Zero Punctuation: Fear 2

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Comeonnow

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*Additional Yahtzee kissass comment & no sequel world good/bad remark*

I really liked FEAR2 and is not by any means a game you should avoid :)
 
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A world without sequels.... a world without 7 Days a Skeptic [http://www.fullyramblomatic.com/7days/], Trilby's Notes [http://www.fullyramblomatic.com/notes/] and 6 Days a Sacrifice [http://www.fullyramblomatic.com/6days/], am I right mister Croshaw ?
 

UsefulPlayer 1

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Feb 22, 2008
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Hehe fought PS3 and Xbox fanboys at the same time.

I actually like the no squeal idea, in that alot of games have mysterious ending that gets you know where.

At less they should have planned squeals and know when to end the story so not to lead people on.
 

vrmlguy

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ShadowKirby said:
A world without sequels.... a world without 7 Days a Skeptic [http://www.fullyramblomatic.com/7days/], Trilby's Notes [http://www.fullyramblomatic.com/notes/] and 6 Days a Sacrifice [http://www.fullyramblomatic.com/6days/], am I right mister Croshaw ?
Nah, those are episodic adventures, totally different from sequels. Honest.
 

Dastardos

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Lately I have really disliked the ZPs.
I thought part of the reason was because he was getting repetitive.
I just beat FEAR 2 yesterday, and I think I wouldn't have enjoyed the review near as much had I not beat the game.
Especially the end of today's ZP. I wouldn't have enjoyed that at all had I not beat FEAR 2.

All in all, this was the best ZP in a long time.
 

TheIr0nMike

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I would be willing to allow sequels as long as: a) the developers have a story planned out ahead of time and the only reason they didn't do it in one game is because they couldn't fit it in one disk (but then again, Lost Odyssey had four). b) the developers don't wait more than five years (less if preferred) to come out with a sequel. But I am 100% on board with the "death penalty for remakes" portion.
 

Dalisclock

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I think the scariest thing about FEAR 2 is that I agree with 90% of what Yahtzee just said just by playing the Original game and the demo for Fear 2. Okay, and "Extraction Point". I also played Perseus Mandate, but got about 3 stages in and got bored and never did come back to it because it just felt pointless.

It might have something to do with the fact I didn't find either to be particularly scary. Not even the part in the movie theater where Alma grabs you. For me it was like "Oh, hi Alma! So, still on a rage fueled rampage?"
 

The Rogue Wolf

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As much as I loved the review, I'm upset by the fact that it confirmed what I'd feared (haw haw, get it?)- FEAR 2 is just a cash-in, nothing more. I loved the original FEAR, skipped all the expansion packs (they had the stench of "quick money-grab" all over them) and cheered when I heard that Monolith was stepping up to make a proper sequel. Then I played the demo, was wowed by the falling embers in the opening scene, then started down a trail of doubt, sadness and eventual disgust. I was really hoping Monolith would put in the time and effort to advance SOMETHING about the game itself (besides the obvious, graphics, which in some ways actually seem inferior to FEAR to me), but it seems that they just rebuilt the original game, turned the fairly-effective psychological horror into overdone Hollywood-style blood'n'gore, and tossed it out the door.

Also:

teknoarcanist said:
1 DID [THIS] MAKE US (LOTS OF) MONEY?
2 IF (NO) {
3..."GAME" == DESTROY,
4...Generate: REMAKE,
5...GOTO_[1], REPEAT;
6
7...//culls all possible creativity, frustrates gaming community//
8
9 IF (YES) {
10...Improve_GRAPHICS,
11...Generate: ARTIFICIAL [MEDIA HYPE]--[FOR SAME GAME]_( W/ IMPROVED GRAPHICS ),
12...GOTO_[1], REPEAT};
13
14 //ensures infinite moneys via circular logic//
15
16...//please note: deviation from the above protocol will be met . . . //
17...//with a severe frowny face, multiple expansion packs, and death//
You fool! You used GOTO commands instead of GOSUB! You'll collapse the univer_______
 

Cogzwell

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you know hwat would have been better then quick time events? if they tell you to push alot of buttons but it actually doesn't do anything so while you clack away at buttons the seemingly invincible little girl is about to bite your face off.
 

Calax

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Am I the only one who noticed he screwed up on the ploy synopsis? Alma was never to be the Replica commander, she was just the incubator for them.

I did think that they screwed up the horror formula by not having Alma appear and disintegrate people herself.
 

PhiMed

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Sweet. Can't wait to see what hotly anticipated game he's going to review this month...
Fear 2? What the hell? Who has been anticipating this game, for god's sakes?
Oh well, let's see what he has to say...
Ah, quick time events, shooters aren't innovative, and survival horror is dead.
Congratulations, Yahtzee. You have succeeded in being guilty of the very thing with which you accuse the gamemakers... rehashing the same material in the guise of something new.
 

ObadiahBlack

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Crazyshak48 said:
As for the sequel ban, there oughtta be an escape clause or something of that sort to allow only for good sequels (i.e. Half-life 2 or Mechwarrior 4), but otherwise, I agree entirely.
The first problem with doing sequels in the uncertainty of the sequel itself. Obviously, improvement would be a must, but would too much make the game "untrue" to its roots, if you believe in that kind of thing? Not enough wouldn't make it a true sequel, just a "Game 1.5", like Fable II (My own opinon, yours may differ). And there are cases like Sonic, who tries over and over again with different techniques, improvements (I use that term laxly), and stories, and they just don't sell. Or, examples like Call Of Duty (don't jump to conlusions just yet), that made bold, wonderful strides forward with "Modern Warfare", the undid all of it and then some by going back to WWII for "World at War". Sequels should be about innovation and moving forward, not repetition and backwards.
 

James Cassidy

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This is probably the first and only time I say this, but I completely disagree with Yahtzee on this one.

First on the matter that all sequels are bad is a ignorant statement. There are plenty of sequels I can think that were awesome. I think if Yahtzee really thought about it, I bet he would take back this statement.

Second, the fact that both Yahtazee and other complain that a sequel doesn't change from the first game is the worse critique I ever heard of. I bet that all of you who complain about redundant gameplay between the games would complain just as much if they completely redid the whole game and story. If a sequel had nothing in common with it's predecessor then it wouldn't be a sequel.

Third, Yahtzee you mentioned that having quick time events is okay so long as it is apart of the gameplay. Here you contradicted yourself from a previous video because in FEAR 2 the timed button mash events occur on more than one or two occasions which you said was okay if they did it through out the whole game. Well they did do it through the whole game and it works well.

So for once, I disagree with Yahtzee on this review. I am open-minded about things as I have agree with you on the other videos.

I liked FEAR 2 and the expansions sucked. I like Halo 3 and a few other games you have reviewed that were sequels and I am a generic player just like Yahtzee here.

Also to any of you, do you not realize that FEAR is a trilogy? I guess not, but it is like saying "Empire Strikes Back" had no closure.

Sometimes all you of people have the stupidest reasons for a critique. I can't stand people who complain that the second movie in the trilogy has no closure when they obviously know there is going to be another game after it. Do you people truly not see how stupid a statement that is?