Would be hard to play any shooter with Gyro, seeing thereis only Splatton doing it, and the Gyro work great for it. Best players of this game all use it and laminate those who refuse to. Also, Splatooon IS a third person shooter, not a First Person shooter tough.Marxie said:No it didn't. Try playing literally any actual shooter with a gyro sensor. You will know pain. No, Splatoon will not do. Because if Splatoon is a shooter - than Dark Souls is a character-driven RPG.GUIGUI said:but Splatoon has proved that aiming with gyro sensor is superior to dual stick aiming and feel almost as comfortable as Mouse+keyboard control.
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Felt the same way. I was really surprised that, of all people, Jim Sterling was mostly upbeat about this years's E3. Oh, he go his jabs in here and there, but for the most part he sounded pretty optimistic.jhoroz said:Thing is, he's usually not that cynical. Way less than somebody like Yahtzee. He can be skeptical and critical, but it's usually constructive and comes with a good sense of impartiality. His E3 video felt way more forced and was stating some pretty obvious "harsh facts" about the show that most people knew and just accepted that E3 is this dumb crazy circus show. He was really trying too hard to jump on the jaded cynical gamer band wagon whereas in previous videos he's showed much more restraint and objectivity.Casual Shinji said:Super Bunnyhop is cynical about videogames?! Git outta town!
You speak without knowing what you are talking about. Gyro work actually better than dualstick controller. case in point, unlike many shooter, splatoon doens't need auto-aim. And by your logic, Splatoon should still play better with just dual stick than with added gyro. this is not the case. Gyro improve the gameplay, and those who use it have better control than those who only stick with dual stick.Marxie said:Because Splatoon has gameplay being fitted to suit a poor means of control, not means of control being suited to gameplay. This is no way absolves the fact that gyro is fundamentally unfitted for shooter gameplay.GUIGUI said:Gyro work great for it. Best players of this game all use it and laminate those who refuse to. Also, Splatooon IS a third person shooter, not a First Person shooter tough.
Jumping on one leg might be great for hopscotch due to rules being fitted to jumping on one leg, but walking on two legs is still an objectively more efficient way of getting around. Gyro is our jumping on one leg. Splatoon is our hopscotch.
Now, for any mechanic that relies on free and precise aligning of some sort of crosshair with some some sort of target, mouse is the two legs. If this aligning is strictly limited in it's movements, than a trackball OR an analogue stick is the two legs. If this aligning is based on careful rotation of a 3D object - than a joystick is the two legs.
Handheld gyro would be two legs for a waiter simulator, not for a shooter.
Yes, okay. They designed their game around a control scheme, made sure the game was built with it in mind. Good design philisophy, making sure you have your controls planned out.Marxie said:Eh. I said and explained - Splatoon is specifically made to work with a gyro and NOT work with a dual stick, with the gameplay mechanics being the price for that. One can make a slasher that is better played on a m+k than on anything else, but as the result of such adaptation it would actually be fucking DoTA.GUIGUI said:snip
Gyro was not just "implemented". The entirety of Splatoon was designed with gyro controls in mind.GUIGUI said:Whether or not Splatoon is a real shooter doesn't change the fact that, if implementing the gyro make it worst than just sticking to dual stick
Except this is not true. I can assure you Splatoon play just as well as any other console shooter with just the Dual stick control. The fact that the Gyro can optionally be use for aiming hasn't in any way hindered the control with just the Dual Stick. Gyro add itself on the top of it, like an icing on the cake, without the dual stick control being impaired in any way. The only actual difference between Splatoon and other shooter when it come to control is that it doesn't have auto-aim. And auto-aim becomes is not needed any more once you use the Gyro.Marxie said:Eh. I said and explained - Splatoon is specifically made to work with a gyro and NOT work with a dual stick, with the gameplay mechanics being the price for that. One can make a slasher that is better played on a m+k than on anything else, but as the result of such adaptation it would actually be fucking DoTA.
Not really. Splatoon is basically a third person shooter, with just a different main goal. The gameplay is altered, not because of the way it control, but because killing isn't the main objective. Whether or not Gyro would have been implemented, the game would have got basically the same feeling.Gyro was not just "implemented". The entirety of Splatoon was designed with gyro controls in mind.
It isn't at all. The control with Dual stick make Splatoon control itself JUST AS GOOD as any other dual stick controlled shooter. Implementing the Gyro make it control BETTER than any existing dual stick controlled shooter. That has been my whole point the whole time. There isn't any contradiction, there.Marxie said:Wait, what? I thought that you said:GUIGUI said:Except this is not true. I can assure you Splatoon play just as well as any other console shooter with just the Dual stick control.Best players of this game all use it and laminate those who refuse to.
That's just self-contradiction.GUIGUI said:Gyro work actually better than dualstick controller. Best players of this game all use it and laminate those who refuse to.
But killing is still important. There is a shift of focus on the main objective, but if you get killed before you kill your opponent, he is the one that will spread paint while you lose time re-spawning. It's even more obvious when you play with the Charger shot, where aiming become essential to make your team progress. the Pro-mode where you have to actually guard an area against the other team (and where killing is much more prominent), aiming become very essential to the gameplay. This is where the superiority of the gyro over just using the dual stick become evident.Exactly. Killing isn't the main objective. Precise aiming is not the core of the gameplay mechanics. Because precise aiming with a gyro is the definition of insanity.GUIGUI said:The gameplay is altered, not because of the way it control, but because killing isn't the main objective.
My point is - Splatoon did not prove that aiming with gyro sensor is superior or even equal to aiming with a dual-stick or a mouse. It just shifted it's focus away from aiming so that it would be compatible with gyro controls.
Let me try again.Marxie said:Wat.GUIGUI said:The control with Dual stick make Splatoon control itself JUST AS GOOD as any other dual stick controlled shooter. Implementing the Gyro make it control BETTER than any existing dual stick controlled shooter.
How would someone using only dual stick have any "control issue" as you say?Your opponent has the same control issues as you do. You are both playing a barely-shooter.GUIGUI said:but if you get killed before you kill your opponent
In splatoon and in any other shooter it would be implemented. the main advantage of the gyro is that it objectively provide better aiming, faster and more precise aiming than Dual stick.In Splatoon, maybe. Not in the shooting genre. Gyro was, is and will be a horrible idea for it.GUIGUI said:This is where the superiority of the gyro over just using the dual stick become evident.
Fair enough, but then let's focus on the pro-mode, who is basically a Protect the Base game and where killing approaching enemy as soon as possible is vital to victory (hence why the charger guns are more appropriate for this mode). And once again, for the gameplay component that is about aiming, Gyro does provide more relaible and precise control than dual stick.Actually, as a Quake and UT veteran of many years, I can with a great certainty say - yes, aiming is a lot, LOT less important than mobility is in CTF. A blind man who mastered the map and movements can wipe the floor with an aiming prodigy who's never seen the map and doesn't know how to rocket-jump. Changing the main objective changes the most important mechanic.GUIGUI said:According to your logic, it's like you had been saying that if you play a Capture-the-flag game, it make aiming less important because the main objective isn't killing.
I'm sorry, the best players do what now? Damn glad I've never played this game if losing a match could result in me being laminated. Do these unfortunates then get sold as flooring?GUIGUI said:Would be hard to play any shooter with Gyro, seeing thereis only Splatton doing it, and the Gyro work great for it. Best players of this game all use it and laminate those who refuse to.
I agree. I especially thought that the Nintendo one was funny with the Mario game. LOLEvonisia said:The little extra bits of info on games not discussed (like Mirror's Edge in 2008 and FarCry 3 in 2012 before this video) is always a treat in these E3 videos. I'd love to see the equivalent of that credit sequence in future E3 hype train crashers.