoon control itself JUST AS GOOD as any other dual stick controlled shooter. Implementing the Gyro make it control BETTER than any existing dual stick controlled shooter.
Wat.
Let me try again.
Splatoon with just dual stick controller: you control the aiming just as well as any other console shooters
Splatoon with Gyro implemented: you control the aiming better than in other console shooters.
GUIGUI said:
but if you get killed before you kill your opponent
Your opponent has the same control issues as you do. You are both playing a barely-shooter.
How would someone using only dual stick have any "control issue" as you say?

GUIGUI said:
This is where the superiority of the gyro over just using the dual stick become evident.
In Splatoon, maybe. Not in the shooting genre. Gyro was, is and will be a horrible idea for it.
In splatoon and in any other shooter it would be implemented. the main advantage of the gyro is that it objectively provide better aiming, faster and more precise aiming than Dual stick.

GUIGUI said:
According to your logic, it's like you had been saying that if you play a Capture-the-flag game, it make aiming less important because the main objective isn't killing.
Actually, as a Quake and UT veteran of many years, I can with a great certainty say - yes, aiming is a lot, LOT less important than mobility is in CTF. A blind man who mastered the map and movements can wipe the floor with an aiming prodigy who's never seen the map and doesn't know how to rocket-jump. Changing the main objective changes the most important mechanic.
Fair enough, but then let's focus on the pro-mode, who is basically a Protect the Base game and where killing approaching enemy as soon as possible is vital to victory (hence why the charger guns are more appropriate for this mode). And once again, for the gameplay component that is about aiming, Gyro does provide more relaible and precise control than dual stick.

I have told you. Try it for one day, with the charger shot, and then try to come back to dual stick. I can assure you that Gyro provide a better aiming control for shooters.
 

Sledgimus

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GUIGUI said:
Would be hard to play any shooter with Gyro, seeing thereis only Splatton doing it, and the Gyro work great for it. Best players of this game all use it and laminate those who refuse to.
I'm sorry, the best players do what now? Damn glad I've never played this game if losing a match could result in me being laminated. Do these unfortunates then get sold as flooring?
 

gridsleep

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Wait, wait, wait. The Last Guardian still is not out? I had that game on order three years ago but cancelled it when I lost my job. It still has not been finished and released? Imagine if I had not been fired, all the interest they would have made off the money they would not have had to return. Oh, wait, that is what they did, did they not? But with other people, not me. I have been too busy going hungry to keep track.
 

Mad World

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Evonisia said:
The little extra bits of info on games not discussed (like Mirror's Edge in 2008 and FarCry 3 in 2012 before this video) is always a treat in these E3 videos. I'd love to see the equivalent of that credit sequence in future E3 hype train crashers.
I agree. I especially thought that the Nintendo one was funny with the Mario game. LOL