The only time I ever remember quick-time events being even slightly effective was Soul Calibur 3, where you would have to press X to not lose a little health going into the next battle. An effective QTE because you couldn't die outside of battle but failing the QTE would put you at a disadvantage. Of course, they shiny gold star is taken off when you realize that you will play three QTEs almost everytime you play the game with any character. Gets repetitive and makes you wonder why they thought it was a good idea.
Te only time I will ever accept QTEs are this: "Press X to stop developers from using quick-time events." And even then, they'd expect you to press some 40-button combination, simply because QTE-using developers are retards.
Oh, and great review. Yahtzee seems to be getting his spark back. Must be crawling out of the New Year Blues.
Also, while I am for deleting bad sequels from all existance, only -ilogies like the Star Wars franchise or Halo, that mercilessly drag out their story should be euthanized. Good sequels, where they tell a different story using different characters, or using the same character in a slightly but not significantly related story, are all right. Mario and Mega Man proved that.
But for games that recycle the same material (Tomb Raider) ad nauseum, ie. more than once, deserve to meet "the man resembling a shaved bear" from Painkiller.