Well, 'since Half Life' maybe, but his most positive review by far was Psychonauts.BloodRed Pixel said:Am I getting old or was this the most positive ZP review ever (since HL)?
Elois said:Yeah, there's a weird kind of genius to it, once you watch the whole thing. Or, at least, there's just enough there to give the illusion of a cohesive theme, though it'd probably take a couple viewings to parse it all out.gardian06 said:They aren't really rejected cartoons, this is a story written by Don about a fictional Don who crashes and burns as a cartoonist. Supposedly it symbolizes the end of his era or something.Andy Shandy said:what?, how? NOOOOOOOOOO.
I can see why they were never aired, and I wouldn't be surprised if these contract creators wanted their money back if retainers were given.
Funnily enough that was my major gripe with the Deus Ex series. Don't get me wrong, the first is one of my favorite games of all time. But it was a real break of immersion for me to believe that right from the very beginning JC Denton is supposed to be a billion dollar scientific miracle and trained as an elite super soldier. He started off in the game not even able shoot a human sized target 20 feet away or hold his breath underwater for more than 20 seconds. I recall exploiting a glitch during my first play through at the X51 base where using a keypad gave you experience points every time you right clicked, and maxed out my character. Likewise in Human Revolution why you needed to eat Energy Bars just to punch someone once.bificommander said:Well, whadaya know, a positive review. Cool. Might check it out during the winter steamsale, but my cash influx is a bit too low to buy it full-priced ATM.
I was surprised that Yatzhee didn't mention a point of critique I read in my game magazine, which is that while our hero gets a storyarc in which he becomes increasingly badass-yet-unhinged, the actual gameplay lets you mow down baddies from the word go. You may not have offscreen special forces training, but given how well the hero handles a kalashnikov at full auto he might as well. They made it sound like it would have been a good idea to implement the original Deus Ex's skill system.
Now I wonder if my game magazine was just whining or if Yathzee is really turning into a soft banana. Anyone here who played the game care to shed some light on this? Did you feel a disconnect between the protagonist's character and actions?
Indeed. For me that moment came when I was scouting an enemy camp and got attacked by these large aggressive Ostrich-like birds (I know, doesn't sound very dangerous - but they were. Could take down a man in 2 hits) and whilst running away from them and noticing them chase me I lured them in to the enemy camp where they proceeded to peck the shit out of all the troops there.GoddyofAus said:I've lost count how many times I've been scoping out an Enemy Outpost only to have the wildlife rush in and steal the show.
Awesome game.
I KNOW!! The wing suit changes the damn game! I spent more time looking for places to climb up so I could wingsuit over a checkpoint and land on a pearch mark everyone and then start picking them off. I did that more than anything else in the game beacuse it is a fantastic gameplay mechanic and makes the whole game more enjoyable.Duffeknol said:I'm not talking about the glider. I'm specifically talking about the wingsuit. I was waiting for a mention of the wingsuit, because that exact thing has been mentioned by him many times now. When I noticed Far Cry 3 had one I thought it was funny because Yahtzee was complaining about how that exact thing was missing from Blops.Mr.Tea said:...Wat?Duffeknol said:Really Yahtzee? After complaining about only getting a wingsuit in one mission in Blops 2 and then writing about it again in Extra Punctuation you make NO mention of the fact that this game gives you a fucking wingsuit to use WHENEVER YOU WANT? Really? Weak.
Glad you like the game, though. It's brilliant.
Not only did he mention the glider and that he liked using it, he also said that where other games only gave you the best toys for one boss at the end, this one lets you play around with them all you want. And he makes multiple comparisons to CoD games... What more do you want?
Meh.
I almost always do something like that. It's a good way to have the story and character interactions from an RPG without having to suffer through fake difficulty every time you want to replay as a different character or spend hours on dull XP-grinding quests.The Youth Counselor said:Funnily enough that was my major gripe with the Deus Ex series. Don't get me wrong, the first is one of my favorite games of all time. But it was a real break of immersion for me to believe that right from the very beginning JC Denton is supposed to be a billion dollar scientific miracle and trained as an elite super soldier. He started off in the game not even able shoot a human sized target 20 feet away or hold his breath underwater for more than 20 seconds. I recall exploiting a glitch during my first play through at the X51 base where using a keypad gave you experience points every time you right clicked, and maxed out my character. Likewise in Human Revolution why you needed to eat Energy Bars just to punch someone once.
It seems as if Far Cry and Deus Ex could swap their experience systems. But personally as someone who grew up in the Quake era, I prefer gaining experience through just learning through getting familiar with the game as opposed to a number value that you had to increase.
Sheo_Dagana said:Well, 'since Half Life' maybe, but his most positive review by far was Psychonauts.BloodRed Pixel said:Am I getting old or was this the most positive ZP review ever (since HL)?
Hey, you're right! Although he did compare BLOPS II to "a cum bubble", however that works.franksands said:He is indeed becoming soft, he did even call BLOPs and CoD shooters isntead of spunk gargle weewee