Slipslop said:
Odjin said:
Slipslop said:
Odjin said:
Slipslop said:
Odjin said:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime
You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?
Definitely not. In what way do you think I'm wrong?
Because Thief 2 and HL 2 were great games not bad ones.
No argument, just fanboy ranting, useless post and irrelevant attack. Fanboy statement means to say: "it's great but I can't say why". If you want to counter somebody's opinion you have to provide arguments on why the other opinion is incorrect and yours correct. This is called discussion. If you (fanboy) are not able of this stop attacking me.
Thief 1 and 2 had great athmosphere, story, the gameplay was very exciting and they were pioneers in the stealth genre and did almost everything right and Half Life 2 really nice level design and an interesting story with much room for speculation. You didn't explain HL2 by yourself, you just said it's a bad sequel so gimme hotshot.
Yes Thief 2 ( I talk now about 2 since I played 2 and 3 so far ) does have this good atmosphere and the gameplay by "idea" would be interesting. The problem is though that ( at last under expert ) the gameplay is buggy in Thief 2 and downright annoying ( guards with eyes at the back of their head, getting stuck in geometry in the worst place, in total darkness know exactly where you are although never having seen you, and so forth ). In Thief 3 these stealth mechanics worked ( AI behaved how it should, can't see you if it really can't, doesn't get stuck in geometry, does not know where you are in darkness unless seeing you, and wall hug... adds to immersion ). Also the story in T2 is hard to follow. In T3 it is easier to follow and makes more sense ( I do get the entire T2 story but it's still messy presented ). After all I judge games often using my so called "frustration meter". If a game frustrates you like hell with buggy controls, buggy AI or other problems then it gets minus points from my side. T2 pulled many of my nerves with ugly gameplay problems which I did not experience like that in T3. This is why I can't understand how T2 is considered the peak and T3 a let down as I experience it exactly the other way looking "only" at pure technical measures.
What goes for HL2 I did not exactly elaborate, that's correct. This is because I did so already at other places. Level design is very boring and feels like being pulled through by a string instead of playing a linear set of maps ( as HL did ). Story is next to non-existent ( changed in EP1/2 but in HL2 itself it's non-existent ) while HL put a lot of stress on unraveling what happened. One message board with news paper articles doesn't count as story telling there. The AI is also rather meh. While in HL you had AI which knew what cover is and did flank at times the combine AI can be at best labeled bad or random at best. Too many scripted sequences trying to hide the flawed AI. Destroyed a lot of the game. The next point are the badly implemented physics. Now not in terms of "technically" bad but "gameplay wise" bad. Physics puzzles are obvious from miles away and are artificial, plugged in for the sake of having physics puzzles. Take Trespasser to see how physics puzzles are correctly done ( and well done ) and HL2 as an example of how to not do it. It's annoying to have an entire map ( ravenholm ) made only to showcase the gravgun. After all HL2 is a techdemo but at best mildly a game compared to the precedor.
So this doesn't mean HL2 is bad, it's just like comparing DX:IW to Deus-Ex... comparing a chicken nugget to a king size burger. You can enjoy a chicken nugget but the king size burger is just a lot better.