..since when was Lucas Arts creative? hah.Vlane said:A world without sequels? Lucas Arts have to be creative again.
..since when was Lucas Arts creative? hah.Vlane said:A world without sequels? Lucas Arts have to be creative again.
Since Grim Fandango and Monkey Island? I don't know.RougeWaveform said:..since when was Lucas Arts creative? hah.Vlane said:A world without sequels? Lucas Arts have to be creative again.
Nah, those are episodic adventures, totally different from sequels. Honest.ShadowKirby said:A world without sequels.... a world without 7 Days a Skeptic [http://www.fullyramblomatic.com/7days/], Trilby's Notes [http://www.fullyramblomatic.com/notes/] and 6 Days a Sacrifice [http://www.fullyramblomatic.com/6days/], am I right mister Croshaw ?
It would also have to be a world without star wars games.Vlane said:A world without sequels? Lucas Arts have to be creative again.
You fool! You used GOTO commands instead of GOSUB! You'll collapse the univer_______teknoarcanist said:1 DID [THIS] MAKE US (LOTS OF) MONEY?
2 IF (NO) {
3..."GAME" == DESTROY,
4...Generate: REMAKE,
5...GOTO_[1], REPEAT;
6
7...//culls all possible creativity, frustrates gaming community//
8
9 IF (YES) {
10...Improve_GRAPHICS,
11...Generate: ARTIFICIAL [MEDIA HYPE]--[FOR SAME GAME]_( W/ IMPROVED GRAPHICS ),
12...GOTO_[1], REPEAT};
13
14 //ensures infinite moneys via circular logic//
15
16...//please note: deviation from the above protocol will be met . . . //
17...//with a severe frowny face, multiple expansion packs, and death//
The first problem with doing sequels in the uncertainty of the sequel itself. Obviously, improvement would be a must, but would too much make the game "untrue" to its roots, if you believe in that kind of thing? Not enough wouldn't make it a true sequel, just a "Game 1.5", like Fable II (My own opinon, yours may differ). And there are cases like Sonic, who tries over and over again with different techniques, improvements (I use that term laxly), and stories, and they just don't sell. Or, examples like Call Of Duty (don't jump to conlusions just yet), that made bold, wonderful strides forward with "Modern Warfare", the undid all of it and then some by going back to WWII for "World at War". Sequels should be about innovation and moving forward, not repetition and backwards.Crazyshak48 said:As for the sequel ban, there oughtta be an escape clause or something of that sort to allow only for good sequels (i.e. Half-life 2 or Mechwarrior 4), but otherwise, I agree entirely.