Moral choice systems do lead to some odd situations -- like in the first one where you get +3 Good for slaughtering a bandit you've never seen before but +120 evil for killing the bandit king who burned your town and slaughtered everyone you knew.
Fable 3 seems to have the same problem- hmm... get eaten or drain the lake...
Fable 2 I think had two excellent moral choice situations -- first when you're in the tower- you can either play along, kill your friend, let prisoner starve etc OR you can resist BUT lose a whole lot of exp. every-time you do. The second on is when you have to choose between a young women you just met or you losing your youth (ie you look like an old man/woman for the rest of the game)
When what is at stake is something the player values like exp or not looking old, it's a lot more tempting than just tossing up some gold (especially since you could get gold by NOT PLAYING THE GAME with the rent system)
Fable 3 seems to have the same problem- hmm... get eaten or drain the lake...
Fable 2 I think had two excellent moral choice situations -- first when you're in the tower- you can either play along, kill your friend, let prisoner starve etc OR you can resist BUT lose a whole lot of exp. every-time you do. The second on is when you have to choose between a young women you just met or you losing your youth (ie you look like an old man/woman for the rest of the game)
When what is at stake is something the player values like exp or not looking old, it's a lot more tempting than just tossing up some gold (especially since you could get gold by NOT PLAYING THE GAME with the rent system)