I didn't state platform, I stated control methodAnaphyis said:As I've said, it's mainly a matter of taste and familiarization, though many third person games on the PC suffer from the fate of broken console ports. I played the Sands of Time trilogy exclusively on the PC and when I wanted to do so on a friends PS2, I got frustrated really soon really bad. Mentioned friend had the reverse experience. Stating a game that "requires real-time control of a character" is more enjoyable on whatever platform as fact is utter BS. The only real difference can be found in FPS where a console has to compensate for you not sitting less then a meter away from the screen and the fine granularity of a mouse. But control wise, its tomayto, tomahto.tobyornottoby said:Third-Person -> Controller?Anaphyis said:Taste and familiarization with a certain control scheme is pretty much the direct opposite of scientific. Also, there is a reason most successful console FPS have some kind of aiming assistance.Foreign Shadow said:Is Yahtzee making a crack about console gamers there? If not, my bad, but if so....I bring to your attention, Mr. Croshaw: Exhibit A: Any console controller of the last four generations save the Wii. Exhibit B: The keyboard and mouse on your PC. Scientific control: Prince of Persia: Sands of Time. I am a console gamer because every game that I have ever played that has ever required real-time control of a character is a hundred times less aggravating and a thousand times more enjoyable playing it with a console controller than a PC set up.
First-Person -> K&M?
sounds solid to me
Edit: "game" is used here as a general term, as *specific* game can be better on a console or PC, depending on the implementation. See broken port (regardless of direction)