Zero Punctuation: Fear 2

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RTR

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Mar 22, 2008
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No sequels? That's a double edge sword right there. What I mean is that maybe a developer would like to improve something upon its original game. But I can take confort in the fact that we wouldn't have the Dynasty Warriors series.
 

tobyornottoby

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Jan 2, 2008
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Anaphyis said:
tobyornottoby said:
Anaphyis said:
Foreign Shadow said:
Is Yahtzee making a crack about console gamers there? If not, my bad, but if so....I bring to your attention, Mr. Croshaw: Exhibit A: Any console controller of the last four generations save the Wii. Exhibit B: The keyboard and mouse on your PC. Scientific control: Prince of Persia: Sands of Time. I am a console gamer because every game that I have ever played that has ever required real-time control of a character is a hundred times less aggravating and a thousand times more enjoyable playing it with a console controller than a PC set up.
Taste and familiarization with a certain control scheme is pretty much the direct opposite of scientific. Also, there is a reason most successful console FPS have some kind of aiming assistance.
Third-Person -> Controller?
First-Person -> K&M?

sounds solid to me
As I've said, it's mainly a matter of taste and familiarization, though many third person games on the PC suffer from the fate of broken console ports. I played the Sands of Time trilogy exclusively on the PC and when I wanted to do so on a friends PS2, I got frustrated really soon really bad. Mentioned friend had the reverse experience. Stating a game that "requires real-time control of a character" is more enjoyable on whatever platform as fact is utter BS. The only real difference can be found in FPS where a console has to compensate for you not sitting less then a meter away from the screen and the fine granularity of a mouse. But control wise, its tomayto, tomahto.

Edit: "game" is used here as a general term, as *specific* game can be better on a console or PC, depending on the implementation. See broken port (regardless of direction)
I didn't state platform, I stated control method ;)

But even so, you may be right. As I also know some people who actually prefer a controller for First Person games over a mouse because of, as you say, familiarization =) So even that 'only real difference' is actually tomaito
 

Offatwork

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Feb 7, 2009
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Here's the thing, Yahtzee's whole campaign is that: If you're going to try and make a game serious, you're going to have to answer the question, "why?" Why is there a company that tries to destroy the world? Why super soldiers? Why a kid? Why why why. Quite simply, if you want to create a serious game, you're going to have to answer thew question, "why?" It's called immersion.

A game like Fear 2 fails to do this. It gives you a sudo-serious scenario and tells you to "go at it." Now if something like immersion doesn't bother you, then go ahead and get the game. If you're looking for something with absolute substance though, you're going to have to look elsewhere.
 

ErGo

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Feb 25, 2009
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That idea of a world whitout sequels sounded amaizingly good.
Somebody, quick, make it happen.
 

ErGo

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Feb 25, 2009
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Haha, i just thought of that too, but no i wont report him.
Theres realy no point or reason :p.
 

Hallow'sEve

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They....Did they seriously reduce their horror in this game to quick time events? I mean pop-ups are cheap enough, but QTE? That's just below the belt.

And children stopped being scary after The Omen and Village of the Damned
 

Grand_Poohbah

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Nov 29, 2008
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Great review! I loved the part about sequels. Although I'm a fan of some sequels I agree that games would have to be higher quality.
 

Falseprophet

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Jan 13, 2009
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Best ZP in months! Yahtzee just needed a game with an appropriately stupid premise to dig into, and Fear 2 seems to have delivered.
 

MB202

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Sep 14, 2008
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A world with no sequels... That would be a very weird and interesting place... Though I don't know what to make of that.
 

hippykiller

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Dec 28, 2008
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Yahtzee is right, FUCK GORGE LUCAS!!! stop try to milk the tits of "Star Wars" for every last milky goodness it has!
 

teknoarcanist

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That's what happens when you strain the creative process through a shit-screen of industry, whose artistic ideals consist of
----------
1 DID [THIS] MAKE US (LOTS OF) MONEY?
2 IF (NO) {
3..."GAME" == DESTROY,
4...Generate: REMAKE,
5...GOTO_[1], REPEAT;
6
7...//culls all possible creativity, frustrates gaming community//
8
9 IF (YES) {
10...Improve_GRAPHICS,
11...Generate: ARTIFICIAL [MEDIA HYPE]--[FOR SAME GAME]_( W/ IMPROVED GRAPHICS ),
12...GOTO_[1], REPEAT};
13
14 //ensures infinite moneys via circular logic//
15
16...//please note: deviation from the above protocol will be met . . . //
17...//with a severe frowny face, multiple expansion packs, and death//
-----------
 

Worr Monger

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Jan 21, 2008
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Any FPS game suffers when it's made directly for consoles. And we PC gamers lose out because of the awful ports.

Bioshock was probably the only decent thing I can think of that came from consoles because I hear the control scheme on console is awful compared to a mouse & keyboard (win).
 

ElTigreNegro

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Jan 17, 2009
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The thing is, most "gamers" don't want new games, new experiences, even if they say so most of them are lying. They just want to play the exact same thing over and over, change and innovation scare and right down paralyze them. Just go to any board and read how many people are asking for remakes of games that were made barely some years ago, just because they want to play them in HD graphics and what not.

So i'm sorry Yahtzee, but your idea of a world without sequels and remakes is impossible, more so in these days.
 

xanith02100

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Feb 1, 2009
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The review was good, but the part that really rang true for me was the end talk about banning sequels. My god, what an awesome world that would be to live in.