Makabriel said:
What's even more funny?
Nintendo went back to cartridges..... and it friggin works
Though they ever actually stopped using carts. On the consoles they went to discs from the GC up to the Wii U, but their handhelds have always been cartridges from the GB up to the 3DS. Most of this you can probably attribute to Nintendo knowing that discs were not good for portable systems which are meant to be played on the go and quickly, so carts cut down on load times and kept things snappy. Plus it's allowed them to keep innovating with compression which is how a game as gigantic as Breath of the Wild can somehow fit on a tiny cartridge smaller than a 3DS cart. It's mind boggling.
And it's also kind of hilarious how everyone made such a big deal about the leaps to CDs, DVDs, and then Blu-ray...and now disc technology has become stagnant while flash memory continues to grow. And Nintendo is the one company taking advantage of that. Huh.
Anyway, the fifth generation is interesting to examine because it's one of the few times the landscape was heavily lopsided. Sony had most of the 3rd parties while Nintendo had to make due with what they had, and SEGA tried relying on games that were unique and some even becoming remembered as masterpieces, but just weren't popular. Nonetheless this was another continuation of the previous generation due to once again being heavily Japan-focused, with the legendary 1997 giving us revolutionary titles like FFVII and SotN and then 1998 where Nintendo changed 3D forever with Ocarina of Time. It was definitely Square's golden age with becoming Sony's cash cow 3rd party and churning out titles that would, at worst, become cult classics like Parasite Eve, Front Mission 3, Threads of Fate, Saga Frontier, Legend of Mana, Final Fantasy Tactics, Vagrant Story, and Xenogears (though funnily enough, this is also when FF took a downward slide in quality with FF8 being utter crap and FF9 being just middling). Another thing is this is where you also saw Nintendo start to beef up their 1st party development, expanding with new teams and bolstering their portfolio with new IPs or new entries in long running franchises. Nowadays Nintendo is pretty much self-sustaining to the point of being immortal