They really need to come up with moral choice systems that don't use the words GOOD and EVIL or any of the synonyms. Good/Bad, rightous/evil, paragon/renegade, sunshine-flowers/darkness-sins of the flesh. i don't think these cover all the bases... Wait let me restate; We know these do not cover all the bases. Moral choice meters and moral choices are a good thing to have but i think they need to more than binary. i think there are many way to implement a system i think game developers are being lazy.
example
Respect
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Rightous----|----Evil
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Fear
See? came up with that in less than five minutes. as a king or ruler or leader or whatever this should be your meter... in fact this should be your meter as any famous adventurer person with access to guns, swords, area of offense spells, biotics, or massed forces of destruction. And even more so you add a Z axis and/or an alpha axis (i think thats what a four dimensional axis is called, honestly idk). I don't know i'm no game designer but i feel that by simply adding another axis to a moral choice meter would make stuff more deep open and less idiotic.