Just a couple of quick thoughts:
1) The review was hilarious- as usual- but I'm forced to disagree to a certain extent. You really can only be disappointed with F.E.A.R. 2 if you were actually dumb enough to expect it to be different from F.E.A.R in the first place. It's kind of like action films: you check your brain at the door and expect to be entertained by the bright flashes, loud noises, and the blood spray. If you want deep, meaningful plots and storylines, go watch a drama or a period-piece, not an action film.
Personally, I bought the game, and I'm enjoying it. Do I think it's a transcendant gaming experience? Hell no! But I've sunk about 10 hours into it so far, and that averages out to slightly under $5/hour value for my entertainment dollar, and that's usually my target these days, so I guess F.E.A.R. 2 succeeded for me. Not all games are going to be revolutionary, as much as Yahtzee may wish it to be so... and in fact, it'd kinda suck if they were, because we'd all be numb to what should be great experiences.
2) the idea of no sequels is ludicrious and pollyanna. There will be sequels, even if they don't recycle the exact specifics of character names, locales, and storyline every time. If there wasn't F.E.A.R. 2, Monolith would've made the game "S.C.A.R.E" where you chase Albert, the deranged psychic boy, through the city of Marsport on Mars-- why? The bottom line is this: The success of the first installment has shown that people will shell out money for the product, and the fundamentals of business say that a successful company will continue to exploit that until it is no longer profitable for them to do so.
It's something that isn't limited to just gaming, either. Consider this (to use an example from a different entertainment field): What was Return of the Jedi? It was a chase, followed by Lightsaber duels, followed by an epic space battle, which the good guys won. What was Episode I? It was a chase, followed by Lightsaber duels, followed by an epic space battle, which the good guys won. The revenue for RotJ was $572,700,000 in 1983 dollars. Did you really honestly think you were going to get anything different in the next installment???
Why should we expect the gaming industry have a different outlook?